comparison 07/sht.xhtml @ 13:2925b0e246c6 default tip

Fix a lot of things, and add a TODO.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 17 Feb 2012 12:54:08 +0100
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12:79dfd9765a67 13:2925b0e246c6
1 <?xml version="1.0" encoding="utf-8"?>
2 <?xml-stylesheet type="text/css" href="../style.css"?>
3 <!DOCTYPE html>
4 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
5 <head>
6 <title>SHT format</title>
7 </head>
8 <body>
9 <h1>SHT format</h1>
10 <p>The SHT format defines a character and its shots in PCB.</p>
11
12
13 <h2>Header</h2>
14 <pre>
15 typedef struct {
16 uint16_t unknown1; // Seems ignored
17 uint16_t level_count;
18
19 // All hitboxes have only one value, the same for the width and the height.
20 float bombs; // Why is it a float?
21 float unknown2; //TODO
22 float hitbox;
23 float graze_hitbox;
24 float autocollected_item_speed; // Applies to all items going towards us
25 float item_hitbox;
26 float percentage_of_cherry_loss_on_die; //TODO: verify the formula
27 float point_of_collection;
28 float horizontal_vertical_speed;
29 float horizontal_vertical_focused_speed;
30 float diagonal_speed;
31 float diagonal_focused_speed;
32
33 thsht_offset_t offsets[level_count];
34
35 thsht_shot_type_t shots[];
36 } thsht_header_t;
37 </pre>
38
39 <pre>
40 typedef struct {
41 uint32_t offset;
42 uint32_t power;
43 } thsht_offset_t;
44 </pre>
45
46 <h2>Shot type</h2>
47 <pre>
48 typedef struct {
49 // If these 2 are 0xffff, then end the parsing.
50 uint16_t interval;
51 uint16_t unknown1;
52
53 float x;
54 float y;
55 float hitbox_x;
56 float hitbox_y;
57 float angle;
58 float speed;
59 uint16_t damage;
60 uint8_t orb; // 0 = character, 1 = left orb, 2 = right orb
61 uint8_t unknown2;
62 uint16_t sprite;
63 uint16_t unknown3;
64
65 // These 4 are actually booleans.
66 uint32_t unknown4;
67 uint32_t homing; // accelerates too
68 uint32_t unknown5;
69 uint32_t unknown6;
70 } thsht_shot_type_t;
71 </pre>
72 </body>
73 </html>