Mercurial > remote-gamepad
diff source/main.c @ 3:4c4be527a8d5
Send the entire state (including both pads and touch screen), and other fixes.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 18 Aug 2015 00:25:10 +0100 |
parents | 5ba54fc65608 |
children | 557d35fcf15a |
line wrap: on
line diff
--- a/source/main.c +++ b/source/main.c @@ -22,19 +22,25 @@ #include <string.h> #include <sys/socket.h> +struct state_t { + u32 keys; + circlePosition pad, cpad; + touchPosition touch; +}; + static u32 *SOC_buffer = NULL; int create_socket(int domain, int type, struct sockaddr *addr) { int fd = socket(domain, type, 0); if (fd < 0) { - printf("socket() failed.\n"); + puts("socket() failed."); return -1; } if (addr) { if (connect(fd, addr, sizeof(*addr)) < 0) { - printf("connect() failed.\n"); + puts("connect() failed."); return -1; } } @@ -46,13 +52,13 @@ struct sockaddr* get_sockaddr_from_hostn { struct hostent *server = gethostbyname(hostname); if (!server) { - printf("gethostbyname() failed.\n"); + puts("gethostbyname() failed."); return NULL; } struct sockaddr_in *addr = calloc(1, sizeof(struct sockaddr_in)); if (!addr) { - printf("calloc() failed.\n"); + puts("calloc() failed."); return NULL; } @@ -68,7 +74,7 @@ struct sockaddr* get_sockaddr_from_ip(co { struct sockaddr_in *addr = calloc(1, sizeof(struct sockaddr_in)); if (!addr) { - printf("calloc() failed.\n"); + puts("calloc() failed."); return NULL; } @@ -94,20 +100,22 @@ struct network_t *networkInit(const char SOC_buffer = (u32*)memalign(SOC_ALIGN, SOC_BUFFERSIZE); if (!SOC_buffer) { - printf("calloc() failed.\n"); + puts("memalign() failed."); return NULL; } unsigned initialized = SOC_Initialize(SOC_buffer, SOC_BUFFERSIZE); if (initialized) { - printf("SOC_Initialize() failed.\n"); + puts("SOC_Initialize() failed."); return NULL; } //struct sockaddr *addr = get_sockaddr_from_hostname(hostname, port); struct sockaddr *addr = get_sockaddr_from_ip(hostname, port); - if (!addr) + if (!addr) { + puts("get_sockaddr_from_ip() failed."); return NULL; + } // TODO: IPv6 int domain = AF_INET; @@ -120,14 +128,25 @@ struct network_t *networkInit(const char return n; } -int sendKeys(struct network_t *n, u32 keys) +int sendState(struct network_t *n, struct state_t *state) { - const char *msg = (const char*) &keys; - int msglen = sizeof(keys); + const char *msg = (const char*) state; + const int msglen = sizeof(struct state_t); return sendto(n->udp_fd, msg, msglen, 0, n->addr, n->addr_size); } -int main(int argc, char **argv) +void exitWithMessage(const char *message) +{ + puts(message); + fflush(stdout); + gfxFlushBuffers(); + gfxSwapBuffers(); + for (int i=0; i < 60; ++i) + gspWaitForVBlank(); + gfxExit(); +} + +int main(void) { //Matrix containing the name of each key. Useful for printing when a key is pressed char keysNames[32][32] = { @@ -147,70 +166,64 @@ int main(int argc, char **argv) //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one consoleInit(GFX_TOP, NULL); - u32 old_keys = 0; //In these variables there will be information about keys detected in the previous frame + struct state_t old_state = {0xffffffff, {0xffff, 0xffff}, {0xffff, 0xffff}, {0xffff, 0xffff}}; //In these variables there will be information about keys detected in the previous frame // Initialize the network struct network_t *n = networkInit("192.168.0.13", 16150); if (!n) { - printf("HORROR!"); - fflush(stdout); - gfxFlushBuffers(); - gfxSwapBuffers(); - for(;;); + exitWithMessage("networkInit() failed."); + return 1; } - printf("\x1b[0;0HPress Start to exit."); - printf("\x1b[1;0HCirclePad position:"); - // Main loop while (aptMainLoop()) { + static struct state_t state; + //Scan all the inputs. This should be done once for each frame hidScanInput(); //hidKeysHeld returns information about which buttons have are held down in this frame - u32 keys = hidKeysHeld(); + state.keys = hidKeysHeld(); - //if (keys & KEY_START) break; // break in order to return to hbmenu + //Read both pads position + hidCircleRead(&state.pad); + hidCstickRead(&state.cpad); + + // FIXME: use HOME instead + if (state.keys & KEY_START) break; // break in order to return to hbmenu //Do the keys printing only if keys have changed - if (keys != old_keys) + if (memcmp(&state, &old_state, sizeof(struct state_t))) { //Clear console consoleClear(); - //These two lines must be rewritten because we cleared the whole console - printf("\x1b[0;0HPress Start to exit."); - printf("\x1b[1;0HCirclePad position:"); + //Every line must be rewritten because we cleared the whole console + printf("\x1b[0;0HPress Start to exit.\n"); - printf("\x1b[3;0H"); //Move the cursor to the fourth row because on the third one we'll write the circle pad position + //Print both pads position + printf("CirclePad position: %04d; %04d\n", state.pad.dx, state.pad.dy); + printf("CPad position: %04d; %04d\n", state.cpad.dx, state.cpad.dy); + + //Move the cursor to the fourth row because on the third one we'll write the circle pad position + printf("\x1b[3;0H"); //Check if some of the keys are down, held or up for (int i = 0; i < 32; i++) { - if (keys & BIT(i)) printf("%s\n", keysNames[i]); + if (state.keys & BIT(i)) + printf("%s\n", keysNames[i]); } - if (sendKeys(n, keys) < 0) { - perror("sendKeys"); - printf("HORROR! sendKeys()!"); - fflush(stdout); - gfxFlushBuffers(); - gfxSwapBuffers(); - for(;;); + if (sendState(n, &state) < 0) { + exitWithMessage("sendState() failed."); + return 1; } } //Set keys old values for the next frame - old_keys = keys; - - circlePosition pos; - - //Read the CirclePad position - hidCircleRead(&pos); - - //Print the CirclePad position - printf("\x1b[2;0H%04d; %04d", pos.dx, pos.dy); + memcpy(&old_state, &state, sizeof(struct state_t)); // Flush and swap framebuffers gfxFlushBuffers(); @@ -221,6 +234,6 @@ int main(int argc, char **argv) } // Exit services - gfxExit(); + exitWithMessage("Exiting..."); return 0; }