Mercurial > otakunoraifu
view window/widget.cc @ 33:f1fbe5b37a1e
* Added license headers/informations
author | thib |
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date | Sun, 08 Mar 2009 17:51:57 +0000 |
parents | 8da1d92ac8f8 |
children | 5f548e5957a8 |
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/* * Copyright (c) 2004-2006 Kazunori "jagarl" Ueno * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include"widget.h" #include<algorithm> #include<map> #include<string> Rect DSurfaceRenderText(TextGlyphStream::iterator start, TextGlyphStream::iterator end, const Rect& srcrect, Surface* dst, const Rect& dstrect); void DSurfaceFill(Surface* src, const Rect& rect, int r, int g, int b, int a = 0xff); void DSurfaceMove(Surface* src, const Rect& srcrect, Surface* dst_o, const Rect& dstrect); //static char* wdefault_font_orig = "msgothic.ttc;times.ttf;"; static std::map<int, XKFont::HorizLayout*> size_to_layout; static char* wdefault_font_orig = "times.ttf;msgothic.ttc"; static std::string wdefault_font = wdefault_font_orig; void SetFont(const char* font) { if (font == 0) return; std::map<int,XKFont::HorizLayout*>::iterator it; for (it=size_to_layout.begin(); it != size_to_layout.end(); it++) { delete it->second; } size_to_layout.clear(); wdefault_font = font; } // namespace Widget { #define TimeCursor WidTimeCursor #define MouseCursor WidMouseCursor #define Button WidButton #define Scale WidScale #define TextButton WidTextButton #define Text WidText #define AnmTime WidAnmTime #define AnmMove WidAnmMove #define AnmAlpha WidAnmAlpha #define AnmPtnSolid WidAnmPtnSolid #define AnmPtnAlpha WidAnmPtnAlpha XKFont::HorizLayout* DefaultLayout(int text_size) { if(text_size <= 0) abort();//FIXME: Find why the hell text_size can be <= 0 if (size_to_layout.find(text_size) == size_to_layout.end()) { size_to_layout[text_size] = new XKFont::HorizLayout(wdefault_font.c_str(), text_size); } return size_to_layout[text_size]; } void PicWidget::activate(void) { } void PicWidget::deactivate(void) { } void PicWidget::SetRegion(const Rect& apos) { } void PicWidget::show(void) { Pic()->show(); } void PicWidget::hide(void) { Pic()->hide(); } void PicWidget::show_all(void) { Pic()->show_all(); } TimeCursor::TimeCursor(Event::Container& container, int _interval, PicContainer* parent, const char* s, int _sx, int _sy, int _sdx, int _sdy, int _nptn, const Rect& r) : Time(container) { interval = _interval; if (interval < 0) interval = 100; nptn = _nptn; if (nptn < 0) nptn = 1; count = 0; old_time = 0; x = _sx; y = _sy; dx = _sdx; dy = _sdy; SetPic(parent->create_leaf(r, PicBase::CACHE_BACK)); Pic()->SetSurface(s, _sx, _sy); }; void TimeCursor::Elapsed(unsigned int current_time) { int move = (current_time-old_time)/interval; if (move) { old_time += move*interval; count += move; count %= nptn; Pic()->SetSurfacePos(x + count*dx, y + count*dy); } if (current_time > old_time+interval) SetWakeup(current_time); else SetWakeup(old_time+interval); } MouseCursor::MouseCursor(Event::Container& _container, PicContainer* parent, const char* s, int x, int y, int w, int h) : Event::Video(_container), container(_container) { int sx, sy; _container.MousePos(sx, sy); SetPic(parent->create_leaf(Rect(sx, sy, sx+w, sy+h), 0)); Pic()->SetSurface(s, x, y); x = 0; y = 0; container.RegisterGlobalMotionFunc(&Motionfunc, (void*)this); } MouseCursor::MouseCursor(Event::Container& _container, PicContainer* parent, Surface* s, int x, int y, int w, int h) : Event::Video(_container), container(_container) { int sx, sy; _container.MousePos(sx, sy); SetPic(parent->create_leaf(Rect(sx, sy, sx+w, sy+h), 0)); Pic()->SetSurface(s, x, y); x = 0; y = 0; container.RegisterGlobalMotionFunc(&Motionfunc, (void*)this); } MouseCursor::~MouseCursor() { container.DeleteGlobalMotionFunc(&Motionfunc, (void*)this); } bool MouseCursor::Motionfunc(int x, int y, void* pointer) { MouseCursor* _this = (MouseCursor*)pointer; // 左上がカーソルポイントの場合 // _this->Pic()->Move(x,y); // 左下がカーソルポイントの場合 _this->Pic()->Move(x,y-_this->Pic()->Height()); return true; } Button::Button(Event::Container& container, PicContainer* parent, const char* s, int _sx, int _sy, int _sdx, int _sdy, int _nptn, const Rect& r, int _z) : sx(_sx), sy(_sy), sdx(_sdx), sdy(_sdy), nptn(_nptn) ,Event::Video(container,r, _z) { SetPic(parent->create_leaf(r, 0)); Pic()->SetSurface(s, _sx, _sy); show(); is_in = false; is_toggled = false; press_func = 0; press_pointer = 0; drag_func = 0; drag_pointer = 0; is_toggle_switch = false; } Button::Button(Event::Container& container, PicContainer* parent, Surface* s, int _sx, int _sy, int _sdx, int _sdy, int _nptn, const Rect& r, int _z) : sx(_sx), sy(_sy), sdx(_sdx), sdy(_sdy), nptn(_nptn) ,Event::Video(container,r, _z) { SetPic(parent->create_leaf(r, 0)); Pic()->SetSurface(s, _sx, _sy); show(); is_in = false; is_toggled = false; press_func = 0; press_pointer = 0; drag_func = 0; drag_pointer = 0; is_toggle_switch = false; } Button::~Button() { } void Button::In(void) { is_in = true; if (nptn > 1) if (! is_toggled) Pic()->SetSurfacePos(sx+sdx, sy+sdy); } void Button::Out(void) { is_in = false; if (!is_toggled) Pic()->SetSurfacePos(sx, sy); } void Button::Toggle(bool new_toggle) { if (is_toggled == new_toggle) { return; } is_toggled = new_toggle; // if (is_in) return; // is_in に関わらずウィジットの表示を変更することにする if (is_toggled) { if (nptn > 2) Pic()->SetSurfacePos(sx+sdx*2, sy+sdy*2); else if (nptn > 1) Pic()->SetSurfacePos(sx+sdx, sy+sdy); else Pic()->SetSurfacePos(sx, sy); } else { Pic()->SetSurfacePos(sx, sy); } } void Button::Press(void) { is_in = true; if (is_toggled) ; else if (nptn > 2) Pic()->SetSurfacePos(sx+sdx*2, sy+sdy*2); else if (nptn > 1) Pic()->SetSurfacePos(sx+sdx, sy+sdy); if (press_func) press_func(press_pointer, this); if (is_toggle_switch) Toggle(!is_toggled); } void Button::Release(void) { if (is_toggled) ; else if (nptn > 1 && is_in) Pic()->SetSurfacePos(sx+sdx, sy+sdy); else if (nptn > 1) Pic()->SetSurfacePos(sx, sy); } void Button::Drag(int x_from, int y_from, int x_to, int y_to) { if (drag_func) drag_func(x_from,y_from,x_to, y_to,drag_pointer, this); } Scale::Scale(Event::Container& _container, PicContainer* _parent, const Rect& r_orig, const Color& _color, bool _is_vertical) : Event::Video(_container,Rect(0,0), 1), container(_container), parent(_parent), cursor_color(_color), mouse_x(0), mouse_y(0), max(0), min(0), value(0), value_add(0), value_dragstart(0), is_vertical(_is_vertical), change_func(0), change_pointer(0) { arrow_down = 0; arrow_up = 0; cursor = 0; panel = 0; Init(r_orig); } extern char* create_button(int number, int& width, int& height, int r, int g, int b); extern char* create_box(int& width, int& height, int r, int g, int b); void Scale::Init(Rect r_orig) { int r=cursor_color.r, g=cursor_color.g, b=cursor_color.b; // 矢印 int arrow_width = -1; cursor_width = -1; char* button1; char* button2; if (is_vertical) { // 矢印に必要な領域確保 int arrow_height = r_orig.width(); button1 = create_button(2, arrow_height, arrow_width, r, g, b); button2 = create_button(3, arrow_height, arrow_width, r, g, b); if (r_orig.height() < arrow_width*4) { if (r_orig.height() < 8) r_orig.by = r_orig.ty + 8; // 小さすぎる場合は強制変更 free( (void*)button1); free( (void*)button2); arrow_width = r_orig.height()/4; // 再割り当て button1 = create_button(2, arrow_height, arrow_width, r, g, b); button2 = create_button(3, arrow_height, arrow_width, r, g, b); } // 矢印ボタンの作成 Surface* a1s = parent->Root().NewSurfaceFromRGBAData(arrow_height, arrow_width*3, button1, ALPHA_MASK); int x = r_orig.lx; int y = r_orig.ty; arrow_up = new Button(container, parent, a1s, 0, 0, 0, arrow_width, 3, Rect(x,y,x+arrow_height,y+arrow_width),1); arrow_up->Pic()->SetSurfaceFreeFlag(); Surface* a2s = parent->Root().NewSurfaceFromRGBAData(arrow_height, arrow_width*3, button2, ALPHA_MASK); x = r_orig.rx - arrow_height; y = r_orig.by - arrow_width; arrow_down = new Button(container, parent, a2s, 0, 0, 0, arrow_width, 3, Rect(x,y,x+arrow_height,y+arrow_width),1); arrow_down->Pic()->SetSurfaceFreeFlag(); // picture作成(ボタンの動く領域) Rect r = r_orig; r.ty += arrow_width; r.by -= arrow_width; panel = parent->create_node(r, 0); SetPic(panel); // ボタンの中心線を描画、設定 Surface* s = parent->Root().NewSurface(r.width()/2, r.height(), ALPHA_MASK); DSurfaceFill(s, Rect(0,0,r.width()/2,r.height()), 0, 0, 0, 0xff); Pic()->SetSurface(s, -r.width()/4, 0, 0); Pic()->SetSurfaceFreeFlag(); } else { // 矢印に必要な領域確保 int arrow_height = r_orig.height(); button1 = create_button(0, arrow_width, arrow_height, r, g, b); button2 = create_button(1, arrow_width, arrow_height, r, g, b); if (r_orig.width() < arrow_width*4) { if (r_orig.width() < 8) r_orig.rx = r_orig.lx + 8; // 小さすぎる場合は強制変更 free( (void*)button1); free( (void*)button2); arrow_width = r_orig.width()/4; // 再割り当て button1 = create_button(2, arrow_width, arrow_height, r, g, b); button2 = create_button(3, arrow_width, arrow_height, r, g, b); } // 矢印ボタンの作成 Surface* a1s = parent->Root().NewSurfaceFromRGBAData(arrow_width, arrow_height*3, button1, ALPHA_MASK); int x = r_orig.lx; int y = r_orig.ty; arrow_up = new Button(container, parent, a1s, 0, 0, 0, arrow_height, 3, Rect(x,y,x+arrow_width,y+arrow_height),1); arrow_up->Pic()->SetSurfaceFreeFlag(); Surface* a2s = parent->Root().NewSurfaceFromRGBAData(arrow_width, arrow_height*3, button2, ALPHA_MASK); x = r_orig.rx - arrow_width; y = r_orig.by - arrow_height; arrow_down = new Button(container, parent, a2s, 0, 0, 0, arrow_height, 3, Rect(x,y,x+arrow_width,y+arrow_height),1); arrow_down->Pic()->SetSurfaceFreeFlag(); // picture作成(ボタンの動く領域) Rect r = r_orig; r.lx += arrow_width; r.rx -= arrow_width; panel = parent->create_node(r, 0); SetPic(panel); // ボタンの中心線を描画、設定 Surface* s = parent->Root().NewSurface(r.width(), r.height()/2, ALPHA_MASK); DSurfaceFill(s, Rect(0,0,r.width(),r.height()/2), 0, 0, 0, 0xff); Pic()->SetSurface(s, 0, -r.height()/4, 0); Pic()->SetSurfaceFreeFlag(); } arrow_up->press_func = &Scale::PressArrowUp; arrow_up->press_pointer = (void*)this; arrow_down->press_func = &Scale::PressArrowDown; arrow_down->press_pointer = (void*)this; arrow_up->show(); arrow_down->show(); panel->show(); InitCursor(0); } void Scale::InitCursor(int width_ratio) { int r=cursor_color.r, g=cursor_color.g, b=cursor_color.b; if (cursor) delete cursor; cursor = 0; Rect region(0,0); if (width_ratio < 0) width_ratio = 0; else if (width_ratio > 1024) width_ratio = 1024; if (is_vertical) { if (width_ratio == 0) cursor_width = Pic()->Width() * 3 / 2; // 幅の1.5倍 else cursor_width = Pic()->Height()*width_ratio/1024; if (cursor_width <= 0) return; // カーソルなし(いいのか?) region = Rect(0, 0, Pic()->Width(), cursor_width); } else { // horizontal if (width_ratio == 0) cursor_width = Pic()->Height() * 3 / 2; // 高さの1.5倍 else cursor_width = Pic()->Width()*width_ratio/1024; if (cursor_width <= 0) return; // カーソルなし(いいのか?) region = Rect(0, 0, cursor_width, Pic()->Height()); } int height = region.height(); int width = region.width(); char* box = create_box(width, height, r, g, b); Surface* boxs = parent->Root().NewSurfaceFromRGBAData(width, height*3, box, ALPHA_MASK); cursor = new Button(container, panel, boxs, 0, 0, 0, height, 3, region, 2); cursor->Pic()->SetSurfaceFreeFlag(); cursor->press_func = &Scale::PressCursor; cursor->press_pointer = (void*)this; cursor->drag_func = &Scale::DragCursor; cursor->drag_pointer = (void*)this; cursor->show(); // 矢印等をクリックしたときの移動量計算 int bar_width; if (is_vertical) bar_width = Pic()->Height(); else bar_width = Pic()->Width(); if (bar_width <= 0) value_add = max-min; else if (cursor_width == 0) value_add = 2; else value_add = scale_max*cursor_width/bar_width; return; } void Scale::PressArrowDown(void* pointer, Button* from) { Scale* self = (Scale*)pointer; self->SetScaleValue(self->value + self->value_add); } void Scale::PressArrowUp(void* pointer, Button* from){ Scale* self = (Scale*)pointer; self->SetScaleValue(self->value - self->value_add); } void Scale::PressCursor(void* pointer, Button* from){ Scale* self = (Scale*)pointer; self->value_dragstart = self->value; } void Scale::DragCursor(int x_from, int y_from,int x, int y, void* pointer, Button* from){ Scale* self = (Scale*)pointer; int dx, w; if (self->is_vertical) { dx = y-y_from; w = self->Event::Video::Region().height(); } else { dx = x-x_from; w = self->Event::Video::Region().width(); } if (w == 0) return; self->SetScaleValue(self->value_dragstart + dx*scale_max/w); } int Scale::CalcValue(void) { Rect own_region = Event::Video::Region(); int x, w; if (is_vertical) { w = own_region.height(); x = mouse_y - own_region.ty; } else { w = own_region.width(); x = mouse_x - own_region.lx; } if (w == 0) return 0; if (x < 0) x = 0; else if (x > w) x = w; return x*scale_max/w; } void Scale::Press(void){ int v = CalcValue(); if (v < value) SetScaleValue(value-value_add); else SetScaleValue(value+value_add); return; } void Scale::Motion(int x, int y){ mouse_x = x; mouse_y = y; } void Scale::SetRange(int new_min, int new_max) { min = new_min; max = new_max; SetValue(value); return; } void Scale::SetValue(int new_value) { if (min == max) { value = min; SetScaleValue(0); return; } int scale_value = (new_value-min) * scale_max / (max-min); SetScaleValue(scale_value); } int Scale::GetValue(void) const{ return min + value * (max-min) / scale_max; } void Scale::SetScaleValue(int new_value) { if (new_value < 0) value = 0; else if (new_value > scale_max) value = scale_max; else value = new_value; if (is_vertical) { int h = Pic()->Height(); int y = (h-cursor_width) * value / scale_max; if (y < 0) y = 0; cursor->Pic()->Move(0, y); } else { // horizontal int w = Pic()->Width(); int x = (w-cursor_width) * value / scale_max; if (x < 0) x = 0; cursor->Pic()->Move(x, 0); } if (change_func) { (*change_func)(change_pointer, this); } return; } TextButton::TextButton(Event::Container& container, PicContainer* parent, const char* text, int _text_size, Attribute attr, const Rect& r_orig, int _z, const Color& _fore, const Color& _pressed, const Color& _back) : Button(container, parent, (Surface*)0, 0, 0, 0, 0, 0, r_orig, _z), root(parent->Root()), surface(0), attribute(attr), text_size(_text_size), fore(_fore), pressed(_pressed), back(_back) { bool rect_changed = false; // まず、テキスト領域の広さを得る Rect r(r_orig); if (text == 0) text = ""; int width = r.width(); int height = r.height(); if (width == 0) width = parent->Width() - r.lx; TextGlyphStream gs = DefaultLayout(text_size)->Layout(text, width); if (r.width() == 0) { // 文字に合わせてウィジット作成 rect_changed = true; width = gs.width() + text_size; r.rx = r.lx + gs.width(); attribute = Attribute(attribute | CENTER); } if (r.height() == 0) { rect_changed = true; if (attribute & NOPADDING) r.by = r.ty + gs.height(); else r.by = r.ty + gs.height() + text_size/2; } if (rect_changed) { // 大きさ変更 Pic()->SetSurfaceRect(r); } sx = 0; sy = 0; sdx = 0; sdy = r.height(); nptn = 3; int x = 0, y = 0; if (attribute & CENTER) x = (Pic()->Width() - gs.width()) / 2; y = (Pic()->Height() - gs.height()) / 2; if (back.a == 0) { // 背景なし、もしくはボタン押の状態のみ背景あり surface = root.NewSurface(r.width(), r.height()*2, ALPHA_MASK); DSurfaceFill(surface, Rect(*surface), 0, 0, 0, 0); if (attribute & REVERSE) { DSurfaceFill(surface, Rect(0,r.height(),r.width(),r.height()*2), pressed.r, pressed.g, pressed.b, 0xff); } gs.SetColor(fore.r, fore.g, fore.b); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), surface, Rect(x,y)); gs.SetColor(pressed.r, pressed.g, pressed.b); if (attribute & REVERSE) { gs.SetReverse(true); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), surface, Rect(x,y+r.height())); gs.SetReverse(false); } else { DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), surface, Rect(x,y+r.height())); } nptn = 2; } else { // ボタン型の背景あり /* ラベル用の Surface を作る */ width = r.width(); height = r.height(); char* box = create_box(width, height, back.r, back.g, back.b); surface = root.NewSurfaceFromRGBAData(r.width(), r.height()*3, box, ALPHA_MASK); Surface* text_surface = root.NewSurface(r.width(), r.height(), ALPHA_MASK); DSurfaceFill(text_surface, Rect(*text_surface), 0, 0, 0, 0); gs.SetColor(fore.r, fore.g, fore.b); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), text_surface, Rect(x,y)); root.BlitSurface(text_surface, Rect(0,0,width,height), surface, Rect(0,0)); gs.SetColor(pressed.r, pressed.g, pressed.b); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), text_surface, Rect(x,y)); root.BlitSurface(text_surface, Rect(0,0,width,height), surface, Rect(0,height)); root.BlitSurface(text_surface, Rect(0,0,width,height), surface, Rect(0,height*2)); root.DeleteSurface(text_surface); } Pic()->SetSurface(surface, 0, 0); show(); } void TextButton::SetText(const char* text, const Color& _fore, const Color& _pressed, const Color& _back) { int width = Pic()->Width(); int height = Pic()->Height(); // まず、テキスト領域の広さを得る if (text == 0) text = ""; TextGlyphStream gs = DefaultLayout(text_size)->Layout(text, width); int x = 0, y = 0; if (attribute & CENTER) { x = (width - gs.width()) / 2; y = (height - gs.height()) / 2; } int surf_x = Pic()->SurfacePosX(); int surf_y = Pic()->SurfacePosY(); Pic()->SetSurface( (Surface*)0,0,0); root.DeleteSurface(surface); surface = 0; if (back.a == 0) { // 背景なし surface = root.NewSurface(width, height*2, ALPHA_MASK); DSurfaceFill(surface, Rect(*surface), 0, 0, 0, 0); if (attribute & REVERSE) { DSurfaceFill(surface, Rect(0,height,width,height*2), pressed.r, pressed.g, pressed.b, 0xff); } gs.SetColor(_fore.r, _fore.g, _fore.b); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), surface, Rect(x,y)); gs.SetColor(_pressed.r, _pressed.g, _pressed.b); gs.SetReverse(true); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), surface, Rect(x,y+height)); gs.SetReverse(false); nptn = 2; } else { /* ラベル用の Surface を作る */ char* box = create_box(width, height, _back.r, _back.g, _back.b); surface = root.NewSurfaceFromRGBAData(width, height*3, box, ALPHA_MASK); Surface* text_surface = root.NewSurface(width, height, ALPHA_MASK); DSurfaceFill(text_surface, Rect(*text_surface), 0, 0, 0, 0); gs.SetColor(_fore.r, _fore.g, _fore.b); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), text_surface, Rect(x,y)); root.BlitSurface(text_surface, Rect(0,0,width,height), surface, Rect(0,0)); gs.SetColor(_pressed.r, _pressed.g, _pressed.b); DSurfaceRenderText(gs.begin(), gs.end(), Rect(0,0,gs.width(),gs.height()), text_surface, Rect(x,y)); root.BlitSurface(text_surface, Rect(0,0,width,height), surface, Rect(0,height)); root.BlitSurface(text_surface, Rect(0,0,width,height), surface, Rect(0,height*2)); root.DeleteSurface(text_surface); } Pic()->SetSurface(surface, surf_x, surf_y); show(); } TextButton::~TextButton() { if (surface) root.DeleteSurface(surface); surface = 0; return; } Text::Text(Event::Container& container, PicContainer* parent, const Rect& r, const Rect& text_r, int _fontsize) : Event::Video(container), Event::Time(container), event(container), srcrect(0,0,0,0), layout(wdefault_font.c_str(), _fontsize), fontsize(_fontsize) { SetPic(parent->create_node(r, 0)); surface = parent->Root().NewSurface(text_r.width(), text_r.height(), ALPHA_MASK); pictext = PicNode()->create_leaf(text_r, PicBase::CACHE_BACK); pictext->SetSurface(surface, 0, 0); pictext->show(); cursor = 0; cursor_activated = false; window_activated = false; event.RegisterGlobalPressFunc(&Pressed, (void*)this); speed = 10; wait_delay = -1; status = PREPARE; old_time = wait_starttime = 0; } Text::~Text() { event.DeleteGlobalPressFunc(&Pressed, (void*)this); PicNode()->Root().DeleteSurface(surface); } void Text::SetSpeed(int new_speed) { speed = new_speed; } void Text::SetWait(int new_wait) { if (new_wait < 0) new_wait = 100000000; wait_delay = new_wait; } int Text::CalcScrollHeight(void) { int i; int len = bottom_pos.size(); int y0 = bottom_pos[line_number]; int height = Rect(*surface).height(); for (i=line_number; i<len; i++) if (bottom_pos[i] - y0 > height) break; if (i == line_number) i = line_number + 1; return i - line_number - 1; } void Text::Elapsed(unsigned int current_time) { SetWakeup(current_time + 50); if (status == PREPARE) { old_time = current_time; return; } int nChar = speed * (current_time - old_time) / 1000; if (speed == -1 || press_count) nChar = -1; if (nChar == 0) return; if (speed == -1) old_time = current_time; else old_time += nChar * 1000 / speed; switch(status) { case WAIT: goto label_wait; case SCROLL: goto label_scroll; case DRAW2: goto label_draw2; case WAIT2: goto label_wait2; } status = DRAW; if (press_count) { nChar = -1; press_count = 0; } DrawText(nChar); if (nChar == 0) return; status = WAIT; cursor_activated = true; if (cursor_activated && window_activated && cursor) cursor->show(); wait_starttime = current_time; label_wait: if (current_time < wait_starttime + wait_delay && press_count == 0) return; press_count = 0; nChar = 0; cursor_activated = false; if (cursor) cursor->hide(); while(cur_pos != gstream.end()) { // スクロールしては次行描画、を繰り返す for (scroll_height = CalcScrollHeight(); scroll_height > 0; scroll_height--) { status = SCROLL; label_scroll: if (press_count) break; Scrollup(nChar); if (nChar == 0) return; status = DRAW2; label_draw2: if (press_count) break; DrawText(nChar); if (nChar == 0) return; } if (nChar != 0 && scroll_height) { nChar = 100000; if (status == SCROLL) Scrollup(nChar); DrawText(nChar); scroll_height--; for (; scroll_height > 0; scroll_height--) { Scrollup(nChar); DrawText(nChar); } } press_count = 0; status = WAIT2; cursor_activated = true; if (cursor_activated && window_activated && cursor) cursor->show(); wait_starttime = current_time; label_wait2: if (current_time < wait_starttime + wait_delay && press_count == 0) return; press_count = 0; nChar = 0; cursor_activated = false; if (cursor) cursor->hide(); } status = PREPARE; return; } bool Text::Pressed(int x, int y, void* pointer) { Text* wid = (Text*)pointer; if (wid->Pic()->IsHidden()) return true; wid->press_count++; return true; } void Text::Clear(void) { stream.container.clear(); DSurfaceFill(surface, Rect(*surface), 0, 0, 0, 0); pictext->ReBlit(); status = PREPARE; } void Text::Flush(void) { int nChar = -1; DrawText(nChar); } void Text::Start(void) { gstream.clear(); bottom_pos.clear(); layout.Layout(stream, gstream, bottom_pos, pictext->Width()-fontsize/2); // height の積算値として bottom_pos を計算 std::vector<int>::iterator it; int pos = 0; for (it = bottom_pos.begin(); it != bottom_pos.end(); it++) { pos += *it; *it = pos; } cur_pos = gstream.begin(); line_number = 0; scrolled_count = 0; srcrect = Rect(0, 0, pictext->Width(), pictext->Height()); press_count = 0; status = DRAW; cursor_activated = false; if (cursor) cursor->hide(); } void Text::DrawText(int& nChar) { // 描画範囲を得る iterator end = gstream.end(); iterator it = cur_pos; while(nChar && it != end) { // nChar < 0 なら出来るだけの文字を描画 if (! (it->flag & TextGlyph::Group)) nChar--; if (it->flag & TextGlyph::LineEnd) { if (bottom_pos[line_number+1] > srcrect.by) { //改行すると画面から出てしまう it++; if (nChar == 0) nChar = 1; break; } line_number++; } it++; } // 描画する Rect r = DSurfaceRenderText(cur_pos, it, srcrect, surface, Rect(0,0,0,0)); pictext->ReBlit(r); cur_pos = it; return; } void Text::Scrollup(int& nChar) { if (nChar < 0) { // 一画面分スクロールする DSurfaceFill(surface, Rect(*surface), 0, 0, 0, 0); pictext->ReBlit(); srcrect = Rect(*surface); srcrect.rmove(0, bottom_pos[line_number]); line_number++; scrolled_count = 0; return; } // スクロール幅を求める const int max_scroll_count = 8; int dy = bottom_pos[line_number+1] - bottom_pos[line_number]; int cur_dy; if (scrolled_count+nChar >= max_scroll_count) { cur_dy = dy - (scrolled_count*dy/max_scroll_count); nChar -= max_scroll_count-scrolled_count; nChar++; scrolled_count = 0; line_number++; srcrect.rmove(0, dy); } else { cur_dy = (scrolled_count+nChar)*dy/max_scroll_count; cur_dy -=(scrolled_count*dy/max_scroll_count); scrolled_count += nChar; nChar = 0; } Rect r(*surface); DSurfaceMove(surface, r, surface, Rect(0, -cur_dy, 0, 0)); r.ty = r.by-cur_dy; DSurfaceFill(surface, r, 0, 0, 0, 0); pictext->ReBlit(); return; } void Text::activate(void) { event.RegisterGlobalPressFunc(&Pressed, (void*)this); Event::Video::activate(); window_activated = true; if (cursor_activated && window_activated && cursor) cursor->show(); } void Text::deactivate(void) { event.DeleteGlobalPressFunc(&Pressed, (void*)this); Event::Video::deactivate(); window_activated = false; if (cursor) cursor->hide(); } void Text::SetCursor(TimeCursor* c) { cursor = c; if (c) { if (cursor_activated && window_activated) c->show(); else c->hide(); } } Label::Label(PicContainer* parent, const Rect& r_orig, bool _is_center, const char* text, int _text_size) : is_center(_is_center), root(parent->Root()), text_size(_text_size) { Rect r(r_orig); if (text == 0) text = ""; int width = r.width(); int height = r.height(); if (width == 0) width = parent->Width() - r.lx; TextGlyphStream gs = DefaultLayout(text_size)->Layout(text, width); if (r.width() == 0) { // 文字に合わせてウィジット作成 width = gs.width(); r.rx = r.lx + gs.width(); } if (r.height() == 0) { r.by = r.ty + gs.height(); } SetPic(parent->create_leaf(r, 0)); /* ラベル用の Surface を作る */ surface = parent->Root().NewSurface(r.width(), r.height(), ALPHA_MASK); DSurfaceFill(surface, Rect(*surface), 0, 0, 0, 0); int x = 0, y = 0; if (is_center) { x = (Pic()->Width() - gs.width()) / 2; y = (Pic()->Height() - gs.height()) / 2; } DSurfaceRenderText(gs.begin(), gs.end(), Rect(*surface), surface, Rect(x,y)); Pic()->SetSurface(surface, 0, 0); show(); } Label::~Label() { root.DeleteSurface(surface); } void Label::SetText(const char* text) { if (text == 0) text = ""; TextGlyphStream gs = DefaultLayout(text_size)->Layout(text, Pic()->Width()); DSurfaceFill(surface, Rect(*surface), 0, 0, 0, 0); int x = 0, y = 0; if (is_center) { x = (Pic()->Width() - gs.width()) / 2; y = (Pic()->Height() - gs.height()) / 2; } DSurfaceRenderText(gs.begin(), gs.end(), Rect(*surface), surface, Rect(x,y)); Pic()->ReBlit(); } Dialog::Dialog(Event::Container& container, PicContainer* parent, const char* text, bool with_cancel) : Event::Video(container) { int x,y; status = WAIT; set_func = 0; set_pointer = 0; XKFont::HorizLayout& layout = *DefaultLayout(26); int dialog_width = parent->Width() / 2; TextGlyphStream s_ok = layout.Layout("OK", dialog_width); TextGlyphStream s_cancel = layout.Layout("取消", dialog_width); TextGlyphStream s_text = layout.Layout(text, dialog_width); Rect r_text(0, 0, s_text.width(), s_text.height()); Rect r_ok(0, 0, s_ok.width(), s_ok.height()); Rect r_cancel(0, 0, s_cancel.width(), s_cancel.height()); /* ダイアログボックスの Surface を作る */ int dwidth = r_text.width() + (r_text.width()/10)*2 + 6; int dheight = r_text.height() + r_ok.height() + r_cancel.height()*3 + 4; surface_diag = parent->Root().NewSurface(dwidth, dheight, NO_MASK); // alpha なし DSurfaceFill(surface_diag, Rect(*surface_diag), 0xf0, 0xd0, 0xa0); DrawBox(surface_diag, Rect(0,0,dwidth,dheight)); Surface* surface_text = parent->Root().NewSurface(r_text.width(), r_text.height(), ALPHA_MASK); s_text.SetColor(0x38, 0x20, 0x18); DSurfaceRenderText(s_text.begin(), s_text.end(), r_text, surface_text, Rect(0, 0, 0, 0)); x = r_text.width()/10 + 3; y = r_cancel.height()+2; parent->Root().BlitSurface(surface_text, r_text, surface_diag, Rect(x, y, x+r_text.width(), y+r_text.height())); parent->Root().DeleteSurface(surface_text); /* panel をつくる */ x = (parent->Width()-dwidth)/2; y = (parent->Height()-dheight)/2; SetPic(parent->create_node(Rect(x, y, x+dwidth, y+dheight), 0)); /* ボタンを作成する */ /* f8d8c8 背景(明)*/ /* f0d0a0 背景*/ /* b08040 枠(明)*/ /* 805010 枠*/ /* 382018 黒*/ /* 9890f8 青*/ /* dc6448 赤*/ /* 各ボタンは左右にボタン幅の 1/4, 上下にボタン幅の 1/4 のマージンを持つ */ Rect r_btn(r_ok); r_btn.join(r_cancel); int btn_width = r_btn.width() * 3 / 2; int btn_height = r_btn.height() * 3 / 2; surface_btn = parent->Root().NewSurface(btn_width, btn_height*4, ALPHA_MASK); DSurfaceFill(surface_btn, Rect(*surface_btn), 0, 0, 0, 0); s_ok.SetColor(0x38, 0x20, 0x18); DSurfaceRenderText(s_ok.begin(), s_ok.end(), r_ok, surface_btn, Rect( (btn_width-r_ok.width())/2,(btn_height-r_ok.height())/2)); s_ok.SetColor(0x98, 0x90, 0xf8); DSurfaceRenderText(s_ok.begin(), s_ok.end(), r_ok, surface_btn, Rect( (btn_width-r_ok.width())/2,(btn_height-r_ok.height())/2 + btn_height)); s_cancel.SetColor(0x38, 0x20, 0x18); DSurfaceRenderText(s_cancel.begin(), s_cancel.end(), r_cancel, surface_btn, Rect( (btn_width-r_cancel.width())/2,(btn_height-r_cancel.height())/2 + btn_height*2)); s_cancel.SetColor(0xdc, 0x64, 0x48); DSurfaceRenderText(s_cancel.begin(), s_cancel.end(), r_cancel, surface_btn, Rect( (btn_width-r_cancel.width())/2,(btn_height-r_cancel.height())/2 + btn_height*3)); x = (dwidth - btn_width*2) / 3;; y = r_cancel.height()*3/2 + r_text.height() + 2; if (!with_cancel) x = (dwidth - btn_width) / 2; Button* b_ok = new Button(container, PicNode(), surface_btn, 0, 0, 0, btn_height, 2, Rect(x, y, x+btn_width, y+btn_height), 1); DrawBox(surface_diag, Rect(x-3,y-2,x+btn_width+3,y+btn_height+2)); b_ok->press_pointer = (void*)this; b_ok->press_func = &press_ok; if (with_cancel) { x += x + btn_width; Button* b_cancel = new Button(container, PicNode(), surface_btn, 0, btn_height*2, 0, btn_height, 2, Rect(x, y, x+btn_width, y+btn_height), 1); DrawBox(surface_diag, Rect(x-3,y-2,x+btn_width+3,y+btn_height+2)); b_cancel->press_pointer = (void*)this; b_cancel->press_func = &press_cancel; } Pic()->SetSurface(surface_diag, 0, 0); Pic()->ZMove(ZMOVE_TOP); show_all(); } Dialog::~Dialog() { PicRoot& root = PicNode()->Root(); SetPic(0); root.DeleteSurface(surface_btn); root.DeleteSurface(surface_diag); return; } void Dialog::press_ok(void* pointer, Button* btn) { if (pointer) { Dialog* wid = (Dialog*)pointer; wid->status = OK; if (wid->set_func) { (*wid->set_func)(wid->set_pointer, wid); } } } void Dialog::press_cancel(void* pointer, Button* btn) { if (pointer) { Dialog* wid = (Dialog*)pointer; wid->status = CANCEL; if (wid->set_func) { (*wid->set_func)(wid->set_pointer, wid); } } } void Dialog::DrawBox(Surface* s, const Rect& r) { DSurfaceFill(s, Rect(r.lx, r.ty, r.rx, r.ty+1), 0x80, 0x50, 0x10); DSurfaceFill(s, Rect(r.lx, r.ty+1, r.rx, r.ty+2), 0x38, 0x20, 0x18); DSurfaceFill(s, Rect(r.lx, r.by-2, r.rx, r.by-1), 0x80, 0x50, 0x10); DSurfaceFill(s, Rect(r.lx, r.by-1, r.rx, r.by), 0x38, 0x20, 0x18); DSurfaceFill(s, Rect(r.lx, r.ty, r.lx+1, r.by), 0xb0, 0x80, 0x40); DSurfaceFill(s, Rect(r.lx+1, r.ty+1, r.lx+2, r.by-1), 0x80, 0x50, 0x10); DSurfaceFill(s, Rect(r.lx+1, r.ty+2, r.lx+2, r.by-2), 0x38, 0x20, 0x18); DSurfaceFill(s, Rect(r.rx-3, r.ty+2, r.rx-2, r.by-2), 0xb0, 0x80, 0x40); DSurfaceFill(s, Rect(r.rx-2, r.ty+1, r.rx-1, r.by-1), 0x80, 0x50, 0x10); DSurfaceFill(s, Rect(r.rx-1, r.ty, r.rx, r.by), 0x38, 0x20, 0x18); } AnmTime::AnmTime(Event::Container& container, PicBase* _pic, int _total_time, int _all_count) : Event::Time(container), PicAnm(_pic), start_time(0), total_time(_total_time), all_count(_all_count) { status = FINISHED; if (total_time == 0) total_time = 1; } AnmTime::AnmTime(Event::Container& container, std::vector<PicBase*> _pic, int _total_time, int _all_count) : Event::Time(container), PicAnm(_pic), start_time(0), total_time(_total_time), all_count(_all_count) { status = FINISHED; if (total_time == 0) total_time = 1; } void AnmTime::Elapsed(unsigned int current_time) { if (total_time == 0) return; if (status == FINISHED || current_time == 0) {SetWakeup(current_time+1); return;} if (start_time == 0) { start_time = current_time; Start(); } unsigned int time_elapsed = current_time - start_time; if (time_elapsed < total_time) { int count = time_elapsed * all_count / total_time; Exec(count); int next_time = start_time + (count+1) * total_time / all_count; SetWakeup(next_time); } else { Exec(all_count); Finish(); status = FINISHED; } return; } void AnmTime::Abort(void) { if (status == FINISHED) return; if (start_time == 0) { Start(); Exec(all_count); } if (total_time) { Finish(); } status = FINISHED; } bool AnmTime::IsEnd(void) { return status == FINISHED; } AnmMove::AnmMove(Event::Container& container, PicBase* _pic, const Rect& _to, int total_time) : AnmTime(container, _pic, total_time), from(0,0), to(_to) { from.lx = _pic->PosX(); from.ty = _pic->PosY(); from.rx = from.lx + _pic->Width(); from.by = from.ty + _pic->Height(); int dx = to.lx - from.lx; int dy = to.ty - from.ty; if (dx < 0) dx = -dx; if (dy < 0) dy = -dy; if (dx < dy) dx = dy; if (dx == 0) dx = 1; SetAllCount(dx); } void AnmMove::Exec(int count) { Rect r(from); int dx = to.lx - from.lx; int dy = to.ty - from.ty; r.rmove(dx*count/all_count, dy*count/all_count); iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->Move(r.lx, r.ty); } AnmAlpha::AnmAlpha(Event::Container& container, PicBase* _pic, int alpha_from, int alpha_to, int total_time) : AnmTime(container, _pic, total_time), from(alpha_from), to(alpha_to), alpha_r(0,0,1,1) { if (from < 0) from = 0; if (from >= ALPHA_MAX) from = ALPHA_MAX; if (to < 0) to = 0; if (to >= ALPHA_MAX) to = ALPHA_MAX; int c = from - to; if (c < 0) c = -c; if (c == 0) c = 1; SetAllCount(c); } AnmAlpha::AnmAlpha(Event::Container& container, std::vector<PicBase*> _pic, int alpha_from, int alpha_to, int total_time) : AnmTime(container, _pic, total_time), from(alpha_from), to(alpha_to), alpha_r(0,0,1,1) { if (from < 0) from = 0; if (from >= ALPHA_MAX) from = ALPHA_MAX; if (to < 0) to = 0; if (to >= ALPHA_MAX) to = ALPHA_MAX; int c = from - to; if (c < 0) c = -c; if (c == 0) c = 1; SetAllCount(c); } void AnmAlpha::Start(void) { iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->show(); } void AnmAlpha::Exec(int count) { alpha = (from * (all_count-count) + (to-from) * count) / all_count; iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->SetSurfaceAlpha(&alpha, alpha_r); } void AnmAlpha::Finish(void) { iterator it; for (it=pic.begin(); it!=pic.end(); it++) { if (to == 0) (*it)->hide(); else if (to != ALPHA_MAX) fprintf(stderr,"Warning in AnmAlpha::Finish: alpha value suddenly changed.\n"); (*it)->SetSurfaceAlpha(0,Rect(0,0)); } } AnmAlphaMove::AnmAlphaMove(Event::Container& container, PicBase* _pic) : AnmTime(container, _pic, 0) { } void AnmAlphaMove::SetPtn(void) { int total = 0; std::vector<Ptn>::iterator it; for (it=ptns.begin(); it!=ptns.end(); it++) { if (total < it->next_tick) total = it->next_tick; } SetAllCount(total); SetTotalTime(total); cur_count = 0; } void AnmAlphaMove::Exec(int count) { if (ptns.empty()) return; if (cur_count != 0 && ptns[cur_count].next_tick > count) return; if (cur_count >= ptns.size()) return; // 次のパターンを探す // count <= it->next_tick なる条件を満たす最後の it を探す std::vector<Ptn>::iterator it; for (it=ptns.begin()+cur_count; it != ptns.end(); it++) { if (count <= it->next_tick) break; } if (it == ptns.end()) { fprintf(stderr,"end\n"); it = ptns.end() - 1; } cur_count = it - ptns.begin(); iterator p; for (p=pic.begin(); p!=pic.end(); p++) { // move (*p)->Move(it->pos.lx, it->pos.ty); (*p)->SetSurfacePos(it->surface_pos.lx, it->surface_pos.ty); // alpha set if (it->alpha == 0) (*p)->hide(); else if (it->alpha == ALPHA_MAX) { (*p)->show(); (*p)->SetSurfaceAlpha(0, Rect(0,0)); } else { (*p)->show(); (*p)->SetSurfaceAlpha( &(it->alpha), Rect(0,0,1,1)); } } } void AnmAlphaMove::Finish(void) { if (ptns.empty()) return; if (cur_count >= ptns.size() - 1) return; cur_count = ptns.size() - 1; Exec(ptns[cur_count].next_tick); // 最後の pattern の状態にする } AnmPtnSolid::AnmPtnSolid(Event::Container& container, PicBase* _pic, const unsigned char* _ptn, const Rect& _alpha_r, int total_time) : AnmTime(container, _pic, total_time), ptn(_ptn), alpha_r(_alpha_r) { ptn_len = alpha_r.width() * alpha_r.height(); alpha = new unsigned char[ptn_len]; int max_a = 0; for (int i=0; i<ptn_len; i++) { if (ptn[i] > max_a) max_a = ptn[i]; } if (max_a == 0) max_a = 1; SetAllCount(max_a); } AnmPtnAlpha::AnmPtnAlpha(Event::Container& container, PicBase* _pic, const unsigned char* _ptn, const Rect& _alpha_r, int _band_width, int total_time) : AnmTime(container, _pic, total_time), ptn(_ptn), band(_band_width), alpha_r(_alpha_r) { ptn_len = alpha_r.width() * alpha_r.height(); alpha = new unsigned char[ptn_len]; if (band <= 0) band = 1; SetAllCount(ALPHA_MAX+band); } void AnmPtnSolid::Exec(int count) { int i; for (i=0; i<ptn_len; i++) { if (ptn[i] <= count) alpha[i] = ALPHA_MAX; else alpha[i] = 0; } iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->SetSurfaceAlpha(alpha, alpha_r); } void AnmPtnAlpha::Exec(int count) { int i; int ptn_zero = count; int ptn_max = count - band; for (i=0; i<ptn_len; i++) { if (ptn[i] >= ptn_zero) alpha[i] = 0; else if (ptn[i] < ptn_max) alpha[i] = ALPHA_MAX; else alpha[i] = (ptn_zero-ptn[i])*ALPHA_MAX/band; } iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->SetSurfaceAlpha(alpha, alpha_r); } void AnmPtnSolid::Start(void) { iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->show(); } void AnmPtnSolid::Finish(void) { iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->SetSurfaceAlpha(0, Rect(0,0)); } void AnmPtnAlpha::Start(void) { iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->show(); } void AnmPtnAlpha::Finish(void) { iterator it; for (it=pic.begin(); it!=pic.end(); it++) (*it)->SetSurfaceAlpha(0, Rect(0,0)); } /* Widget の種類 Mouse: マウス位置に連動する。Surface と origin が必須 Panel : なにも存在しないところに張りつけていく 背景張りつけも可能 ButtonPanel : 無効化可能。Group の Button がカーソルに入ったら、全Button / Label が「カーソル下」状態になる 同一変数を扱うボタンは原則、同一ButtonPanel の下に入ること(同期する。高速化可能) そうでない場合、ボタンの GlobalVariable フラグを立てる必要がある 背景種類:Window 内部の透明度と枠形を別々に指定可能。枠形は全枠、部分枠どちらの形でも可能 (部分枠なら、内部的には上枠、下枠、左右枠と別 Surface で管理する) DragButton Panel 全体をドラッグし、場所変更できるボタン。 Button: 無効化>通常>カーソル下>ボタン押下 のpicture / animation Toggle Button にできる(Group化すればRadioButtonにもできる) Label : 無効化>通常>カーソル下 のanimation animation は ・上への変化 ・下への変化 ・常時変形 の3つの形式をもつ。 形式は ・x / y increment による(全領域と x,y の大きさを指定すると左上から右上、左下、という方へ勝手に領域を変更していく) ・色変化(明度変化)。色テーブルを指定する。Surface は alpha のみとする どちらも、一つのラベルに使う時間の長さを指定する ・callback による。指定した一定時間以上が立つとCallBack が呼び出され、新たなSurface , origin を指定する。 ・Surface は 普通の画像 文字列(適当に仮想化) 画像数値列 のいずれか Cursor リターンカーソル。Label の一種。 Number 数字を表示する。フォントの大きさ、もしくは画像数値列 Text テキストを表示する パネルの大きさだけ指定すると適当にやってくれる カーソルの位置(文字の次/最終)を指定すること 機能:文字送り速度設定、読み飛ばし設定(常に最高速で押しっぱなし) ProgressBar など バーの長さ、あるいは位置で変数の大きさを示す。 Tick, Max を指定、変数の変化には適当に対応できるようにする バーの方向として縦/横。Surface は繰り返しで使う(速度上、32pixel くらいあったほうがいいかも?) バーの代わりにボタンも使える。Surface 指定のメソッドが違うだけ。 オプション:バーのどこかをクリックされたとき、そこに移動するかそこに向かって移動するか オプション?:矢印ボタン(いらないか) ScrollBar 横/縦。Panel と連動する(専用, ProgressBar の一種として実装) (Panel 側で「見えない部分はdelete, 見える部分は自動で作成」機能をつける?:バックログ) メニューの出し方 右クリック ボタンを押す 上の方、右の方など領域に行くとヌっと出てくる メニューモード内 ボタンを押して終了 マップを作っておき、各メニューに名前を割り振ると二次元に広がったメニューになる 名前を割り振ると上に名前リストがでてくる 名前を割り振ると横に名前リストが出てくる */ // }