Mercurial > touhou-doc
comparison 07/sht.xhtml @ 13:2925b0e246c6 default tip
Fix a lot of things, and add a TODO.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 17 Feb 2012 12:54:08 +0100 |
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12:79dfd9765a67 | 13:2925b0e246c6 |
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1 <?xml version="1.0" encoding="utf-8"?> | |
2 <?xml-stylesheet type="text/css" href="../style.css"?> | |
3 <!DOCTYPE html> | |
4 <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> | |
5 <head> | |
6 <title>SHT format</title> | |
7 </head> | |
8 <body> | |
9 <h1>SHT format</h1> | |
10 <p>The SHT format defines a character and its shots in PCB.</p> | |
11 | |
12 | |
13 <h2>Header</h2> | |
14 <pre> | |
15 typedef struct { | |
16 uint16_t unknown1; // Seems ignored | |
17 uint16_t level_count; | |
18 | |
19 // All hitboxes have only one value, the same for the width and the height. | |
20 float bombs; // Why is it a float? | |
21 float unknown2; //TODO | |
22 float hitbox; | |
23 float graze_hitbox; | |
24 float autocollected_item_speed; // Applies to all items going towards us | |
25 float item_hitbox; | |
26 float percentage_of_cherry_loss_on_die; //TODO: verify the formula | |
27 float point_of_collection; | |
28 float horizontal_vertical_speed; | |
29 float horizontal_vertical_focused_speed; | |
30 float diagonal_speed; | |
31 float diagonal_focused_speed; | |
32 | |
33 thsht_offset_t offsets[level_count]; | |
34 | |
35 thsht_shot_type_t shots[]; | |
36 } thsht_header_t; | |
37 </pre> | |
38 | |
39 <pre> | |
40 typedef struct { | |
41 uint32_t offset; | |
42 uint32_t power; | |
43 } thsht_offset_t; | |
44 </pre> | |
45 | |
46 <h2>Shot type</h2> | |
47 <pre> | |
48 typedef struct { | |
49 // If these 2 are 0xffff, then end the parsing. | |
50 uint16_t interval; | |
51 uint16_t unknown1; | |
52 | |
53 float x; | |
54 float y; | |
55 float hitbox_x; | |
56 float hitbox_y; | |
57 float angle; | |
58 float speed; | |
59 uint16_t damage; | |
60 uint8_t orb; // 0 = character, 1 = left orb, 2 = right orb | |
61 uint8_t unknown2; | |
62 uint16_t sprite; | |
63 uint16_t unknown3; | |
64 | |
65 // These 4 are actually booleans. | |
66 uint32_t unknown4; | |
67 uint32_t homing; // accelerates too | |
68 uint32_t unknown5; | |
69 uint32_t unknown6; | |
70 } thsht_shot_type_t; | |
71 </pre> | |
72 </body> | |
73 </html> |