Mercurial > touhou-doc
view 06/t6rp.xhtml @ 13:2925b0e246c6 default tip
Fix a lot of things, and add a TODO.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 17 Feb 2012 12:54:08 +0100 |
parents | 9f0e37b7eeab |
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<?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type="text/css" href="../style.css"?> <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>T6RP format</title> </head> <body> <h1>T6RP format</h1> <p>The T6RP format is the replay format used by EoSD.</p> <p>It is composed of a header and an “encrypted” data section, which is itself composed of a header, per-stage structures and lists of keystates.</p> <h2>Header</h2> <pre> typedef struct { char magic[4]; // T6RP uint16_t version; // 0x0102 for 1.02h uint8_t player; // 0 = ReimuA, 1 = ReimuB, 2 = MarisaA, 3 = MarisaB uint8_t rank; // 0 = Easy, 3 = Lunatic, 4 = Extra uint32_t checksum; // (0x3f000318 + key + sum(c for c in decrypted_data)) % (2 ** 32) uint16_t unknown2; //TODO: seems to be ignored by the game. uint8_t key; char crypted_data[]; // crypted(a, i) = (a + key + 7*i) % 256 // decrypted(c, i) = (c - key - 7*i) % 256 } thrpy6_header_t; </pre> <h2>Decrypting the data section</h2> <p>As stated earlier, the data section is encrypted. Luckily, this encryption is quite simplistic, and encrypting/decrypting it is easy (see this snippet of python3 code):</p> <pre> def decrypt(key, data): return bytes((c - key - 7 * i) % 256 for i, c in enumerate(data)) def encrypt(key, data): return bytes((c + key + 7 * i) % 256 for i, c in enumerate(data)) </pre> <h2>Encrypted header</h2> <pre> typedef struct { uint8_t unknown; //TODO: seems to be ignored by the game. Padding? char date[9]; // null-terminated string char name[9]; // null-terminated string uint16_t unknown2; //TODO: seems to be ignored by the game. Padding? uint32_t score; //TODO: Total score. seems to be ignored by the game. uint32_t unknown3; //TODO: seems to be ignored by the game. float slowdown_rate; // As a percentage, not a proper rate uint32_t unknown4; //TODO: seems to be ignored by the game. uint32_t stage1_offset; // Offset of a thrpy6_stage_t from the start of the file (including the unencrypted header) uint32_t stage2_offset; uint32_t stage3_offset; uint32_t stage4_offset; uint32_t stage5_offset; uint32_t stage6_offset; uint32_t stage7_offset; } thrpy6_encrypted_header; </pre> <h2>Stage entry</h2> <pre> typedef struct { uint32_t score; uint16_t random_seed; uint16_t unknown1; //TODO: seems to be ignored by the game. uint8_t power; int8_t lives; int8_t bombs; uint8_t difficulty; //TODO: WARNING: This has a huge effect on the game! // It is also called rank (but we use the term “difficulty” because “rank” is the official name for Easy/Normal/Hard/Lunatic/Extra) // See: http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank uint32_t unknown3; //TODO: seems to be ignored by the game. Padding? thrpy6_keystate_t keystates[]; } thrpy6_stage_t; </pre> <h2>Keystates</h2> <pre> struct { uint32_t time; // Time of the event, most probably exprimed in frames. uint16_t keys; // 1 = shoot, 2 = bomb, 4 = focus, 8 = ?, 16 = up, 32 = down, 64 = left, 128 = right, 256 = skip dialogs uint16_t unknown; //TODO: seems to be ignored by the game. } thrpy6_keystate_t; </pre> </body> </html>