view window/menuitem.h @ 45:53a311ea8289

Patched an old patch of mine (OGG koe files handling)... It's a bit less ugly, and it works with tremor!
author thib
date Wed, 25 Mar 2009 17:32:52 +0000
parents 5ae5533b3a9a
children 15a18fbe6f21
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/*
 * Copyright (c) 2004-2006  Kazunori "jagarl" Ueno
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef __MENUITEM_H__
#define __MENUITEM_H__

#include"widget.h"

#define MenuItem WidMenuItem
#define MenuRadioButton WidMenuRadioButton
#define MenuScale WidMenuScale

// 必要なもの:
//	
//	ラベル:surfaceも貼れた方がよいが、まあいいや
//	ラベル位置:ボタンの上、もしくは右
//		右の場合:右中央へjustify するので、ラベル全体の幅と右マージンが必要
//		上の場合:左下へjustify するので、左マージンと下マージンが必要

//	内容:x,y個数を指定、その中で中央割り当て

//		ラベル位置情報:上なら左下にjustify, 右なら右中央にjustify
//		なので、下へのマージンと上へのマージン、
//	ラベル+四角ボタン(チェックボックス)
//		ボタンが押されるとdeactivateされる
//
//	ラジオボタン
//		テキストボタンの集合体。x,y の個数を指定
//	スケール

struct MenuItem : PicWidget {
	int x_size, y_size;
	int menu_width, menu_height;
	int lb_width, lb_right, lb_left, lb_bottom;
	PicWidget* label;
	int* value_ptr;
	std::vector<PicWidget*> item;
	typedef std::vector<PicWidget*>::iterator iterator;
	MenuItem(PicContainer* parent, const Rect& r_orig, int x_size, int y_size, int* value_ptr);
	void SetLabelLeft(PicWidget* lb, const Rect& min_rect, const Rect& min_margin);
	void SetLabelTop(PicWidget* lb, const Rect& left_margin, const Rect& bottom_margin);
	void pack(void);
	void activate(void);
	void deactivate(void);
	// callback
	typedef void (*SetFunc)(void* pointer, MenuItem* widget);
	SetFunc set_func;
	void* set_pointer;
	void SetValue(int new_value);
	virtual void SetValueImpl(int new_value) {};
};

struct RadioButton : MenuItem {
	Event::Container& container;
	PicContainer* parent;
	int text_size;
	Rect button_rect;
	int buttons;
	Color fore_color, pressed_color, back_color;
	RadioButton(Event::Container& container, PicContainer* parent, const Rect& r_orig, int x_size, int y_size, int* value_ptr, const Rect& button_r, int text_size, const Color& fore, const Color& pressed, const Color& back);
	void Add(const char* s, bool is_center = true);
	void Add(const char* s, const Color& fore, const Color& pressed, const Color& back, bool is_center = true);
	static void PressCallback(void* pointer, Button* from);
	void SetValueImpl(int new_value);
};

#endif /* __MENUITEM_H__ */