Mercurial > otakunoraifu
view window/button.cc @ 0:223b71206888
Initial import
author | thib |
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date | Fri, 01 Aug 2008 16:32:45 +0000 |
parents | |
children | b753afeb3f34 |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* r,g,b の基本色で number (0:left 1:right 2:up 3:down)の矢印のビットマップを作成する ** width/heightのどちらかを-1にすると、それにあわせてスケール */ extern char* create_button(int number, int& width, int& height, int r, int g, int b); extern char* create_box(int& width, int& height, int r, int g, int b); // ボタンのbitmap // ランレングスで簡易圧縮 static int buttonleft_cnt = 990; static char buttonleft[991] = { 0x00,0x10,0x04,0x7e,0x39,0x00,0x22,0x04,0x7f,0x59,0x00,0x1e,0x04,0x81,0x79,0x00, 0x1a,0x04,0x83,0x99,0x00,0x17,0x04,0x84,0xb9,0x00,0x14,0x04,0x85,0xc9,0x00,0x11, 0x04,0x87,0xd9,0xf8,0x04,0x88,0xe9,0xd8,0x04,0x89,0xf9,0xc8,0x04,0x89,0x01,0x10, 0xa8,0x04,0x10,0x02,0x7a,0x01,0x11,0x88,0xfc,0x02,0x7e,0x01,0x10,0x78,0xdc,0x02, 0x83,0xd9,0x68,0xdc,0x02,0x85,0xd9,0x48,0xdc,0x02,0x87,0xd9,0x38,0xcc,0x02,0x89, 0xc9,0x28,0xcc,0x02,0x11,0x03,0x69,0x02,0x11,0xb9,0x28,0xbc,0xea,0x03,0x70,0xea, 0xc9,0x18,0xbc,0xca,0x03,0x75,0xca,0xb9,0x18,0xac,0xca,0x03,0x77,0xca,0xa9,0x18, 0xac,0xba,0x03,0x79,0xba,0xb9,0x9c,0xba,0x03,0x7b,0xaa,0xb9,0x9c,0xaa,0x03,0x7c, 0xba,0xa9,0x9c,0xaa,0x03,0x7d,0xaa,0xa9,0x9c,0x9a,0x03,0x7e,0xba,0x99,0x9c,0x9a, 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0x52,0xc9,0x58,0xc9,0x02,0x51,0xc9,0x58,0xd9,0x02,0x4e,0xd9,0x78,0xe9,0x02,0x4b, 0xe9,0x78,0xf9,0x02,0x49,0xe9,0x98,0x01,0x11,0x02,0x43,0x01,0x10,0xb8,0x01,0x12, 0x02,0x3e,0x01,0x13,0xc8,0x01,0x61,0xe8,0x01,0x5f,0x00,0x10,0x01,0x5d,0x00,0x12, 0x01,0x5b,0x00,0x14,0x01,0x58,0x00,0x18,0x01,0x55,0x00,0x1b,0x01,0x51,0x00,0x1f, 0x01,0x4d,0x00,0x22,0x01,0x49,0x00,0x13, 0xff}; static int buttondown_cnt = 1445; static char buttondown[1446] = { 0x1e,0x00,0x12,0x04,0x45,0x59,0x00,0x11,0x1e,0xf8,0x04,0x48,0x89,0xe8,0x1e,0xd8, 0x04,0x4a,0xa9,0xc8,0x1e,0xb8,0x04,0x4c,0xb9,0xb8,0x1e,0xa8,0x04,0x4d,0xc9,0xa8, 0x1e,0x88,0x04,0x4f,0xe9,0x88,0x1e,0x78,0x04,0x50,0xf9,0x78,0x1e,0x68,0x04,0x51, 0x01,0x10,0x68,0x1e,0x68,0x04,0x51,0x01,0x11,0x58,0x1e,0x58,0x04,0x12,0x02,0x40, 0x01,0x11,0x58,0x1e,0x48,0x04,0x10,0x02,0x46,0xf9,0x48,0x1e,0x38,0xec,0x02,0x4b, 0xe9,0x38,0x1e,0x38,0xdc,0x02,0x4d,0xd9,0x38,0x1e,0x28,0xdc,0x02,0x4f,0xd9,0x28, 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0xff}; static char* extract_button(int number, int& width, int& height) { int size; char* data; switch(number) { case 0: data = buttonleft; size = buttonleft_cnt; width = 164; height = 110; break; case 1: data = buttonright; size = buttonright_cnt; width = 164; height = 110; break; case 2: data = buttonup; size = buttonup_cnt; width = 110; height = 164; break; case 3: data = buttondown; size = buttondown_cnt; width = 110; height = 164; break; default: return 0; } char* out = new char[width*height]; int outc = 0; int i; // ランレングスの展開 for (i=0; i<size; i++) { int c = *(unsigned char*)(data+i); int s = 0; if (c == 0xff) break; if (c&0x08) { s = c>>4; c &= 7; } else { i++; s = *(unsigned char*)(data + i); } int j; for (j=0; j<s; j++) out[outc++] = c; } return out; } // R,G,B の指定色を基底色に、明るさを変えた色を RGB -> HLS -> RGB 変換で作成する struct ButtonColor { int rs[8]; int gs[8]; int bs[8]; int as[8]; int* c_min, *c_mid, *c_max; // rgb->hls->rgb変換用。r,g,b を高い順にmax,mid,minに割り当てる bool is_gray; int hc, hd, l, s; // h,l,s 系。h 要素は上の c_min|mid|maxにも入る ButtonColor(int _r, int _g, int _b); void SetBrightness1(int n, int c1); void SetBrightness(int c1, int c2, int c3, int c4, int c5); }; ButtonColor::ButtonColor(int r, int g, int b) { is_gray = false; if (r == g && r == b) { is_gray = true; l = r; return; } *rs = r; *bs = b; *gs = g; // r,g,b の昇順にmax,mid,minをrs,gs,bsに割り当てる if (r > g) { if (r > b) { // r = max c_max = rs; if (b > g) { // r>b>g c_mid = bs; c_min = gs; } else { // r>g>b c_mid = gs; c_min = bs; } } else { // b>r>g c_max = bs; c_mid = rs; c_min = gs; } } else if (g > b) { // g = max c_max = gs; if (r > b) { // g > r > b c_mid = rs; c_min = bs; } else { // g > b > r c_mid = bs; c_min = rs; } } else { // b > g > r c_max = bs; c_mid = gs; c_min = rs; } int min = *c_min; int mid = *c_mid; int max = *c_max; l = (max+min)/2; hd = max-min; hc = mid - min; if (l < 128) s = (hd*255)/(max+min); else s = (hd*255) / (510-(max+min)); } void ButtonColor::SetBrightness1(int n, int c1) { if (n < 1 || n > 7) return; as[n] = 255; if (is_gray) { rs[n] = c1 * l / 256; gs[n] = c1 * l / 256; bs[n] = c1 * l / 256; return; } int m1, m2; int light = (l * c1 * 2) / 256; if (light > 255) light = 255; if (light < 128) m2 = light*(255+s)/255; else m2 = light+s-(light*s/255); m1 = light*2 - m2; c_max[n] = m2; c_mid[n] = (hc*m2 + (hd-hc)*m1) / hd; c_min[n] = m1; return; } void ButtonColor::SetBrightness(int c1, int c2, int c3, int c4, int c5) { rs[0] = bs[0] = gs[0] = as[0] = 0; SetBrightness1(1, c1); SetBrightness1(2, c2); SetBrightness1(3, c3); SetBrightness1(4, c4); SetBrightness1(5, c5); } #include"rect.h" #include<string.h> static void draw_button(char* rdata, int width, int height, char* bdata, int bwidth, int bheight, const ButtonColor& color) { const int* rs = color.rs; const int* gs = color.gs; const int* bs = color.bs; const int* as = color.as; struct ScaleData {int r,g,b,a,c;}; ScaleData* data = new ScaleData[width*height]; memset(data, 0, sizeof(ScaleData)*width*height); int bx,by; int x=0, y=0; int x2 = 0, y2 = 0; int xadd = width*65536/bwidth; int yadd = height*65536/bheight; // 元のビットマップに着色しながら縮小する for (by=0; by<bheight; by++) { ScaleData* d = data + y*width; char* s = bdata + by*bwidth; x = 0; x2 = 0; for (bx=0; bx<bwidth; bx++) { int c = *s++; d[x].r += rs[c]; d[x].g += gs[c]; d[x].b += bs[c]; d[x].a += as[c]; d[x].c++; x2 += xadd; x += x2>>16; x2 &= 0xffff; } y2 += yadd; y += y2>>16; y2 &= 0xffff; } for (y=0; y<height; y++) { ScaleData* d = data + y*width; char* rd = rdata + y*width*4; for (x=0; x<width; x++) { if (d->c == 0) *(int*)rd = 0; else *(int*)rd = (int(d->b / d->c)&0xff)| ((int(d->g / d->c)&0xff)<<8)| ((int(d->r / d->c)&0xff)<<16)| ((int(d->a / d->c)&0xff)<<24); rd += 4; d++; } } delete[] data; return; } char* create_button(int number, int& width, int& height, int r, int g, int b) { int bwidth, bheight; char* bdata = extract_button(number, bwidth, bheight); if (bdata == 0) return 0; // 拡大率に合わせてwidth,heightをセット if (width == -1 && height == -1) width = bwidth, height = bheight; else if (width == -1) width = bwidth * height / bheight; else if (height == -1) height = bheight * width / bwidth; if (width > bwidth) width = bwidth; if (height > bheight) height = bheight; // 色を設定する ButtonColor color(r,g,b); // 描画 char* rdata = (char*)malloc(width*height*4*3); color.SetBrightness(0x60, 0xa0, 0xc0, 0xe0, 0xe0); draw_button(rdata, width, height, bdata, bwidth, bheight, color); color.SetBrightness(0x60, 0xa0, 0xe0, 0xe0, 0xe0); draw_button(rdata+width*height*4, width, height, bdata, bwidth, bheight, color); color.SetBrightness(0xe0, 0xc0, 0xa0, 0x60, 0xa0); draw_button(rdata+width*height*8, width, height, bdata, bwidth, bheight, color); return rdata; } static void drawbox(char* buf, const Rect& region, int width, int r, int g, int b, int a) { buf += region.ty*width*4 + region.lx*4; int i,j; int h = region.height(); int w = region.width(); int col = (b&0xff) | ((g&0xff)<<8)| ((r&0xff)<<16)| ((a&0xff)<<24); for (i=0; i<h; i++) { char* c = buf; for (j=0; j<w; j++) { *(int*)c = col; c += 4; } buf += width*4; } return; } static void draw_box(char* buf, int width, int height, int kage_w1, int kage_w2, const ButtonColor& color) { const int* rs = color.rs; const int* gs = color.gs; const int* bs = color.bs; const int* as = color.as; // まず、豆腐を書く drawbox(buf, Rect(0,0,width,height), width, rs[3],gs[3],bs[3],as[3]); // 影 if (height > 2) { drawbox(buf, Rect(0,0,width,kage_w1), width, rs[4], gs[4], bs[4],as[4]); drawbox(buf, Rect(0,height-kage_w1,width,height), width, rs[1], gs[1], bs[1],as[1]); } if (width > 2) { drawbox(buf, Rect(0,0,kage_w1, height), width, rs[4], gs[4], bs[4],as[4]); drawbox(buf, Rect(width-kage_w1,0,width,height), width, rs[1], gs[1], bs[1],as[1]); } if (height > 4) { drawbox(buf, Rect(kage_w2, height-kage_w2, width-kage_w1, height-kage_w1), width, rs[2], gs[2], bs[2], as[2]); } if (width > 4) { drawbox(buf, Rect(width-kage_w2, kage_w2, width-kage_w1, height-kage_w1), width, rs[2], gs[2], bs[2], as[2]); } } char* create_box(int& width, int& height, int r, int g, int b) { ButtonColor color(r,g,b); // scale のカーソル if (width == -1 && height == -1) width = 32, height = 48; else if (width == -1) width = height*3/2; else if (height == -1) height = width * 3/2; int kage_w1 = (width<height ? width : height)/14; int kage_w2 = (width<height ? width : height)*2/14; if (kage_w1 <= 0) kage_w1 = 1; if (kage_w2 <= 1) kage_w2 = 2; char* buf = (char*)malloc(width*height*4*3); // 描画 color.SetBrightness(0x60, 0xa0, 0xc0, 0xe0, 0xe0); draw_box(buf, width, height, kage_w1, kage_w2, color); color.SetBrightness(0x60, 0xa0, 0xe0, 0xe0, 0xe0); draw_box(buf+width*height*4, width, height, kage_w1, kage_w2, color); color.SetBrightness(0xe0, 0xc0, 0xa0, 0x60, 0xa0); draw_box(buf+width*height*8, width, height, kage_w1, kage_w2, color); return buf; } #if 0 #include<stdio.h> #include <png.h> void create_png(FILE* stream,int width, int height, char* data) { png_structp png_ptr; png_infop info_ptr; /* create struct */ png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) return; /* initialize information */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { png_destroy_write_struct(&png_ptr, (png_infop*)NULL); return; } if (setjmp(png_jmpbuf(png_ptr))) { /* error occured !! */ png_destroy_write_struct(&png_ptr,&info_ptr); return; } /* initialize I/O (for stream) */ png_init_io(png_ptr, stream); /* initialize headers */ png_set_IHDR(png_ptr, info_ptr, width, height, 8 /* bit_dept */, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); /* create text information */ png_text info_text[3]; info_text[0].key = "Title"; info_text[0].text= "file"; info_text[0].compression = PNG_TEXT_COMPRESSION_NONE; info_text[1].key = "Author"; info_text[1].text=""; info_text[1].compression = PNG_TEXT_COMPRESSION_NONE; info_text[2].key = "Description"; info_text[2].text= ""; info_text[2].compression = PNG_TEXT_COMPRESSION_NONE; png_set_text(png_ptr, info_ptr, info_text, 3); /* write information */ png_write_info(png_ptr, info_ptr); /* write body */ /* rgba image ; input/output is 32bpp.*/ char* row = new char[width*4]; int i; for (i=0; i<height; i++) { char* row_ptr = row; int j; for (j=0; j<width; j++) { row_ptr[0] = data[2]; row_ptr[1] = data[1]; row_ptr[2] = data[0]; row_ptr[3] = data[3]; row_ptr += 4; data += 4; } png_write_rows(png_ptr, (png_byte**)&row, 1); } png_write_end(png_ptr, info_ptr); png_destroy_write_struct(&png_ptr, &info_ptr); return; } int main(void) { int w=128,h=-1; char* c = create_button(2, w,h,0x20,0x60,0xc0); // char* c = create_box(w,h,0xff,0xff,0xff); int i; FILE* f=fopen("bt.png","wb"); if(f==0)return 0; create_png(f,w,h*3,c); for (i=0;i<w*h;i++) { printf("%08x,",*(int*)(c+i*4)); if ( (i&7)==7) printf("\n"); } return 0; } #endif