Mercurial > touhou-doc
diff 06/std.xhtml @ 1:b1bec4b5ccf3
Add anm and pbg3 file formats, and improve the std one.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 02 Aug 2011 14:18:01 +0200 |
parents | f82309a9465e |
children | 0a7e6e3d5327 |
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--- a/06/std.xhtml +++ b/06/std.xhtml @@ -1,34 +1,135 @@ <?xml version="1.0" encoding="utf-8"?> +<?xml-stylesheet type="text/css" href="../style.css"?> <!DOCTYPE html> -<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="fr"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>STD format</title> </head> <body> <h1>STD format</h1> - <p>All integers are little endian, all number are hex.</p> <h2>Header</h2> - <pre> -0 - 2 - -2 - 2 - -4 - 4 - Size of something -8 - 2 - -a - 6 - Always zero -10 - 80 - Name of the stage -90 - 80 - Name of the first song -110 - 80 - Name of the second song -190 - 80 - A string of only a single whitespace -210 - 80 - A string of only a single whitespace -290 - 80 - path to the first song (as midi) -310 - 80 - path to the second song (as midi) -390 - 80 - A string of only a single whitespace -410 - 80 - A string of only a single whitespace -490 - ... - The real data</pre> +<pre> +typedef struct { + uint16_t nb_objects; //TODO + uint16_t nb_faces; //TODO + uint32_t faces_offset; //TODO + uint32_t messages_offset; //TODO + uint32_t unknown; //TODO: always 0 + char stage_name[128]; // Name of the stage in SHIFT_JIS + char song1_name[128]; // Name of the first song in SHIFT_JIS + char song2_name[128]; // Name of the second song in SHIFT_JIS + char song3_name[128]; // ? A single blank if unused + char song4_name[128]; // ? A single blank if unused + char song1_path[128]; + char song2_path[128]; + char song3_path[128]; // ? A single blank if unused + char song4_path[128]; // ? A single blank if unused +} thstd_header_t; +</pre> + + <h2>First section</h2> + <p>This section is responsible for creating objects from the stgxbg.anm file.</p> +<pre> +struct object_header { + uint16_t id; // Always equal to the object's number. Not used by the game. + uint16_t unknown1; //TODO + float unknown2; //TODO + uint32_t unknown3; //TODO + float unknown4; //TODO + float unknown5; //TODO + float unknown6; //TODO + float unknown7; //TODO +}; + +typedef struct { + uint16_t unknown; // 0 means a quad, 0xffff means the end. + uint16_t size; // 0x1c for a quad, 4 for the end marker. + uint16_t script_index; // Index of a script entry in the corresponding anm file + uint16_t _padding; // Unused, padding + float x; // x coordinate of the bottom-left corner of the quad + float y; // y coordinate of the bottom-left corner of the quad + float z; // z coordinate of the bottom-left corner of the quad + float width; // If 0, defaults to 32.0f + float height; // If 0, defaults to 32.0f +} thstd_object_t; + +struct object { + struct object_header header; + struct object_quad quads[]; // Stop when quads.unknown1 == 0x0004ff +}; +</pre> + + <p>The following description is symbolic.</p> +<pre> +struct section1 { + uint32_t offsets[]; // header.nb_objects offsets towards objects +};*/ +</pre> + - <h2>Data</h2> - <pre> -0 - ... - ... + <h2>Second section</h2> + <p>This section is responsible for placing objects from section 1 in the space.</p> +<pre> +typedef struct { + uint16_t object_id; // must not exceed header.nb_objects + uint16_t unknown1; // Always 256, doesn't seem to change anything + float x; + float y; + float z; +} thstd_face_t; +// ends with 16 \xFF +</pre> + + + + <h2>Third Section</h2> + <p>This section is responsible for camera movement, color effects, and such things.</p> +<pre> +typedef struct { + uint32_t frame_num; + uint16_t type; // 1=colormsg + uint16_t unknown; //TODO: Probably the size of the message, always 0x0c, ignored by the game + uint32_t arg1; + float arg2; + float arg3; +} thstd_message_t; + +typedef struct { + uint8_t b; + uint8_t g; + uint8_t r; + uint8_t unknown1; // Seems useless. padding? +} color_t; + +typedef struct { + color_t color; + float opacity_gradient_start; //TODO + float opacity_gradient_stop; //TODO +} thstd_colormsg_t; + +typedef struct { + float x; + float y; + float z; +} thstd_cameramsg_t; +// ends with 20 \xFF +</pre> + + + + + + + +<pre> +typedef struct { + thstd_header_t header; + uint32_t* offsets; + list_t objects; + list_t faces; + list_t messages; +} PACK_ATTRIBUTE thstd_t; </pre> </body> </html>