Mercurial > otakunoraifu
view window/system.cc @ 66:d112357a0ec1
Fix a bug with savegames introduced with changeset c7bcc0ec2267.
Warning: savegames created since c7bcc0ec2267 are probably corrupted,
you may have to start the game over.
If you chose not to do so, you should replace all occurrences of 'TextWindow' by 'TextImplWindow',
and 'Text Window' by 'TextImpl Window' in your save files.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sat, 11 Dec 2010 18:36:20 +0100 |
parents | 4416cfac86ae |
children |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <SDL.h> #include "system.h" #include <iostream> #include <stdio.h> using namespace std; // void SDL_SetEventFilter(SDL_EventFilter filter); // typedef int (*SDL_EventFilter)(const SDL_Event *event); namespace System { Main* Main::instance = NULL; int Main::event_filter(const SDL_Event* event) { return 1; /* throw all event */ } Main::Main(void) { instance = this; framerate = 20; cursor = NULL; } Main::~Main() { if (cursor) delete cursor; } void Main::Quit(void) { is_exit = true; } void Main::EnableVideo(void) { is_video_update = true; } void Main::DisableVideo(void) { is_video_update = false; } bool Main::is_exit = false; bool Main::is_video_update = true; void Main::Mainloop(void) { SDL_SetEventFilter(&event_filter); Uint32 old_time = 0; while(!is_exit) { Uint32 start_time = SDL_GetTicks(); if (! event.Exec(start_time)) break; if (start_time - old_time > 1000/framerate) { if (is_video_update) root.ExecUpdate(); event.Exec(Event::Time::FRAME_UPDATE); cout.flush(); old_time = start_time; } // 問題: // z 軸と xy 軸の相互干渉;高速化 // 移動するウィジット描画の高速化 // キャッシュ // 文字列の一部のみ更新の高速化 // 「階層 z で x なる領域無効化、y なる領域生成」で良い?>Expose /* Uint32 end_time = SDL_GetTicks(); Uint32 delay = (end_time-start_time); if(delay < 1000/framerate) SDL_Delay(1000/framerate - delay); else SDL_Delay(0); */ SDL_Delay(0); } } void Main::SetCursor(Surface* s, const Rect& r) { if (instance == NULL) return; if (instance->cursor) delete instance->cursor; if (s == NULL) { // カーソル消去 instance->cursor = NULL; } else if (s == DEFAULT_MOUSECURSOR) { instance->cursor = NULL; SDL_ShowCursor(SDL_ENABLE); } else { instance->cursor = new WidMouseCursor(instance->event, instance->root.root, s, r.lx, r.ty, r.width(), r.height()); instance->cursor->show(); SDL_ShowCursor(SDL_DISABLE); } } }