annotate pytouhou/ui/opengl/framebuffer.pxd @ 742:0a250ddfae79

examples: Update luminance.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 07 Jan 2020 00:23:15 +0100
parents a6af3ff86612
children
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.lib.opengl cimport GLuint
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1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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2 from pytouhou.utils.matrix cimport Matrix
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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3 from .shader cimport Shader
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 cdef struct PassthroughVertex:
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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6 short x, y
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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7 float u, v
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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10 cdef class Framebuffer:
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parents: 587
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11 cdef GLuint fbo, texture, rbo
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
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parents: 587
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12
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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13 # Used by the use_framebuffer_blit path
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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14 cdef int x, y, width, height
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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15
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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16 # Used by the other one.
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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17 cdef GLuint vbo, vao
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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18 cdef Shader shader
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 587
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19 cdef Matrix *mvp
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20 cdef PassthroughVertex[4] buf
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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22 cpdef bind(self)
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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23 cdef void set_state(self) nogil
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a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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24 cdef bint render(self, int x, int y, int width, int height) except True