Mercurial > otakunoraifu
view README @ 68:043d5db57474
Fix index_series implementation (still incomplete)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 23 Feb 2011 16:19:11 +0100 |
parents | 419761c8d9b9 |
children |
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OtakuNoRaifu ------------ OtakuNoRaifu is a libre reimplementation of RealLive Visual Novel engine. It is a fork of Jagarl's xclannad (which can be found at http://www.creator.club.ne.jp/~jagarl/xclannad.html). OtakuNoRaifu doesn't suffice to itself, it will need a game to run. Project site: http://www.sitedethib.com/otakunoraifu/ SVN: http://www.sitedethib.com/svn/otakunoraifu/ Dependencies: ------------- The following dependencies are required for OtakuNoRaifu: * SDL, SDL_mixer and SDL_gfx * Freetype Other dependences: * libvorbis or libtremor/libvorbisidec (to use it, specify --with-tremor when calling ./configure). If you don't need vorbis playback, you can add --disable-vorbis to the ./configure args. * X11 is used by default, but you can build OtakuNoRaifu without it. Just add --without-x11 to the ./configure arguments. How to build: ------------- Just type './configure' followed by 'make'. If you want to build nwatowav (an utility to convert background musics to wav files), add '--enable-nwatowav' to the './configure' call. Same with visarc (an utility to extract some data, such as the graphics files) and scn2kdump (an utility to dump all data from a scenario file). Type 'make install' to install OtakuNoRaifu. Running OtakuNoRaifu: --------------------- To run OtakuNoRaifu, type 'otakunoraifu' followed by the wanted options. Options: -f fullscreen mode -d double buffer mode -t set font (typeface) -r set root path of the game (default /mnt/KEY/CLANNAD) -k set xor key, if needed -v show version and exit -h, -? show help and exit In-game keys: ESCAPE or right mouse button: In-game menu SHIFT (while holding): Skip mode ALT+ENTER, F11: Toggle fullscreen Known bugs: ----------- * The stack state is inconsistent in some saves. So, DO NOT SAVE RIGHT AFTER A SCENE IN THE ILUSIONARY WORLD. Just read one more dialog before saving. * You cannot change your name yet (the text input boxes are not implemented yet)