Mercurial > otakunoraifu
view window/event.h @ 45:53a311ea8289
Patched an old patch of mine (OGG koe files handling)... It's a bit less ugly, and it works with tremor!
author | thib |
---|---|
date | Wed, 25 Mar 2009 17:32:52 +0000 |
parents | 5ae5533b3a9a |
children | 15a18fbe6f21 |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __EVENT__ #define __EVENT__ #include"rect.h" #include"SDL.h" namespace Event { class Video; class Time; class Container; /* ** マウスの press, ドラッグ、in/out を検出できる ** focus がある時の left/right/space(==press) のキーを判別できる */ struct Video { virtual void Press(void) {} virtual void Release(void) {} virtual void Drag(int x_from, int y_from, int x_to, int y_to) {} virtual void Motion(int x, int y) {} virtual void In(void) {} virtual void Out(void) {} virtual void KeyLeft(void) {} virtual void KeyRight(void) {} int point_in(int x, int y); /* z or -1 を返す。大きいほど高いところにある */ Video(Container& container); Video(Container& container, const Rect& init_rect); Video(Container& container, const Rect& init_rect, int z); void SetRegion(const Rect& new_rect); void SetZ(int new_z); void activate(void); void deactivate(void); virtual ~Video(); Rect Region(void) const { return region;} private: Rect region; int z; Container& parent; bool activated; friend bool operator <(const Video& position1, const Video& position2); }; struct Time { enum { NEVER_WAKE = 0xffffffff, FRAME_UPDATE = 0xfffffffe}; virtual void Elapsed(unsigned int current_time) {wakeup_time = NEVER_WAKE; }; /* next: never elapsed */ void SetWakeup(unsigned int new_wakeup_time) { wakeup_time = new_wakeup_time; } unsigned Wakeup(void) const { return wakeup_time; } Time(Container& container); ~Time(); private: unsigned int wakeup_time; Container& parent; }; struct Container { #define MOUSE_LEFT 0 #define MOUSE_MIDDLE 1 #define MOUSE_RIGHT 2 #define MOUSE_UP 3 #define MOUSE_DOWN 4 #define KEY_SHIFT 10 #define BUTTON_MAX 32 int button_pressed; int button_presscount[BUTTON_MAX]; int current_time; void MousePos(int& x, int& y); bool Exec(unsigned int current_time); void Add(Video* item); void Delete(Video* item); void Add(Time* item); void Delete(Time* item); typedef bool (*motionfunc)(int x, int y, void* pointer); void RegisterGlobalMotionFunc(motionfunc, void* pointer); // マウスの移動のたびに呼び出される関数を登録する void DeleteGlobalMotionFunc(motionfunc, void* pointer); void RegisterGlobalPressFunc(motionfunc, void* pointer); // マウスのクリックのたびに呼び出される関数を登録する void DeleteGlobalPressFunc(motionfunc, void* pointer); Container(void); ~Container(void); bool pressed(int mask); bool presscount(int mask); private: class ContainerImplVideo* pimpl_video; class ContainerImplTime* pimpl_time; }; }; /* end of namespace Event */ #endif