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1 OtakuNoRaifu
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2 ------------
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3
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4 OtakuNoRaifu is a libre reimplementation of RealLive Visual Novel engine.
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5 It is a fork of Jagarl's xclannad (which can be found at
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6 http://www.creator.club.ne.jp/~jagarl/xclannad.html).
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7
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8 OtakuNoRaifu doesn't suffice to itself, it will need a game to run.
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9
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10 Project site: http://www.sitedethib.com/otakunoraifu/
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11 SVN: http://www.sitedethib.com/svn/otakunoraifu/
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14
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15 Dependencies:
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16 -------------
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17
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18 The following dependencies are required for OtakuNoRaifu:
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19 * SDL, SDL_mixer and SDL_gfx
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20 * Freetype
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21
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22 Other dependences:
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23 * libvorbis or libtremor/libvorbisidec (to use it, specify --with-tremor when calling ./configure).
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24 If you don't need vorbis playback, you can add --disable-vorbis to the ./configure args.
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25 * X11 is used by default, but you can build OtakuNoRaifu without it.
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26 Just add --without-x11 to the ./configure arguments.
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27
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30 How to build:
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31 -------------
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32
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33 Just type './configure' followed by 'make'.
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34 If you want to build nwatowav (an utility to convert background musics to wav files), add '--enable-nwatowav' to the './configure' call.
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35 Same with visarc (an utility to extract some data, such as the graphics files).
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36
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37 Type 'make install' to install OtakuNoRaifu.
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38
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39
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40
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41 Running OtakuNoRaifu:
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42 ---------------------
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43
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44 To run OtakuNoRaifu, type 'otakunoraifu' followed by the wanted options.
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45
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46 Options:
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47 -f fullscreen mode
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48 -d double buffer mode
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49 -t set font (typeface)
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50 -r set root path of the game (default /mnt/KEY/CLANNAD)
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51 -k set xor key, if needed
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52 -v show version and exit
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53 -h, -? show help and exit
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54
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55 In-game keys:
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56 ESCAPE or right mouse button:
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57 In-game menu
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58
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59 SHIFT (while holding):
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60 Skip mode
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61
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62 ALT+ENTER, F11:
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63 Toggle fullscreen
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64
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65
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66
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67 Known bugs:
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68 -----------
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69
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70 * The stack state is inconsistent in some saves. So, DO NOT SAVE RIGHT
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71 AFTER A SCENE IN THE ILUSIONARY WORLD. Just read one more dialog before
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72 saving.
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73
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74 * You cannot change your name yet (the text input boxes are not implemented yet)
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75
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