view 06/anm.xml @ 13:2925b0e246c6 default tip

Fix a lot of things, and add a TODO.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 17 Feb 2012 12:54:08 +0100
parents 79dfd9765a67
children
line wrap: on
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<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../html.xsl"?>
<?xml-stylesheet type="text/css" href="../style.css"?>
<opcodes xmlns="urn:opcodes:description">
	<title>ANM opcodes</title>

	<op>
		<num>0</num>
		<name>delete</name>
	</op>

	<op>
		<num>1</num>
		<name>set_sprite</name>
		<params>
			<param type="S" name="number" unit="sprite"/>
		</params>
		<desc>Displays a certain sprite, or change from the previous sprite.</desc>
	</op>

	<op>
		<num>2</num>
		<name>set_scale</name>
		<params>
			<param type="f" name="sx" default="in the sprite section"/>
			<param type="f" name="sy" default="in the sprite section"/>
		</params>
		<desc>Resizes the current sprite.</desc>
	</op>

	<op>
		<num>3</num>
		<name>set_alpha</name>
		<params>
			<param type="S" name="alpha" values="0 to 255"/>
		</params>
	</op>

	<op>
		<num>4</num>
		<name>set_color</name>
		<params>
			<param type="c" name="green"/>
			<param type="c" name="blue"/>
			<param type="c" name="red"/>
			<param type="c" name="padding"/>
		</params>
	</op>

	<op>
		<num>5</num>
		<name>jump</name>
		<params>
			<param type="S" name="offset">absolute offset within the script of the instruction to jump to</param>
		</params>
		<desc>Jump to the given instruction and reset the frame counter to the instruction's frame.</desc>
	</op>

	<op>
		<num>7</num>
		<name>toggle_mirror</name>
		<desc>Performs a scale of -1 on the x axis.</desc>
	</op>

	<op>
		<num>9</num>
		<name>set_3d_rotation</name>
		<params>
			<param type="f" name="-x">Warning: negative!</param>
			<param type="f" name="y"/>
			<param type="f" name="-z">Warning: negative!</param>
		</params>
		<desc>Set a rotation for the current object.</desc>
	</op>

	<op>
		<num>10</num>
		<name>set_3d_rotation_speed</name>
		<params>
			<param type="f" name="-x">Warning: negative!</param>
			<param type="f" name="y"/>
			<param type="f" name="-z">Warning: negative!</param>
		</params>
	</op>

	<op>
		<num>11</num>
		<name>set_scale_speed</name>
		<params>
			<param type="f" name="sx_speed"/>
			<param type="f" name="sy_speed"/>
		</params>
	</op>

	<op>
		<num>12</num>
		<name>fade</name>
		<params>
			<param type="S" name="new_alpha"/>
			<param type="S" name="duration" unit="frames"/>
		</params>
	</op>

	<op>
		<num>13</num>
		<name>set_blendfunc_alphablend</name>
	</op>

	<op>
		<num>14</num>
		<name>set_blendfunc_add</name>
	</op>

	<op>
		<num>15</num>
		<name>keep_still</name>
		<desc>When this instruction is called, the sprite is a still image: the script stops without the sprite disappearing.</desc>
	</op>

	<op>
		<num>16</num>
		<name>set_random_sprite</name>
		<params>
			<param type="S" name="first" unit="sprite"/>
			<param type="S" name="number"/>
		</params>
		<desc>Select a sprite in the [first, first+number) range.</desc>
	</op>

	<op>
		<num>17</num>
		<name>set_3d_translation</name>
		<params>
			<param type="f"/>
			<param type="f"/>
			<param type="f"/>
		</params>
	</op>

	<op>
		<num>18</num>
		<name>move_to_linear</name>
		<params>
			<param type="f" name="x"/>
			<param type="f" name="y"/>
			<param type="f" name="y"/>
			<param type="S" name="duration"/>
		</params>
		<desc>Move the sprite in the indicated coordinates in `duration` seconds.</desc>
	</op>

	<op>
		<num>19</num>
		<name>move_to_decel</name>
		<params>
			<param type="f" name="x"/>
			<param type="f" name="y"/>
			<param type="f" name="z"/>
			<param type="S" name="duration"/>
		</params>
		<desc>Move the sprite in the indicated coordinates in `duration` seconds.</desc>
	</op>

	<op>
		<num>20</num>
		<name>move_to_accel</name>
		<params>
			<param type="f" name="x"/>
			<param type="f" name="y"/>
			<param type="f" name="z"/>
			<param type="S" name="duration"/>
		</params>
		<desc>Move the sprite in the indicated coordinates in `duration` seconds.</desc>
	</op>

	<op>
		<num>21</num>
		<name>wait_event</name>
		<desc>Wait for an event.</desc>
	</op>

	<op>
		<num>22</num>
		<name>set_event</name>
		<params>
			<param type="S"/>
		</params>
		<desc>Set the event number to wait for.</desc>
	</op>

	<op>
		<num>23</num>
		<name>set_bottom_left_as_origin</name>
		<desc>Set the sprite's bottom-left corner as its origin (otherwise, the sprite's origin is its center).<br/>
		This parameter effectively translates the sprite by (width / 2., height / 2., 0.) once every other sprite operation has been executed.</desc>
	</op>

	<op>
		<num>24</num>
		<name>?_event</name>
		<desc>Has something to do with events.</desc>
	</op>

	<op>
		<num>25</num>
		<name>set_allow_dest_offset</name>
		<params>
			<param type="S"/>
		</params>
		<desc></desc>
	</op>

	<op>
		<num>26</num>
		<name>set_automatic_angle</name>
		<params>
			<param type="S" name="x">Bitfield</param>
		</params>
		<desc>If <code>x &amp; 1</code>, rotate on z by <code>pi - angle</code>.</desc>
	</op>

	<op>
		<num>27</num>
		<name>shift_texture_x</name>
		<params>
			<param type="f" name="dx" unit="pixels"/>
		</params>
		<desc>Add dx to the x coordinates of the texture, causing the texture to "move".</desc>
	</op>

	<op>
		<num>28</num>
		<name>shift_texture_y</name>
		<params>
			<param type="f" name="dy" unit="pixels"/>
		</params>
		<desc>Add dy to the y coordinates of the texture, causing the texture to "move".</desc>
	</op>

	<op>
		<num>29</num>
		<name></name>
		<params>
			<param type="S"/>
		</params>
		<desc></desc>
	</op>

	<op>
		<num>30</num>
		<name>scale_in</name>
		<params>
			<param type="f" name="new_sx"/>
			<param type="f" name="new_sy"/>
			<param type="S" name="duration" unit="frames"/>
		</params>
		<desc>Sets the scale factor to (new_sx, new_sy) in duration frames.</desc>
	</op>

	<op>
		<num>31</num>
		<name></name>
		<params>
			<param type="S"/>
		</params>
		<desc></desc>
	</op>
</opcodes>