annotate window/event.h @ 32:97b752b43502

* Removed SDL_rotozoom.{cc,h} (now uses SDL_gfx). TODO: improve configure.ac
author thib
date Sat, 07 Mar 2009 21:56:18 +0000
parents 5ae5533b3a9a
children 15a18fbe6f21
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31
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1 /*
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2 * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno
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3 * All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions
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7 * are met:
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 * 2. Redistributions in binary form must reproduce the above copyright
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11 * notice, this list of conditions and the following disclaimer in the
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12 * documentation and/or other materials provided with the distribution.
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13 * 3. The name of the author may not be used to endorse or promote products
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14 * derived from this software without specific prior written permission.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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18 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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19 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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20 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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21 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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22 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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23 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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25 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
0
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28 #ifndef __EVENT__
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29 #define __EVENT__
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30
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31 #include"rect.h"
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32 #include"SDL.h"
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33
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34 namespace Event {
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35
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36 class Video;
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37 class Time;
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38 class Container;
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39
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40 /*
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41 ** マウスの press, ドラッグ、in/out を検出できる
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42 ** focus がある時の left/right/space(==press) のキーを判別できる
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43 */
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44 struct Video {
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45 virtual void Press(void) {}
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46 virtual void Release(void) {}
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47 virtual void Drag(int x_from, int y_from, int x_to, int y_to) {}
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48 virtual void Motion(int x, int y) {}
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49 virtual void In(void) {}
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50 virtual void Out(void) {}
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51 virtual void KeyLeft(void) {}
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52 virtual void KeyRight(void) {}
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53
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54 int point_in(int x, int y); /* z or -1 を返す。大きいほど高いところにある */
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55
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56 Video(Container& container);
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57 Video(Container& container, const Rect& init_rect);
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58 Video(Container& container, const Rect& init_rect, int z);
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59 void SetRegion(const Rect& new_rect);
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60 void SetZ(int new_z);
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61 void activate(void);
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62 void deactivate(void);
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63 virtual ~Video();
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64
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65 Rect Region(void) const { return region;}
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66 private:
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67 Rect region;
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68 int z;
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69 Container& parent;
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70 bool activated;
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71 friend bool operator <(const Video& position1, const Video& position2);
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72 };
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73
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74 struct Time {
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75 enum { NEVER_WAKE = 0xffffffff, FRAME_UPDATE = 0xfffffffe};
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76 virtual void Elapsed(unsigned int current_time) {wakeup_time = NEVER_WAKE; }; /* next: never elapsed */
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77 void SetWakeup(unsigned int new_wakeup_time) { wakeup_time = new_wakeup_time; }
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78 unsigned Wakeup(void) const { return wakeup_time; }
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79
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80 Time(Container& container);
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81 ~Time();
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82 private:
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83 unsigned int wakeup_time;
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84 Container& parent;
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85 };
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86
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87 struct Container {
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88 #define MOUSE_LEFT 0
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89 #define MOUSE_MIDDLE 1
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90 #define MOUSE_RIGHT 2
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91 #define MOUSE_UP 3
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92 #define MOUSE_DOWN 4
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93 #define KEY_SHIFT 10
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94 #define BUTTON_MAX 32
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95 int button_pressed;
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96 int button_presscount[BUTTON_MAX];
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97 int current_time;
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98
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99 void MousePos(int& x, int& y);
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100 bool Exec(unsigned int current_time);
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101
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102 void Add(Video* item);
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103 void Delete(Video* item);
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104
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105 void Add(Time* item);
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106 void Delete(Time* item);
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107
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108 typedef bool (*motionfunc)(int x, int y, void* pointer);
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109 void RegisterGlobalMotionFunc(motionfunc, void* pointer); // マウスの移動のたびに呼び出される関数を登録する
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110 void DeleteGlobalMotionFunc(motionfunc, void* pointer);
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111 void RegisterGlobalPressFunc(motionfunc, void* pointer); // マウスのクリックのたびに呼び出される関数を登録する
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112 void DeleteGlobalPressFunc(motionfunc, void* pointer);
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113
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114 Container(void);
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115 ~Container(void);
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116 bool pressed(int mask);
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117 bool presscount(int mask);
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118 private:
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119 class ContainerImplVideo* pimpl_video;
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120 class ContainerImplTime* pimpl_time;
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121 };
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122
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123 }; /* end of namespace Event */
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124
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125
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126 #endif