Mercurial > otakunoraifu
view window/render.cc @ 44:a85cdca1980a
* fixed itoa_ws
* now, configure fails if the requested vorbis lib is not found (so it doesn't build with the wrong lib)
* removed unused current_section in koe_ogg.cc
author | thib |
---|---|
date | Wed, 25 Mar 2009 16:00:52 +0000 |
parents | 223b71206888 |
children | 15a18fbe6f21 |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include"font/font.h" #include"font/text.h" #include"rect.h" #include"SDL.h" #include"surface.h" #include<stdio.h> Rect DSurfaceRenderText(TextGlyphStream::iterator start, TextGlyphStream::iterator end, const Rect& srcrect, Surface* dst, const Rect& dstrect); // 文字描画 void DSurfaceFill(Surface* src, const Rect& rect, int r, int g, int b, int a); // クリア void DSurfaceFillA(Surface* src, const Rect& rect, int r, int g, int b, int a); // テキストウィンドウ背景の設定 void DSurfaceMove(Surface* src_o, const Rect& srcrect, Surface* dst_o, const Rect& dstrect); // コピー void DSurfaceBlitAlpha(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o, const unsigned char* alpha, const Rect& alpharect); void DSurfaceBlitSaturate(Surface* src_o, const Rect& srcrect, Surface* dst_o, const Rect& dstrect, unsigned char alpha); void DSurfaceBlitMultiply(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o); #ifndef ALPHA_MAX #define ALPHA_MAX 255 #endif Rect::Rect(const TextGlyph& letter) { lx = letter.x + letter.glyph->bitmap_left; rx = lx + letter.glyph->bitmap.width; ty = letter.y - letter.glyph->bitmap_top; by = ty + letter.glyph->bitmap.rows; } Rect::Rect(const class Surface& so) { SDL_Surface* s = (SDL_Surface*)(&so); lx = 0; ty = 0; rx = s->w; by = s->h; } inline Rect _Rect(const SDL_Rect& r) { return Rect(r.x, r.y, r.x+r.w, r.y+r.h); }; inline SDL_Rect SDLed(const Rect& rect) { SDL_Rect r; r.x = rect.lx; r.y = rect.ty; r.w = rect.rx-rect.lx; r.h = rect.by-rect.ty; return r; } Rect DSurfaceRenderText(TextGlyphStream::iterator start, TextGlyphStream::iterator end, const Rect& srcrect, Surface* dst_o, const Rect& dstrect) { SDL_Surface* dst = (SDL_Surface*)dst_o; Rect confine_to(srcrect); Rect dst_clip(_Rect(dst->clip_rect)); Rect drawn_rect(0,0,0,0); int dif_x = dstrect.lx - srcrect.lx; int dif_y = dstrect.ty - srcrect.ty; dst_clip.rmove(-dif_x, -dif_y); confine_to.intersect(dst_clip); TextGlyphStream::iterator it; SDL_PixelFormat& fmt = *dst->format; int ashift = fmt.Ashift - fmt.Aloss; int amask = fmt.Amask; int dbpl = dst->pitch; int dbpp = fmt.BytesPerPixel; SDL_LockSurface(dst); for (it=start; it!=end; it++) { Rect letter_r(*it); letter_r.intersect(confine_to); if (letter_r.empty()) continue; drawn_rect.join(letter_r); int w = letter_r.width(); int h = letter_r.height(); int sbpl = it->glyph->bitmap.width; unsigned char* smem = it->glyph->bitmap.buffer + (letter_r.ty - (it->y-it->glyph->bitmap_top)) * sbpl + (letter_r.lx - (it->x+it->glyph->bitmap_left)); char* dmem = (char*)dst->pixels + (letter_r.ty + dif_y) * dbpl + (letter_r.lx + dif_x) * dbpp; Uint32 pixel = ((int(it->r)<<fmt.Rshift)&fmt.Rmask) |((int(it->g)<<fmt.Gshift)&fmt.Gmask) |((int(it->b)<<fmt.Bshift)&fmt.Bmask); int i,j; if (!it->is_rev) { if (dbpp == 4) { for (i=0; i<h; i++) { for (j=0; j<w; j++) { int alpha = smem[j]; ((Uint32*)dmem)[j] = pixel | ((alpha << ashift)&amask); } smem += sbpl; dmem += dbpl; } } else if (dbpp == 2) { for (i=0; i<h; i++) { for (j=0; j<w; j++) { int alpha = smem[j]; ((Uint16*)dmem)[j] = pixel | ((alpha << ashift)&amask); } smem += sbpl; dmem += dbpl; } } else abort(); } else { /* reversed */ if (dbpp == 4) { for (i=0; i<h; i++) { for (j=0; j<w; j++) { int alpha = 255 - smem[j]; ((Uint32*)dmem)[j] = pixel | ((alpha << ashift)&amask); } smem += sbpl; dmem += dbpl; } } else if (dbpp == 2) { for (i=0; i<h; i++) { for (j=0; j<w; j++) { int alpha = 255 - smem[j]; ((Uint16*)dmem)[j] = pixel | ((alpha << ashift)&amask); } smem += sbpl; dmem += dbpl; } } else abort(); } } SDL_UnlockSurface(dst); drawn_rect.rmove(dif_x, dif_y); return drawn_rect; } void DSurfaceFill(Surface* src_o, const Rect& rect, int r, int g, int b, int a) { SDL_Rect sr = SDLed(rect); SDL_Surface* src = (SDL_Surface*)src_o; SDL_FillRect( src, &sr, SDL_MapRGBA(src->format, r, g, b, a)); return; } static void clip_rect(Rect& srcrect, Rect& dstrect, SDL_Surface* dstsurf) { Rect confine_to(srcrect); Rect dst_clip(_Rect(dstsurf->clip_rect)); int dif_x = dstrect.lx - srcrect.lx; int dif_y = dstrect.ty - srcrect.ty; dst_clip.rmove(-dif_x, -dif_y); confine_to.intersect(dst_clip); srcrect = confine_to; dstrect = confine_to; dstrect.rmove(dif_x, dif_y); } void DSurfaceMove(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o) { SDL_Surface* dst = (SDL_Surface*)dst_o; SDL_Surface* src = (SDL_Surface*)src_o; if (dst->format->BytesPerPixel != src->format->BytesPerPixel) return; // RGB変換はできない Rect srcrect(srcrect_o), dstrect(dstrect_o); clip_rect(srcrect, dstrect, dst); SDL_LockSurface(dst); SDL_LockSurface(src); int sbpl = src->pitch; int dbpl = dst->pitch; int bpp = dst->format->BytesPerPixel; int width = bpp * srcrect.width(); int height = srcrect.height(); char* smem = src_o->mem(srcrect); char* dmem = dst_o->mem(dstrect); char* smem_end = src_o->mem_end(srcrect); char* dmem_end = dst_o->mem_end(dstrect); // メモリに重なりがあり、src が上位側の場合、コピー方向を逆転する if (smem < dmem && dmem < smem_end) { int i,j; for (i=0; i<height; i++) { char* s = smem_end; char* d = dmem_end; for (j=0; j<width; j++) *--d = *--s; dmem_end -= dbpl; smem_end -= sbpl; } } else { int i; for (i=0; i<height; i++) { memcpy(dmem, smem, width); dmem += dbpl; smem += sbpl; } } SDL_UnlockSurface(dst); SDL_UnlockSurface(src); return; } void DSurfaceFillA(Surface* dsto, const Rect& rect, int r, int g, int b, int a) { SDL_Surface* dst = (SDL_Surface*)dsto; SDL_LockSurface( dst); int dbpl = dst->pitch; int bpp = dst->format->BytesPerPixel; int width = rect.width(); int height = rect.height(); int amask = dst->format->Amask; int ashift = dst->format->Ashift - dst->format->Aloss; char* dmem = (char*)(dst->pixels) + rect.ty*dbpl + rect.lx*bpp; unsigned int pixel = SDL_MapRGBA(dst->format, r, g, b, 0); unsigned int pixela = SDL_MapRGBA(dst->format, r, g, b, a); a += a>>7; /* 0-256 にする */ int i,j; for (i=0; i<height; i++) { char* d = dmem; if (bpp == 4) { for (j=0; j<width; j++) { int alpha = (*(Uint32*)d)>>ashift; if (alpha == 0) (*(Uint32*)d) = pixel; else if (alpha == 255) *((Uint32*)d) = pixela; else { *((Uint32*)d) = pixel | ((((alpha*a)>>8)<<ashift)&amask); } d += bpp; } } else if (bpp == 2) { for (j=0; j<width; j++) { int alpha = (*(Uint16*)d)>>ashift; if (alpha == 0) *((Uint16*)d) = pixel; else if (alpha == 255) *((Uint16*)d) = pixela; else { *((Uint16*)d) = pixel | ((((alpha*a)>>8)<<ashift)&amask); } d += bpp; } } dmem += dbpl; } SDL_UnlockSurface( dst); return; } #define ASHIFT 24 #define CMASK1 0xff00ff #define CMASK2 0x00ff00 inline void blit_pixel(Uint32* dmem, Uint32* smem, const unsigned char* amem, bool use_srcalpha) { Uint32 d = *dmem; Uint32 s = *smem; Uint32 as = s>>ASHIFT; if (as == 255 || (!use_srcalpha) ) { as = *amem; } else { as += as>>7; /* 0-0xff -> 0-0x100 */ as *= *amem; as >>= 8; } as += as>>7; Uint32 s1 = s & CMASK1; Uint32 d1 = d & CMASK1; d1 = (d1 + (((s1-d1) * as) >> 8)) & CMASK1; s &= CMASK2; d &= CMASK2; d = (d + (((s-d) * as) >> 8)) & CMASK2; *dmem = d1 | d | 0xff000000; } static void blit_line(Uint32* dmem, Uint32* smem, const unsigned char* amem,int ax0, int ax1, int awidth, int aj0, int aj1, bool use_srcalpha) { int j; int ax = ax0; const unsigned char* a = amem + ax0; Uint32* d = dmem; Uint32* s = smem; if (awidth == 1) { // わりとよくあるので最適化 for (j=aj0; j < aj1; j++) { blit_pixel(d++, s++, amem, use_srcalpha); } } else { for (j=aj0; j < aj1; j++) { for (; ax<awidth; ax++) blit_pixel(d++, s++, a++, use_srcalpha); ax = 0; a = amem; } for (; ax < ax1; ax++) blit_pixel(d++, s++, a++, use_srcalpha); } } void DSurfaceBlitAlpha(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o, const unsigned char* alpha, const Rect& alpharect) { SDL_Surface* dst = (SDL_Surface*)dst_o; SDL_Surface* src = (SDL_Surface*)src_o; SDL_PixelFormat& fmt = *dst->format; Rect srcrect(srcrect_o), dstrect(dstrect_o); clip_rect(srcrect, dstrect, dst); int awidth = alpharect.width(); int aheight = alpharect.height(); if (awidth == 0 || aheight == 0) return; int ax0 = srcrect.lx % awidth; int ay0 = srcrect.ty % aheight; int aj0 = srcrect.lx / awidth; int ai0 = srcrect.ty / aheight; int ax1 = srcrect.rx % awidth; int ay1 = srcrect.by % aheight; int aj1 = srcrect.rx / awidth; int ai1 = srcrect.by / aheight; SDL_LockSurface(dst); SDL_LockSurface(src); int dbpl = dst->pitch; int sbpl = src->pitch; int bpp = dst->format->BytesPerPixel; char* dmem = dst_o->mem(dstrect); char* smem = src_o->mem(srcrect); const unsigned char* amem = alpha + ay0 * awidth; int i; int ay = ay0; for (i = ai0; i < ai1; i++) { for (; ay < aheight; ay++) { if (src->format->Amask == 0) blit_line( (Uint32*)dmem, (Uint32*)smem, amem,ax0, ax1, awidth, aj0, aj1, false); else blit_line( (Uint32*)dmem, (Uint32*)smem, amem,ax0, ax1, awidth, aj0, aj1, true); amem += awidth; dmem += dbpl; smem += sbpl; } ay = 0; amem = alpha; } for (; ay < ay1; ay++) { if (src->format->Amask == 0) blit_line( (Uint32*)dmem, (Uint32*)smem, amem,ax0, ax1, awidth, aj0, aj1, false); else blit_line( (Uint32*)dmem, (Uint32*)smem, amem,ax0, ax1, awidth, aj0, aj1, true); amem += awidth; dmem += dbpl; smem += sbpl; } SDL_UnlockSurface(src); SDL_UnlockSurface(dst); return; } void DSurfaceBlitSaturate(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o, unsigned char alpha) { SDL_Surface* dst = (SDL_Surface*)dst_o; SDL_Surface* src = (SDL_Surface*)src_o; if (dst->format->BytesPerPixel != src->format->BytesPerPixel) return; // RGB変換はできない Rect srcrect(srcrect_o), dstrect(dstrect_o); clip_rect(srcrect, dstrect, dst); SDL_LockSurface(dst); SDL_LockSurface(src); int sbpl = src->pitch; int dbpl = dst->pitch; int bpp = dst->format->BytesPerPixel; int width = srcrect.width(); int height = srcrect.height(); char* smem = src_o->mem(srcrect); char* dmem = dst_o->mem(dstrect); char* smem_end = src_o->mem_end(srcrect); char* dmem_end = dst_o->mem_end(dstrect); SDL_PixelFormat& fmt = *dst->format; int rshift = fmt.Rshift - fmt.Rloss; int rmask = fmt.Rmask; int gshift = fmt.Gshift - fmt.Gloss; int gmask = fmt.Gmask; int bshift = fmt.Bshift - fmt.Bloss; int bmask = fmt.Bmask; int allmask = rmask | gmask | bmask; int i; for (i=0; i<height; i++) { char* d = dmem; char* s = smem; int j; for (j=0; j<width; j++) { Uint32 sd = *(Uint32*)s; Uint32 dd = *(Uint32*)d; if (sd&allmask) { Uint32 sr = (sd&rmask)>>rshift; Uint32 sg = (sd&gmask)>>gshift; Uint32 sb = (sd&bmask)>>bshift; if (alpha != ALPHA_MAX) { sr = (sr*alpha)>>8; sg = (sg*alpha)>>8; sb = (sb*alpha)>>8; } Uint32 dr = sr + ((dd&rmask)>>rshift); Uint32 dg = sg + ((dd&gmask)>>gshift); Uint32 db = sb + ((dd&bmask)>>bshift); if (dr > 255) dr = 255; if (dg > 255) dg = 255; if (db > 255) db = 255; *(Uint32*)d = ((dr<<rshift)&rmask)| ((dg<<gshift)&gmask)| ((db<<bshift)&bmask); } s += bpp; d += bpp; } dmem += dbpl; smem += sbpl; } SDL_UnlockSurface(src); SDL_UnlockSurface(dst); return; } void DSurfaceBlitMultiply(Surface* src_o, const Rect& srcrect_o, Surface* dst_o, const Rect& dstrect_o) { SDL_Surface* dst = (SDL_Surface*)dst_o; SDL_Surface* src = (SDL_Surface*)src_o; Rect srcrect(srcrect_o), dstrect(dstrect_o); clip_rect(srcrect, dstrect, dst); SDL_LockSurface(dst); SDL_LockSurface(src); int dbpl = dst->pitch; int sbpl = src->pitch; int bpp = dst->format->BytesPerPixel; int width = srcrect.width(); int height = srcrect.height(); char* dmem = dst_o->mem(dstrect); char* smem = src_o->mem(srcrect); SDL_PixelFormat& fmt = *dst->format; /* dst の 0-255 を 0-pixel に変換する(積算) */ int i; int table1[256], table2[256], table3[256]; Uint32 src_pixel = *(Uint32*)smem; src_pixel |= 0xff000000; int c1=src_pixel&255, c2=(src_pixel>>8)&255, c3=(src_pixel>>16)&255; for (i=0; i<256; i++) { int n = i + (i>>7); table1[i] = (c1*n)>>8; table2[i] = (c2*n)&0xff00; table3[i] = ((c3*n)<<8) & 0xff0000; } int err_count = 0; for (i=0; i<height; i++) { Uint32* d = (Uint32*)dmem; Uint32* s = (Uint32*)smem; int j; for (j=0; j<width; j++) { Uint32 dd = *d; Uint32 ss = *s; if (ss == src_pixel) { *(Uint32*)d = table1[ dd & 0xff] | table2[ (dd>>8) & 0xff] | table3[ (dd>>16) & 0xff]; } else if ( ((ss^src_pixel) & 0xffffff) == 0) { // r,g,b of ss == src_pixel Uint32 as = ss>>ASHIFT; as += as>>7; ss = table1[ dd & 0xff] | table2[ (dd>>8) & 0xff] | table3[ (dd>>16) & 0xff]; Uint32 s1 = ss&CMASK1; Uint32 d1 = dd&CMASK1; d1 = (d1 + (((s1-d1) * as) >> 8)) & CMASK1; ss &= CMASK2; dd &= CMASK2; dd = (dd + (((ss-dd) * as) >> 8)) & CMASK2; *(Uint32*)d = d1 | dd | 0xff000000; } else err_count++; d++; s++; } dmem += dbpl; smem += sbpl; } if (err_count) { fprintf(stderr,"multipy_blit : surface does not have unique color(%08x); %d pixels in width %d, height %d\n", src_pixel, err_count, width, height); } SDL_UnlockSurface(dst); SDL_UnlockSurface(src); return; }