annotate pytouhou/ui/opengl/backend_sdl.pyx @ 698:05e0425a8bc5

ecl_vm: enable SetDeathCallback.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 23 Aug 2019 02:37:21 +0200
parents 80687f258001
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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80687f258001 Make sdl.Window inherit from gui.Window, so we can swap implementations.
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1 from .backend cimport profile, major, minor, double_buffer, is_legacy
80687f258001 Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2
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3 cimport pytouhou.lib.sdl as sdl
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4
80687f258001 Make sdl.Window inherit from gui.Window, so we can swap implementations.
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5
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6 def create_sdl_window(title, x, y, width, height):
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7 '''Create a window (using SDL) and an OpenGL context.'''
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8
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9 profile_mask = (sdl.GL_CONTEXT_PROFILE_CORE if profile == 'core' else
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10 sdl.GL_CONTEXT_PROFILE_ES if profile == 'es' else
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11 sdl.GL_CONTEXT_PROFILE_COMPATIBILITY)
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12
80687f258001 Make sdl.Window inherit from gui.Window, so we can swap implementations.
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13 sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, profile_mask)
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14 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major)
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15 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor)
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16 sdl.gl_set_attribute(sdl.GL_RED_SIZE, 8)
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17 sdl.gl_set_attribute(sdl.GL_GREEN_SIZE, 8)
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18 sdl.gl_set_attribute(sdl.GL_BLUE_SIZE, 8)
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19 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24 if is_legacy else 0)
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20 if double_buffer >= 0:
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21 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer)
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22
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23 flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL
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24
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25 # Legacy contexts don’t support our required extensions for scaling.
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26 if not is_legacy:
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27 flags |= sdl.WINDOW_RESIZABLE
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28
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29 window = sdl.Window(title, x, y, width, height, flags)
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30 #window.create_gl_context()
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31
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32 #discover_features()
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33
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34 ## If we can’t use scaling but have previously created a resizable window,
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35 ## recreate it unresizable.
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36 #if not use_scaled_rendering and flags & sdl.WINDOW_RESIZABLE:
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37 # flags &= ~sdl.WINDOW_RESIZABLE
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38 # window = sdl.Window(title, x, y, width, height, flags)
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39 # window.create_gl_context()
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40
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41 return window