Mercurial > remote-gamepad-server
view ds.h @ 8:dec5fe6cd0d0
Open the uinput device in write-only, and display every error.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 18 Aug 2015 02:09:15 +0100 |
parents | eafcd170dc6d |
children |
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#ifndef DS_H #define DS_H #include <stdint.h> /* Describe Device */ typedef struct { struct { uint32_t a:1; /* Pressed or held buttons */ uint32_t b:1; uint32_t select:1; uint32_t start:1; uint32_t right:1; uint32_t left:1; uint32_t up:1; uint32_t down:1; uint32_t r:1; uint32_t l:1; uint32_t x:1; uint32_t y:1; uint32_t padding1:2; uint32_t zl:1; uint32_t zr:1; uint32_t padding2:4; uint32_t touched:1; uint32_t padding3:3; uint32_t c_right:1; uint32_t c_left:1; uint32_t c_up:1; uint32_t c_down:1; uint32_t circle_right:1; uint32_t circle_left:1; uint32_t circle_up:1; uint32_t circle_down:1; }; struct { int16_t x; int16_t y; } pad, cpad; struct { uint16_t x; uint16_t y; } touch; } __attribute__((packed)) ds_t; /* Throws events according to ds keys status */ extern void ds_process_evt(ds_t* ds, int uinput_fd); #endif /* DS_H */