Mercurial > otakunoraifu
view window/menuitem.cc @ 21:d1bb7b365816
Fixed dynamic strings in selections (Fuko Pranks for instance)
author | thib |
---|---|
date | Fri, 31 Oct 2008 14:30:37 +0000 |
parents | 223b71206888 |
children | 15a18fbe6f21 |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include"menuitem.h" #define Button WidButton #define Scale WidScale #define Label WidLabel #define TextButton WidTextButton #define Text WidText #define MenuItem WidMenuItem #define RadioGroup WidRadioGroup #define ScaleMenu WidScaleMenu void fill(Surface* src, const Rect& rect, int r, int g, int b, int a = 0xff); MenuItem::MenuItem(PicContainer* parent, const Rect& r_orig, int _x_size, int _y_size, int* _value_ptr) : x_size(_x_size), y_size(_y_size), value_ptr(_value_ptr), set_func(0), set_pointer(0) { SetPic(parent->create_node(r_orig, 0)); menu_width = r_orig.width(); menu_height = r_orig.height(); label = 0; lb_width = 0; lb_right = 0; lb_left = -1; lb_bottom = -1; int i; for (i=0; i<x_size*y_size; i++) item.push_back(0); }; void MenuItem::SetLabelLeft(PicWidget* lb, const Rect& min_rect, const Rect& min_margin) { lb_width = min_rect.width(); lb_right = min_margin.width(); lb_left = -1; lb_bottom = -1; label = lb; } void MenuItem::SetLabelTop(PicWidget* lb, const Rect& left_margin, const Rect& bottom_margin) { lb_left = left_margin.width(); lb_bottom = bottom_margin.height(); lb_width = -1; lb_right = -1; label = lb; } void MenuItem::SetValue(int new_value) { SetValueImpl(new_value); if (value_ptr) *value_ptr = new_value; if (set_func) (*set_func)(set_pointer, this); } void MenuItem::activate(void) { iterator it; for (it=item.begin(); it!=item.end(); it++) { if (*it == 0) continue; (*it)->activate(); } } void MenuItem::deactivate(void) { iterator it; for (it=item.begin(); it!=item.end(); it++) { if (*it == 0) continue; (*it)->deactivate(); } } void MenuItem::pack(void) { int x_min = 0, y_min = 0; if (lb_width == -1) { // 上にラベルを貼る if (lb_left < 0) lb_left = 0; if (lb_bottom < 0) lb_bottom = 0; if (label && label->Pic()) { label->Pic()->Move(lb_left, 0); y_min = lb_bottom + label->Pic()->Height(); } else { y_min = lb_bottom; } } else { // 左にラベルを貼る if (lb_right < 0) lb_right = 0; if (label && label->Pic()) { int label_width = label->Pic()->Width(); int label_height = label->Pic()->Height(); if (label_width > lb_width - lb_right) { x_min = label_width + lb_right; } else { x_min = lb_width; } } else { x_min = lb_width; } } int* item_width = new int[x_size]; int* item_height = new int[y_size]; int* item_x = new int[x_size]; int* item_y = new int[y_size]; int i,j; for (i=0; i<x_size; i++) item_width[i]=0; for (i=0; i<y_size; i++) item_height[i]=0; iterator it = item.begin(); for (i=0; i<y_size; i++) { for (j=0; j<x_size; j++) { if (*it != 0 && (*it)->Pic() != 0) { PicBase* pic = (*it)->Pic(); if (item_width[j] < pic->Width()) item_width[j] = pic->Width(); if (item_height[i] < pic->Height()) item_height[i] = pic->Height(); } it++; } } int width=0, height=0; for (i=0; i<x_size; i++) { width += item_width[i]; } for (i=0; i<y_size; i++) { height += item_height[i]; } int x=x_min, y=y_min; // width / height の再割り当て if (menu_width > width + x_min) { int dif = menu_width - width - x_min; int n = x_size + 1; x += dif/n; for (i=0; i<x_size; i++) { item_x[i] = x + item_width[i] / 2; x += item_width[i] + dif*(i+2)/n - dif*(i+1)/n; } } else { if (menu_width == 0) { Pic()->SetSurfaceRect(Rect(0, 0, width+x_min, Pic()->Height())); } for (i=0; i<x_size; i++) { item_x[i] = x + item_width[i] / 2; x += item_width[i]; } } if (menu_height > height+y_min) { int dif = menu_height - height - y_min; int n = y_size + 1; y += dif/n; for (i=0; i<y_size; i++) { item_y[i] = y + item_height[i] / 2; y += item_height[i] + dif*(i+2)/n - dif*(i+1)/n; } } else { if (menu_height == 0) { Pic()->SetSurfaceRect(Rect(0, 0, Pic()->Width(), height+y_min)); } for (i=0; i<y_size; i++) { item_y[i] = y + item_height[i] / 2; y += item_height[i]; } } // 位置の再割り当て it = item.begin(); for (i=0; i<y_size; i++) { for (j=0; j<x_size; j++) { if (*it != 0 && (*it)->Pic() != 0) { PicBase* pic = (*it)->Pic(); int x0 = item_x[j]-pic->Width()/2; int y0 = item_y[i]-pic->Height()/2; pic->Move(x0, y0); } it++; } } // 左にラベルがある場合、ラベルの高さ方向のセンタリング if (label && label->Pic() && lb_width != -1) { int label_width = label->Pic()->Width(); int label_height = label->Pic()->Height(); label->Pic()->Move(x_min-label_width-lb_right, (Pic()->Height() - label_height) / 2); } delete[] item_width; delete[] item_height; delete[] item_x; delete[] item_y; }; RadioButton::RadioButton(Event::Container& _container, PicContainer* _parent, const Rect& r_orig, int _x_size, int _y_size, int* _value_ptr, const Rect& _button_r, int _text_size, const Color& _fore, const Color& _pressed, const Color& _back) : MenuItem(_parent, r_orig, _x_size, _y_size,_value_ptr), container(_container), parent(_parent), text_size(_text_size), button_rect(_button_r), buttons(0), fore_color(_fore), pressed_color(_pressed), back_color(_back) { } void RadioButton::Add(const char* s, bool is_center) { Add(s, fore_color, pressed_color, back_color, is_center); } void RadioButton::Add(const char* s, const Color& fore, const Color& pressed, const Color& back, bool is_center) { if (buttons >= x_size*y_size) { fprintf(stderr,"too many buttons (%d/%d) in RadioButton::Add ; text = %s\n",x_size,y_size,s); return; } TextButton* wid = new TextButton(container, PicNode(), s, text_size, TextButton::Attribute(is_center ? TextButton::CENTER : 0), button_rect, 1, fore, pressed, back); wid->press_func = &PressCallback; wid->press_pointer = (void*)this; if (value_ptr && buttons == *value_ptr) wid->Toggle(true); int x_pos, y_pos; if (y_size == 0) x_pos=buttons; else x_pos = buttons / y_size, y_pos = buttons % y_size; item[x_pos + y_pos*x_size] = wid; buttons++; }; void RadioButton::PressCallback(void* pointer, Button* from) { RadioButton* wid = (RadioButton*)pointer; int i; for (i=0; i<wid->x_size*wid->y_size; i++) { if (from == wid->item[i]) { wid->SetValue(i); return; } } return; } void RadioButton::SetValueImpl(int new_value) { int i; for (i=0; i<x_size*y_size; i++) { Button* wid = dynamic_cast<Button*>(item[i]); if (wid) { if (i == new_value) wid->Toggle(true); else wid->Toggle(false); } } }