Mercurial > remote-gamepad
changeset 0:4e831ec746e4
Hello world!
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 22 Feb 2015 17:41:32 +0100 |
parents | |
children | 5ba54fc65608 |
files | Makefile source/main.c |
diffstat | 2 files changed, 396 insertions(+), 0 deletions(-) [+] |
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new file mode 100644 --- /dev/null +++ b/Makefile @@ -0,0 +1,170 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - <Project name>.png +# - icon.png +# - <libctru folder>/default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard + +CFLAGS := -g -Wall -O2 -std=gnu11 -mword-relocations \ + -fomit-frame-pointer -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +.PHONY: all +all : $(OUTPUT).3dsx $(OUTPUT).smdh +endif +$(OUTPUT).3dsx : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +# WARNING: This is not the right way to do this! TODO: Do it right! +#--------------------------------------------------------------------------------- +%.vsh.o : %.vsh +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin + @bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@ + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h + @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h + @rm ../$(notdir $<).shbin + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#---------------------------------------------------------------------------------------
new file mode 100644 --- /dev/null +++ b/source/main.c @@ -0,0 +1,226 @@ +/* + Circle Pad example made by Aurelio Mannara for ctrulib + Please refer to https://github.com/smealum/ctrulib/blob/master/libctru/include/3ds/services/hid.h for more information + This code was modified for the last time on: 12/13/2014 2:20 UTC+1 + + This wouldn't be possible without the amazing work done by: + -Smealum + -fincs + -WinterMute + -yellows8 + -plutoo + -mtheall + -Many others who worked on 3DS and I'm surely forgetting about +*/ + +#include <3ds.h> +#include <arpa/inet.h> +#include <assert.h> +#include <malloc.h> +#include <netdb.h> +#include <stdio.h> +#include <string.h> +#include <sys/socket.h> + +static u32 *SOC_buffer = NULL; + +int create_socket(int domain, int type, struct sockaddr *addr) +{ + int fd = socket(domain, type, 0); + if (fd < 0) { + printf("socket() failed.\n"); + return -1; + } + + if (addr) { + if (connect(fd, addr, sizeof(*addr)) < 0) { + printf("connect() failed.\n"); + return -1; + } + } + + return fd; +} + +struct sockaddr* get_sockaddr_from_hostname(const char *hostname, int port) +{ + struct hostent *server = gethostbyname(hostname); + if (!server) { + printf("gethostbyname() failed.\n"); + return NULL; + } + + struct sockaddr_in *addr = calloc(1, sizeof(struct sockaddr_in)); + if (!addr) { + printf("calloc() failed.\n"); + return NULL; + } + + //memset(&addr, 0, sizeof(struct sockaddr_in)); + addr->sin_family = AF_INET; + addr->sin_port = htons(port); + memcpy(&addr->sin_addr.s_addr, server->h_addr_list[0], server->h_length); + + return (struct sockaddr*) addr; +} + +struct sockaddr* get_sockaddr_from_ip(const char *hostname, int port) +{ + struct sockaddr_in *addr = calloc(1, sizeof(struct sockaddr_in)); + if (!addr) { + printf("calloc() failed.\n"); + return NULL; + } + + //memset(&addr, 0, sizeof(struct sockaddr_in)); + addr->sin_family = AF_INET; + addr->sin_port = htons(port); + addr->sin_addr.s_addr = inet_addr(hostname); + + return (struct sockaddr*) addr; +} + +struct network_t { + int tcp_fd; + int udp_fd; + struct sockaddr *addr; + int addr_size; +}; + +struct network_t *networkInit(const char *hostname, int port) +{ + const unsigned SOC_ALIGN = 0x1000; + const unsigned SOC_BUFFERSIZE = 0x100000; + + SOC_buffer = (u32*)calloc(SOC_ALIGN, SOC_BUFFERSIZE); + if (!SOC_buffer) { + printf("calloc() failed.\n"); + return NULL; + } + + unsigned initialized = SOC_Initialize(SOC_buffer, SOC_BUFFERSIZE); + if (initialized) { + printf("SOC_Initialize() failed.\n"); + return NULL; + } + + //struct sockaddr *addr = get_sockaddr_from_hostname(hostname, port); + struct sockaddr *addr = get_sockaddr_from_ip(hostname, port); + if (!addr) + return NULL; + + // TODO: IPv6 + int domain = AF_INET; + + struct network_t *n = malloc(sizeof(struct network_t)); + //n->tcp_fd = create_socket(domain, SOCK_STREAM, addr); + n->udp_fd = create_socket(domain, SOCK_DGRAM, NULL); + n->addr = addr; + n->addr_size = sizeof(struct sockaddr_in); + return n; +} + +int sendKeys(struct network_t *n, u32 keys) +{ + const char *msg = (const char*) &keys; + int msglen = sizeof(keys); + return sendto(n->udp_fd, msg, msglen, 0, n->addr, n->addr_size); +} + +int main(int argc, char **argv) +{ + //Matrix containing the name of each key. Useful for printing when a key is pressed + char keysNames[32][32] = { + "KEY_A", "KEY_B", "KEY_SELECT", "KEY_START", + "KEY_DRIGHT", "KEY_DLEFT", "KEY_DUP", "KEY_DDOWN", + "KEY_R", "KEY_L", "KEY_X", "KEY_Y", + "", "", "KEY_ZL", "KEY_ZR", + "", "", "", "", + "KEY_TOUCH", "", "", "", + "KEY_CSTICK_RIGHT", "KEY_CSTICK_LEFT", "KEY_CSTICK_UP", "KEY_CSTICK_DOWN", + "KEY_CPAD_RIGHT", "KEY_CPAD_LEFT", "KEY_CPAD_UP", "KEY_CPAD_DOWN" + }; + + // Initialize services + gfxInitDefault(); + + //Initialize console on top screen. Using NULL as the second argument tells the console library to use the internal console structure as current one + consoleInit(GFX_TOP, NULL); + + u32 old_keys = 0; //In these variables there will be information about keys detected in the previous frame + + // Initialize the network + struct network_t *n = networkInit("192.168.0.13", 16150); + if (!n) { + printf("HORROR!"); + fflush(stdout); + gfxFlushBuffers(); + gfxSwapBuffers(); + for(;;); + } + + printf("\x1b[0;0HPress Start to exit."); + printf("\x1b[1;0HCirclePad position:"); + + // Main loop + while (aptMainLoop()) + { + //Scan all the inputs. This should be done once for each frame + hidScanInput(); + + //hidKeysHeld returns information about which buttons have are held down in this frame + u32 keys = hidKeysHeld(); + + //if (keys & KEY_START) break; // break in order to return to hbmenu + + //Do the keys printing only if keys have changed + if (keys != old_keys) + { + //Clear console + consoleClear(); + + //These two lines must be rewritten because we cleared the whole console + printf("\x1b[0;0HPress Start to exit."); + printf("\x1b[1;0HCirclePad position:"); + + printf("\x1b[3;0H"); //Move the cursor to the fourth row because on the third one we'll write the circle pad position + + //Check if some of the keys are down, held or up + for (int i = 0; i < 32; i++) + { + if (keys & BIT(i)) printf("%s\n", keysNames[i]); + } + + if (sendKeys(n, keys) < 0) { + perror("sendKeys"); + printf("HORROR! sendKeys()!"); + fflush(stdout); + gfxFlushBuffers(); + gfxSwapBuffers(); + for(;;); + } + } + + //Set keys old values for the next frame + old_keys = keys; + + circlePosition pos; + + //Read the CirclePad position + hidCircleRead(&pos); + + //Print the CirclePad position + printf("\x1b[2;0H%04d; %04d", pos.dx, pos.dy); + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + + //Wait for VBlank + gspWaitForVBlank(); + } + + // Exit services + gfxExit(); + return 0; +}