annotate window/event.h @ 69:c3d4f9ee2cf1

Convert the last non-Unicode japanese comments.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 01 Apr 2011 22:15:37 +0200
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1 /*
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2 * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno
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3 * All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions
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7 * are met:
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 * 2. Redistributions in binary form must reproduce the above copyright
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11 * notice, this list of conditions and the following disclaimer in the
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12 * documentation and/or other materials provided with the distribution.
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13 * 3. The name of the author may not be used to endorse or promote products
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14 * derived from this software without specific prior written permission.
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15 *
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16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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18 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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19 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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20 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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21 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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22 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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23 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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25 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef __EVENT__
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29 #define __EVENT__
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30
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31 #include "rect.h"
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32 #include "SDL.h"
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33
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34 namespace Event {
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35
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36 class Video;
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37 class Time;
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38 class Container;
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39
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40 /*
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41 ** マウスの press, ドラッグ、in/out を検出できる
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42 ** focus がある時の left/right/space(==press) のキーを判別できる
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43 */
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44 struct Video {
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45 public:
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46 virtual void Press(void) {}
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47 virtual void Release(void) {}
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48 virtual void Drag(int x_from, int y_from, int x_to, int y_to) {}
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49 virtual void Motion(int x, int y) {}
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50 virtual void In(void) {}
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51 virtual void Out(void) {}
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52 virtual void KeyLeft(void) {}
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53 virtual void KeyRight(void) {}
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54
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55 int point_in(int x, int y); /* z or -1 を返す。大きいほど高いところにある */
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56
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57 Video(Container& container);
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58 Video(Container& container, const Rect& init_rect);
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59 Video(Container& container, const Rect& init_rect, int z);
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60 void SetRegion(const Rect& new_rect);
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61 void SetZ(int new_z);
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62 void activate(void);
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63 void deactivate(void);
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64 virtual ~Video();
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65
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66 Rect Region(void) const { return region;}
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67 private:
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68 Rect region;
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69 int z;
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70 Container& parent;
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71 bool activated;
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72 friend bool operator <(const Video& position1, const Video& position2);
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73 };
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74
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75 struct Time {
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76 public:
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77 enum { NEVER_WAKE = 0xffffffffUL, FRAME_UPDATE = 0xfffffffeUL};
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78 virtual void Elapsed(unsigned int current_time) {wakeup_time = NEVER_WAKE; }; /* next: never elapsed */
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79 void SetWakeup(unsigned int new_wakeup_time) { wakeup_time = new_wakeup_time; }
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80 unsigned Wakeup(void) const { return wakeup_time; }
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81
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82 Time(Container& container);
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83 ~Time();
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84 private:
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85 unsigned int wakeup_time;
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86 Container& parent;
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87 };
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88
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89 struct Container {
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90 #define MOUSE_LEFT 0
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91 #define MOUSE_MIDDLE 1
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92 #define MOUSE_RIGHT 2
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93 #define MOUSE_UP 3
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94 #define MOUSE_DOWN 4
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95 #define KEY_SHIFT 10
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96 #define BUTTON_MAX 32
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97 public:
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98 int button_pressed;
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99 int button_presscount[BUTTON_MAX];
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100 int current_time;
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101
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102 void MousePos(int& x, int& y);
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103 bool Exec(unsigned int current_time);
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105 void Add(Video* item);
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106 void Delete(Video* item);
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107
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108 void Add(Time* item);
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109 void Delete(Time* item);
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110
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111 typedef bool (*motionfunc)(int x, int y, void* pointer);
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112 void RegisterGlobalMotionFunc(motionfunc, void* pointer); // マウスの移動のたびに呼び出される関数を登録する
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113 void DeleteGlobalMotionFunc(motionfunc, void* pointer);
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114 void RegisterGlobalPressFunc(motionfunc, void* pointer); // マウスのクリックのたびに呼び出される関数を登録する
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115 void DeleteGlobalPressFunc(motionfunc, void* pointer);
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116
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117 Container(void);
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118 ~Container(void);
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119 bool pressed(int mask);
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120 bool presscount(int mask);
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121 private:
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122 class ContainerImplVideo* pimpl_video;
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123 class ContainerImplTime* pimpl_time;
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124 };
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126 } /* end of namespace Event */
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128
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129 #endif