Mercurial > otakunoraifu
view window/menuitem.cc @ 66:d112357a0ec1
Fix a bug with savegames introduced with changeset c7bcc0ec2267.
Warning: savegames created since c7bcc0ec2267 are probably corrupted,
you may have to start the game over.
If you chose not to do so, you should replace all occurrences of 'TextWindow' by 'TextImplWindow',
and 'Text Window' by 'TextImpl Window' in your save files.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sat, 11 Dec 2010 18:36:20 +0100 |
parents | 4416cfac86ae |
children |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "menuitem.h" #define Button WidButton #define Scale WidScale #define Label WidLabel #define TextButton WidTextButton #define Text WidText #define MenuItem WidMenuItem #define RadioGroup WidRadioGroup #define ScaleMenu WidScaleMenu void fill(Surface* src, const Rect& rect, int r, int g, int b, int a = 0xff); MenuItem::MenuItem(PicContainer* parent, const Rect& r_orig, int _x_size, int _y_size, int* _value_ptr) : x_size(_x_size), y_size(_y_size), value_ptr(_value_ptr), set_func(0), set_pointer(0) { SetPic(parent->create_node(r_orig, 0)); menu_width = r_orig.width(); menu_height = r_orig.height(); label = NULL; lb_width = 0; lb_right = 0; lb_left = -1; lb_bottom = -1; int i; for (i=0; i<x_size*y_size; i++) item.push_back(0); } void MenuItem::SetLabelLeft(PicWidget* lb, const Rect& min_rect, const Rect& min_margin) { lb_width = min_rect.width(); lb_right = min_margin.width(); lb_left = -1; lb_bottom = -1; label = lb; } void MenuItem::SetLabelTop(PicWidget* lb, const Rect& left_margin, const Rect& bottom_margin) { lb_left = left_margin.width(); lb_bottom = bottom_margin.height(); lb_width = -1; lb_right = -1; label = lb; } void MenuItem::SetValue(int new_value) { SetValueImpl(new_value); if (value_ptr) *value_ptr = new_value; if (set_func) (*set_func)(set_pointer, this); } void MenuItem::activate(void) { iterator it; for (it=item.begin(); it!=item.end(); it++) { if (*it == NULL) continue; (*it)->activate(); } } void MenuItem::deactivate(void) { iterator it; for (it=item.begin(); it!=item.end(); it++) { if (*it == NULL) continue; (*it)->deactivate(); } } void MenuItem::pack(void) { int x_min = 0, y_min = 0; if (lb_width == -1) { // 上にラベルを貼る if (lb_left < 0) lb_left = 0; if (lb_bottom < 0) lb_bottom = 0; if (label && label->Pic()) { label->Pic()->Move(lb_left, 0); y_min = lb_bottom + label->Pic()->Height(); } else { y_min = lb_bottom; } } else { // 左にラベルを貼る if (lb_right < 0) lb_right = 0; if (label && label->Pic()) { int label_width = label->Pic()->Width(); int label_height = label->Pic()->Height(); if (label_width > lb_width - lb_right) { x_min = label_width + lb_right; } else { x_min = lb_width; } } else { x_min = lb_width; } } int* item_width = new int[x_size]; int* item_height = new int[y_size]; int* item_x = new int[x_size]; int* item_y = new int[y_size]; int i, j; for (i=0; i<x_size; i++) item_width[i]=0; for (i=0; i<y_size; i++) item_height[i]=0; iterator it = item.begin(); for (i=0; i<y_size; i++) { for (j=0; j<x_size; j++) { if (*it != NULL && (*it)->Pic() != NULL) { PicBase* pic = (*it)->Pic(); if (item_width[j] < pic->Width()) item_width[j] = pic->Width(); if (item_height[i] < pic->Height()) item_height[i] = pic->Height(); } it++; } } int width=0, height=0; for (i=0; i<x_size; i++) { width += item_width[i]; } for (i=0; i<y_size; i++) { height += item_height[i]; } int x=x_min, y=y_min; // width / height の再割り当て if (menu_width > width + x_min) { int dif = menu_width - width - x_min; int n = x_size + 1; x += dif/n; for (i=0; i<x_size; i++) { item_x[i] = x + item_width[i] / 2; x += item_width[i] + dif*(i+2)/n - dif*(i+1)/n; } } else { if (menu_width == 0) { Pic()->SetSurfaceRect(Rect(0, 0, width+x_min, Pic()->Height())); } for (i=0; i<x_size; i++) { item_x[i] = x + item_width[i] / 2; x += item_width[i]; } } if (menu_height > height+y_min) { int dif = menu_height - height - y_min; int n = y_size + 1; y += dif/n; for (i=0; i<y_size; i++) { item_y[i] = y + item_height[i] / 2; y += item_height[i] + dif*(i+2)/n - dif*(i+1)/n; } } else { if (menu_height == 0) { Pic()->SetSurfaceRect(Rect(0, 0, Pic()->Width(), height+y_min)); } for (i=0; i<y_size; i++) { item_y[i] = y + item_height[i] / 2; y += item_height[i]; } } // 位置の再割り当て it = item.begin(); for (i=0; i<y_size; i++) { for (j=0; j<x_size; j++) { if (*it != NULL && (*it)->Pic() != NULL) { PicBase* pic = (*it)->Pic(); int x0 = item_x[j]-pic->Width()/2; int y0 = item_y[i]-pic->Height()/2; pic->Move(x0, y0); } it++; } } // 左にラベルがある場合、ラベルの高さ方向のセンタリング if (label && label->Pic() && lb_width != -1) { int label_width = label->Pic()->Width(); int label_height = label->Pic()->Height(); label->Pic()->Move(x_min-label_width-lb_right, (Pic()->Height() - label_height) / 2); } delete[] item_width; delete[] item_height; delete[] item_x; delete[] item_y; } RadioButton::RadioButton(Event::Container& _container, PicContainer* _parent, const Rect& r_orig, int _x_size, int _y_size, int* _value_ptr, const Rect& _button_r, int _text_size, const Color& _fore, const Color& _pressed, const Color& _back) : MenuItem(_parent, r_orig, _x_size, _y_size,_value_ptr), container(_container), parent(_parent), text_size(_text_size), button_rect(_button_r), buttons(0), fore_color(_fore), pressed_color(_pressed), back_color(_back) { } void RadioButton::Add(const char* s, bool is_center) { Add(s, fore_color, pressed_color, back_color, is_center); } void RadioButton::Add(const char* s, const Color& fore, const Color& pressed, const Color& back, bool is_center) { if (buttons >= x_size*y_size) { fprintf(stderr,"too many buttons (%d/%d) in RadioButton::Add ; text = %s\n",x_size,y_size,s); return; } TextButton* wid = new TextButton(container, PicNode(), s, text_size, TextButton::Attribute(is_center ? TextButton::CENTER : 0), button_rect, 1, fore, pressed, back); wid->press_func = &PressCallback; wid->press_pointer = (void*)this; if (value_ptr && buttons == *value_ptr) wid->Toggle(true); int x_pos, y_pos; if (y_size == 0) x_pos=buttons; else x_pos = buttons / y_size, y_pos = buttons % y_size; item[x_pos + y_pos*x_size] = wid; buttons++; } void RadioButton::PressCallback(void* pointer, Button* from) { RadioButton* wid = (RadioButton*)pointer; int i; for (i=0; i<wid->x_size*wid->y_size; i++) { if (from == wid->item[i]) { wid->SetValue(i); return; } } } void RadioButton::SetValueImpl(int new_value) { int i; for (i=0; i<x_size*y_size; i++) { Button* wid = dynamic_cast<Button*>(item[i]); if (wid != NULL) { if (i == new_value) wid->Toggle(true); else wid->Toggle(false); } } }