Mercurial > otakunoraifu
diff window/SDL_rotozoom.cc @ 0:223b71206888
Initial import
author | thib |
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date | Fri, 01 Aug 2008 16:32:45 +0000 |
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new file mode 100644 --- /dev/null +++ b/window/SDL_rotozoom.cc @@ -0,0 +1,939 @@ +/* + + SDL_rotozoom.c - rotozoomer for 32bit or 8bit surfaces + + LGPL (c) A. Schiffler + +*/ + +#ifdef WIN32 +#include <windows.h> +#endif + +#include <stdlib.h> +#include <string.h> + +#include "SDL_rotozoom.h" + +#define MAX(a,b) (((a) > (b)) ? (a) : (b)) + +/* + + 32bit Zoomer with optional anti-aliasing by bilinear interpolation. + + Zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface. + +*/ + +int zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int smooth) +{ + int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy, ex, ey, t1, t2, sstep; + tColorRGBA *c00, *c01, *c10, *c11; + tColorRGBA *sp, *csp, *dp; + int sgap, dgap; + + /* + * Variable setup + */ + if (smooth) { + /* + * For interpolation: assume source dimension is one pixel + */ + /* + * smaller to avoid overflow on right and bottom edge. + */ + sx = (int) (65536.0 * (float) (src->w - 1) / (float) dst->w); + sy = (int) (65536.0 * (float) (src->h - 1) / (float) dst->h); + } else { + sx = (int) (65536.0 * (float) src->w / (float) dst->w); + sy = (int) (65536.0 * (float) src->h / (float) dst->h); + } + + /* + * Allocate memory for row increments + */ + if ((sax = (int *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) { + return (-1); + } + if ((say = (int *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) { + free(sax); + return (-1); + } + + /* + * Precalculate row increments + */ + csx = 0; + csax = sax; + for (x = 0; x <= dst->w; x++) { + *csax = csx; + csax++; + csx &= 0xffff; + csx += sx; + } + csy = 0; + csay = say; + for (y = 0; y <= dst->h; y++) { + *csay = csy; + csay++; + csy &= 0xffff; + csy += sy; + } + + /* + * Pointer setup + */ + sp = csp = (tColorRGBA *) src->pixels; + dp = (tColorRGBA *) dst->pixels; + sgap = src->pitch - src->w * 4; + dgap = dst->pitch - dst->w * 4; + + /* + * Switch between interpolating and non-interpolating code + */ + if (smooth) { + + /* + * Interpolating Zoom + */ + + /* + * Scan destination + */ + csay = say; + for (y = 0; y < dst->h; y++) { + /* + * Setup color source pointers + */ + c00 = csp; + c01 = csp; + c01++; + c10 = (tColorRGBA *) ((Uint8 *) csp + src->pitch); + c11 = c10; + c11++; + csax = sax; + for (x = 0; x < dst->w; x++) { + + /* + * Interpolate colors + */ + ex = (*csax & 0xffff); + ey = (*csay & 0xffff); + t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff; + t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff; + dp->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff; + t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff; + dp->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff; + t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff; + dp->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff; + t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff; + dp->a = (((t2 - t1) * ey) >> 16) + t1; + + /* + * Advance source pointers + */ + csax++; + sstep = (*csax >> 16); + c00 += sstep; + c01 += sstep; + c10 += sstep; + c11 += sstep; + /* + * Advance destination pointer + */ + dp++; + } + /* + * Advance source pointer + */ + csay++; + csp = (tColorRGBA *) ((Uint8 *) csp + (*csay >> 16) * src->pitch); + /* + * Advance destination pointers + */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + + } else { + + /* + * Non-Interpolating Zoom + */ + + csay = say; + for (y = 0; y < dst->h; y++) { + sp = csp; + csax = sax; + for (x = 0; x < dst->w; x++) { + /* + * Draw + */ + *dp = *sp; + /* + * Advance source pointers + */ + csax++; + sp += (*csax >> 16); + /* + * Advance destination pointer + */ + dp++; + } + /* + * Advance source pointer + */ + csay++; + csp = (tColorRGBA *) ((Uint8 *) csp + (*csay >> 16) * src->pitch); + /* + * Advance destination pointers + */ + dp = (tColorRGBA *) ((Uint8 *) dp + dgap); + } + + } + + /* + * Remove temp arrays + */ + free(sax); + free(say); + + return (0); +} + +/* + + 8bit Zoomer without smoothing. + + Zoomes 8bit palette/Y 'src' surface to 'dst' surface. + +*/ + +int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) +{ + Uint32 x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy; + Uint8 *sp, *dp, *csp; + int dgap; + + /* + * Variable setup + */ + sx = (Uint32) (65536.0 * (float) src->w / (float) dst->w); + sy = (Uint32) (65536.0 * (float) src->h / (float) dst->h); + + /* + * Allocate memory for row increments + */ + if ((sax = (Uint32 *) malloc(dst->w * sizeof(Uint32))) == NULL) { + return (-1); + } + if ((say = (Uint32 *) malloc(dst->h * sizeof(Uint32))) == NULL) { + if (sax != NULL) { + free(sax); + } + return (-1); + } + + /* + * Precalculate row increments + */ + csx = 0; + csax = sax; + for (x = 0; x < dst->w; x++) { + csx += sx; + *csax = (csx >> 16); + csx &= 0xffff; + csax++; + } + csy = 0; + csay = say; + for (y = 0; y < dst->h; y++) { + csy += sy; + *csay = (csy >> 16); + csy &= 0xffff; + csay++; + } + + csx = 0; + csax = sax; + for (x = 0; x < dst->w; x++) { + csx += (*csax); + csax++; + } + csy = 0; + csay = say; + for (y = 0; y < dst->h; y++) { + csy += (*csay); + csay++; + } + + /* + * Pointer setup + */ + sp = csp = (Uint8 *) src->pixels; + dp = (Uint8 *) dst->pixels; + dgap = dst->pitch - dst->w; + + /* + * Draw + */ + csay = say; + for (y = 0; y < dst->h; y++) { + csax = sax; + sp = csp; + for (x = 0; x < dst->w; x++) { + /* + * Draw + */ + *dp = *sp; + /* + * Advance source pointers + */ + sp += (*csax); + csax++; + /* + * Advance destination pointer + */ + dp++; + } + /* + * Advance source pointer (for row) + */ + csp += ((*csay) * src->pitch); + csay++; + /* + * Advance destination pointers + */ + dp += dgap; + } + + /* + * Remove temp arrays + */ + free(sax); + free(say); + + return (0); +} + +/* + + 32bit Rotozoomer with optional anti-aliasing by bilinear interpolation. + + Rotates and zoomes 32bit RGBA/ABGR 'src' surface to 'dst' surface. + +*/ + +void transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int smooth) +{ + int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh; + tColorRGBA c00, c01, c10, c11; + tColorRGBA *pc, *sp, *spb; + int gap; + + /* + * Variable setup + */ + xd = ((src->w - dst->w) << 15); + yd = ((src->h - dst->h) << 15); + ax = (cx << 16) - (icos * cx); + ay = (cy << 16) - (isin * cx); + sw = src->w - 1; + sh = src->h - 1; + pc = (tColorRGBA*)(dst->pixels); + gap = dst->pitch - dst->w * 4; + + /* + * Switch between interpolating and non-interpolating code + */ + if (smooth) { + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (sdx >> 16); + dy = (sdy >> 16); + if ((dx >= -1) && (dy >= -1) && (dx < src->w) && (dy < src->h)) { + if ((dx >= 0) && (dy >= 0) && (dx < sw) && (dy < sh)) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + sp += dx; + c00 = *sp; + sp += 1; + c01 = *sp; + sp = (tColorRGBA *) ((Uint8 *) sp + src->pitch); + sp -= 1; + c10 = *sp; + sp += 1; + c11 = *sp; + } else if ((dx == sw) && (dy == sh)) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + sp += dx; + c00 = *sp; + c01 = *sp; + c10 = *sp; + c11 = *sp; + } else if ((dx == -1) && (dy == -1)) { + sp = (tColorRGBA *) (src->pixels); + c00 = *sp; + c01 = *sp; + c10 = *sp; + c11 = *sp; + } else if ((dx == -1) && (dy == sh)) { + sp = (tColorRGBA *) (src->pixels); + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + c00 = *sp; + c01 = *sp; + c10 = *sp; + c11 = *sp; + } else if ((dx == sw) && (dy == -1)) { + sp = (tColorRGBA *) (src->pixels); + sp += dx; + c00 = *sp; + c01 = *sp; + c10 = *sp; + c11 = *sp; + } else if (dx == -1) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + c00 = *sp; + c01 = *sp; + c10 = *sp; + sp = (tColorRGBA *) ((Uint8 *) sp + src->pitch); + c11 = *sp; + } else if (dy == -1) { + sp = (tColorRGBA *) (src->pixels); + sp += dx; + c00 = *sp; + c01 = *sp; + c10 = *sp; + sp += 1; + c11 = *sp; + } else if (dx == sw) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + sp += dx; + c00 = *sp; + c01 = *sp; + sp = (tColorRGBA *) ((Uint8 *) sp + src->pitch); + c10 = *sp; + c11 = *sp; + } else if (dy == sh) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + sp += dx; + c00 = *sp; + sp += 1; + c01 = *sp; + c10 = *sp; + c11 = *sp; + } + /* + * Interpolate colors + */ + ex = (sdx & 0xffff); + ey = (sdy & 0xffff); + t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; + t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; + pc->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; + t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; + pc->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; + t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; + pc->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; + t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; + pc->a = (((t2 - t1) * ey) >> 16) + t1; + } + sdx += icos; + sdy += isin; + pc++; + } + pc = (tColorRGBA *) ((Uint8 *) pc + gap); + } + } else { + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (short) (sdx >> 16); + dy = (short) (sdy >> 16); + if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); + sp += dx; + *pc = *sp; + } + sdx += icos; + sdy += isin; + pc++; + } + pc = (tColorRGBA *) ((Uint8 *) pc + gap); + } + } +} + +/* + + 8bit Rotozoomer without smoothing + + Rotates and zoomes 8bit palette/Y 'src' surface to 'dst' surface. + +*/ + +void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos) +{ + int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay, sw, sh; + tColorY *pc, *sp; + int gap; + + /* + * Variable setup + */ + xd = ((src->w - dst->w) << 15); + yd = ((src->h - dst->h) << 15); + ax = (cx << 16) - (icos * cx); + ay = (cy << 16) - (isin * cx); + sw = src->w - 1; + sh = src->h - 1; + pc = (tColorY*)(dst->pixels); + gap = dst->pitch - dst->w; + /* + * Clear surface to colorkey + */ + memset(pc, (unsigned char) (src->format->colorkey & 0xff), dst->pitch * dst->h); + /* + * Iterate through destination surface + */ + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (short) (sdx >> 16); + dy = (short) (sdy >> 16); + if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) { + sp = (tColorY *) (src->pixels); + sp += (src->pitch * dy + dx); + *pc = *sp; + } + sdx += icos; + sdy += isin; + pc++; + } + pc += gap; + } +} + +/* + + rotozoomSurface() + + Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. + 'angle' is the rotation in degrees. 'zoom' a scaling factor. If 'smooth' is 1 + then the destination 32bit surface is anti-aliased. If the surface is not 8bit + or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. + +*/ + +#define VALUE_LIMIT 0.001 + + +/* Local rotozoom-size function with trig result return */ + +void rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight, + double *canglezoom, double *sanglezoom) +{ + double x, y, cx, cy, sx, sy; + double radangle; + int dstwidthhalf, dstheighthalf; + + /* + * Determine destination width and height by rotating a centered source box + */ + radangle = angle * (M_PI / 180.0); + *sanglezoom = sin(radangle); + *canglezoom = cos(radangle); + *sanglezoom *= zoom; + *canglezoom *= zoom; + x = width / 2; + y = height / 2; + cx = *canglezoom * x; + cy = *canglezoom * y; + sx = *sanglezoom * x; + sy = *sanglezoom * y; + dstwidthhalf = MAX((int) + ceil(MAX(MAX(MAX(fabs(cx + sy), fabs(cx - sy)), fabs(-cx + sy)), fabs(-cx - sy))), 1); + dstheighthalf = MAX((int) + ceil(MAX(MAX(MAX(fabs(sx + cy), fabs(sx - cy)), fabs(-sx + cy)), fabs(-sx - cy))), 1); + *dstwidth = 2 * dstwidthhalf; + *dstheight = 2 * dstheighthalf; +} + + +/* Publically available rotozoom-size function */ + +void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight) +{ + double dummy_sanglezoom, dummy_canglezoom; + + rotozoomSurfaceSizeTrig(width, height, angle, zoom, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom); +} + + +/* Publically available rotozoom function */ + +SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth) +{ + SDL_Surface *rz_src; + SDL_Surface *rz_dst; + double zoominv; + double sanglezoom, canglezoom, sanglezoominv, canglezoominv; + int dstwidthhalf, dstwidth, dstheighthalf, dstheight; + double x, y, cx, cy, sx, sy; + int is32bit; + int i, src_converted; + + /* + * Sanity check + */ + if (src == NULL) + return (NULL); + + /* + * Determine if source surface is 32bit or 8bit + */ + is32bit = (src->format->BitsPerPixel == 32); + if ((is32bit) || (src->format->BitsPerPixel == 8)) { + /* + * Use source surface 'as is' + */ + rz_src = src; + src_converted = 0; + } else { + /* + * New source surface is 32bit with a defined RGBA ordering + */ + rz_src = + SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000); + SDL_BlitSurface(src, NULL, rz_src, NULL); + src_converted = 1; + is32bit = 1; + } + + /* + * Sanity check zoom factor + */ + if (zoom < VALUE_LIMIT) { + zoom = VALUE_LIMIT; + } + zoominv = 65536.0 / (zoom * zoom); + + /* + * Check if we have a rotozoom or just a zoom + */ + if (fabs(angle) > VALUE_LIMIT) { + + /* + * Angle!=0: full rotozoom + */ + /* + * ----------------------- + */ + + /* Determine target size */ + rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, zoom, &dstwidth, &dstheight, &canglezoom, &sanglezoom); + + /* + * Calculate target factors from sin/cos and zoom + */ + sanglezoominv = sanglezoom; + canglezoominv = canglezoom; + sanglezoominv *= zoominv; + canglezoominv *= zoominv; + + /* Calculate half size */ + dstwidthhalf = dstwidth / 2; + dstheighthalf = dstheight / 2; + + /* + * Alloc space to completely contain the rotated surface + */ + rz_dst = NULL; + if (is32bit) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 8, 0, 0, 0, 0); + } + + /* + * Lock source surface + */ + SDL_LockSurface(rz_src); + /* + * Check which kind of surface we have + */ + if (is32bit) { + /* + * Call the 32bit transformation routine to do the rotation (using alpha) + */ + transformSurfaceRGBA(rz_src, rz_dst, dstwidthhalf, dstheighthalf, + (int) (sanglezoominv), (int) (canglezoominv), smooth); + /* + * Turn on source-alpha support + */ + SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + /* + * Call the 8bit transformation routine to do the rotation + */ + transformSurfaceY(rz_src, rz_dst, dstwidthhalf, dstheighthalf, + (int) (sanglezoominv), (int) (canglezoominv)); + SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, rz_src->format->colorkey); + } + /* + * Unlock source surface + */ + SDL_UnlockSurface(rz_src); + + } else { + + /* + * Angle=0: Just a zoom + */ + /* + * -------------------- + */ + + /* + * Calculate target size + */ + zoomSurfaceSize(rz_src->w, rz_src->h, zoom, zoom, &dstwidth, &dstheight); + + /* + * Alloc space to completely contain the zoomed surface + */ + rz_dst = NULL; + if (is32bit) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 8, 0, 0, 0, 0); + } + + /* + * Lock source surface + */ + SDL_LockSurface(rz_src); + /* + * Check which kind of surface we have + */ + if (is32bit) { + /* + * Call the 32bit transformation routine to do the zooming (using alpha) + */ + zoomSurfaceRGBA(rz_src, rz_dst, smooth); + /* + * Turn on source-alpha support + */ + SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + /* + * Call the 8bit transformation routine to do the zooming + */ + zoomSurfaceY(rz_src, rz_dst); + SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, rz_src->format->colorkey); + } + /* + * Unlock source surface + */ + SDL_UnlockSurface(rz_src); + } + + /* + * Cleanup temp surface + */ + if (src_converted) { + SDL_FreeSurface(rz_src); + } + + /* + * Return destination surface + */ + return (rz_dst); +} + +/* + + zoomSurface() + + Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. + 'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1 + then the destination 32bit surface is anti-aliased. If the surface is not 8bit + or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. + +*/ + +#define VALUE_LIMIT 0.001 + +void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight) +{ + /* + * Sanity check zoom factors + */ + if (zoomx < VALUE_LIMIT) { + zoomx = VALUE_LIMIT; + } + if (zoomy < VALUE_LIMIT) { + zoomy = VALUE_LIMIT; + } + + /* + * Calculate target size + */ + *dstwidth = (int) ((double) width * zoomx); + *dstheight = (int) ((double) height * zoomy); + if (*dstwidth < 1) { + *dstwidth = 1; + } + if (*dstheight < 1) { + *dstheight = 1; + } +} + +SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth) +{ + SDL_Surface *rz_src; + SDL_Surface *rz_dst; + int dstwidth, dstheight; + int is32bit; + int i, src_converted; + + /* + * Sanity check + */ + if (src == NULL) + return (NULL); + + /* + * Determine if source surface is 32bit or 8bit + */ + is32bit = (src->format->BitsPerPixel == 32); + if ((is32bit) || (src->format->BitsPerPixel == 8)) { + /* + * Use source surface 'as is' + */ + rz_src = src; + src_converted = 0; + } else { + /* + * New source surface is 32bit with a defined RGBA ordering + */ + rz_src = + SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000); + SDL_BlitSurface(src, NULL, rz_src, NULL); + src_converted = 1; + is32bit = 1; + } + + /* Get size if target */ + zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight); + + /* + * Alloc space to completely contain the zoomed surface + */ + rz_dst = NULL; + if (is32bit) { + /* + * Target surface is 32bit with source RGBA/ABGR ordering + */ + rz_dst = + SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 32, + rz_src->format->Rmask, rz_src->format->Gmask, + rz_src->format->Bmask, rz_src->format->Amask); + } else { + /* + * Target surface is 8bit + */ + rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight, 8, 0, 0, 0, 0); + } + + /* + * Lock source surface + */ + SDL_LockSurface(rz_src); + /* + * Check which kind of surface we have + */ + if (is32bit) { + /* + * Call the 32bit transformation routine to do the zooming (using alpha) + */ + zoomSurfaceRGBA(rz_src, rz_dst, smooth); + /* + * Turn on source-alpha support + */ + SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); + } else { + /* + * Copy palette and colorkey info + */ + for (i = 0; i < rz_src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; + /* + * Call the 8bit transformation routine to do the zooming + */ + zoomSurfaceY(rz_src, rz_dst); + SDL_SetColorKey(rz_dst, SDL_SRCCOLORKEY | SDL_RLEACCEL, rz_src->format->colorkey); + } + /* + * Unlock source surface + */ + SDL_UnlockSurface(rz_src); + + /* + * Cleanup temp surface + */ + if (src_converted) { + SDL_FreeSurface(rz_src); + } + + /* + * Return destination surface + */ + return (rz_dst); +}