Mercurial > otakunoraifu
view window/system.cc @ 12:2e6a92ed913b
Fixes savegames names
author | thib |
---|---|
date | Wed, 06 Aug 2008 12:26:57 +0000 |
parents | 223b71206888 |
children | 15a18fbe6f21 |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include<SDL.h> #include"system.h" #include<iostream> #include<stdio.h> using namespace std; // void SDL_SetEventFilter(SDL_EventFilter filter); // typedef int (*SDL_EventFilter)(const SDL_Event *event); namespace System { Main* Main::instance = 0; int Main::event_filter(const SDL_Event* event) { return 1; /* throw all event */ } Main::Main(void) { instance = this; framerate = 20; cursor = 0; } Main::~Main() { if (cursor) delete cursor; } void Main::Quit(void) { is_exit = true; } void Main::EnableVideo(void) { is_video_update = true; } void Main::DisableVideo(void) { is_video_update = false; } bool Main::is_exit = false; bool Main::is_video_update = true; void Main::Mainloop(void) { SDL_SetEventFilter(&event_filter); Uint32 old_time = 0; while(!is_exit) { Uint32 start_time = SDL_GetTicks(); if (! event.Exec(start_time)) break; if (start_time - old_time > 1000/framerate) { if (is_video_update) root.ExecUpdate(); event.Exec(Event::Time::FRAME_UPDATE); cout.flush(); old_time = start_time; } // 問題: // z 軸と xy 軸の相互干渉;高速化 // 移動するウィジット描画の高速化 // キャッシュ // 文字列の一部のみ更新の高速化 // 「階層 z で x なる領域無効化、y なる領域生成」で良い?>Expose /* Uint32 end_time = SDL_GetTicks(); Uint32 delay = (end_time-start_time); if(delay < 1000/framerate) SDL_Delay(1000/framerate - delay); else SDL_Delay(0); */ SDL_Delay(0); }; } void Main::SetCursor(Surface* s, const Rect& r) { if (instance == 0) return; if (instance->cursor) delete instance->cursor; if (s == 0) { // カーソル消去 instance->cursor = 0; } else if (s == DEFAULT_MOUSECURSOR) { instance->cursor = 0; SDL_ShowCursor(SDL_ENABLE); } else { instance->cursor = new WidMouseCursor(instance->event, instance->root.root, s, r.lx, r.ty, r.width(), r.height()); instance->cursor->show(); SDL_ShowCursor(SDL_DISABLE); } } }