comparison 06/ecl.xml @ 6:578e67aa3c03

Minor ECL fixes.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 23 Aug 2011 20:52:55 +0200
parents b3644dff344c
children 2a7b9d62c0c4
comparison
equal deleted inserted replaced
5:b3644dff344c 6:578e67aa3c03
368 <params> 368 <params>
369 <param type="S" name="function" unit="sub"/> 369 <param type="S" name="function" unit="sub"/>
370 <param type="S" name="param1"/> 370 <param type="S" name="param1"/>
371 <param type="f" name="param2" values="-0.31415927f to 0.31415927f"/> 371 <param type="f" name="param2" values="-0.31415927f to 0.31415927f"/>
372 </params> 372 </params>
373 <desc>Call given sub with -10001 = param1, -10005 = param2</desc> 373 <desc>Call given sub with -10001 = param1, -10005 = param2.</desc>
374 </op> 374 </op>
375 375
376 <op> 376 <op>
377 <num>36</num> 377 <num>36</num>
378 <name>return</name> 378 <name>return</name>
387 <param type="S" values="0" name="param1"/> 387 <param type="S" values="0" name="param1"/>
388 <param type="f" values="0" name="param2"/> 388 <param type="f" values="0" name="param2"/>
389 <param type="S" name="a"/> 389 <param type="S" name="a"/>
390 <param type="S" name="b"/> 390 <param type="S" name="b"/>
391 </params> 391 </params>
392 <desc>Call given sub with -10001 = param1, -10005 = param2 if a == b</desc> 392 <desc>Call given sub with -10001 = param1, -10005 = param2 if a == b.</desc>
393 </op> 393 </op>
394 394
395 <op> 395 <op>
396 <num>43</num> 396 <num>43</num>
397 <name>set_position</name> 397 <name>set_position</name>
452 452
453 <op> 453 <op>
454 <num>50</num> 454 <num>50</num>
455 <name></name> 455 <name></name>
456 <params> 456 <params>
457 <param type="f" values="PI (3.1415927f)"/> 457 <param type="f" values="-PI (-3.1415927f)"/>
458 <param type="f" values="PI (3.1415927f)"/> 458 <param type="f" values="PI (3.1415927f)"/>
459 </params> 459 </params>
460 <desc></desc> 460 <desc></desc>
461 </op> 461 </op>
462 462
517 <desc>Move the enemy to the new position in this amount of frames. TODO: how it is different from move_to?</desc> 517 <desc>Move the enemy to the new position in this amount of frames. TODO: how it is different from move_to?</desc>
518 </op> 518 </op>
519 519
520 <op> 520 <op>
521 <num>61</num> 521 <num>61</num>
522 <name>stop_in</name> 522 <name>stop_in_decel</name>
523 <params> 523 <params>
524 <param type="S" name="duration" unit="frames"/> 524 <param type="S" name="duration" unit="frames"/>
525 </params> 525 </params>
526 <desc>keep a straight trajectory with decelerating speed to stop in duration frames.</desc> 526 <desc>Keep a straight trajectory with decelerating speed to stop in duration frames.</desc>
527 </op> 527 </op>
528 528
529 <op> 529 <op>
530 <num>63</num> 530 <num>63</num>
531 <name></name> 531 <name>stop_in_accel</name>
532 <params> 532 <params>
533 <param type="S"/> 533 <param type="S" name="duration" unit="frames"/>
534 </params> 534 </params>
535 <desc></desc> 535 <desc>Like <ref>61</ref> but with acceleration instead of deceleration.</desc>
536 </op> 536 </op>
537 537
538 <op> 538 <op>
539 <num>65</num> 539 <num>65</num>
540 <name>set_screen_box</name> 540 <name>set_screen_box</name>
999 <num>111</num> 999 <num>111</num>
1000 <name>set_life</name> 1000 <name>set_life</name>
1001 <params> 1001 <params>
1002 <param type="S" name="life"/> 1002 <param type="S" name="life"/>
1003 </params> 1003 </params>
1004 <desc>equivalent to <ref>4</ref>(-10024, life)</desc> 1004 <desc>equivalent to <ref>4</ref>(-10024, life).</desc>
1005 </op> 1005 </op>
1006 1006
1007 <op> 1007 <op>
1008 <num>112</num> 1008 <num>112</num>
1009 <name></name> 1009 <name></name>
1065 <param type="S"/> 1065 <param type="S"/>
1066 <param type="S"/> 1066 <param type="S"/>
1067 <param type="s"/> 1067 <param type="s"/>
1068 <param type="s"/> 1068 <param type="s"/>
1069 </params> 1069 </params>
1070 <desc>TODO: "explosion" (dying boss)</desc> 1070 <desc>TODO: "explosion" (dying boss).</desc>
1071 </op> 1071 </op>
1072 1072
1073 <op> 1073 <op>
1074 <num>119</num> 1074 <num>119</num>
1075 <name>drop_bonus</name> 1075 <name>drop_bonus</name>