Mercurial > touhou
annotate pytouhou/ui/sdl/texture.pyx @ 551:0d7a16e0f834
Don’t display spellcard backgrounds either with the SDL backend.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 27 May 2014 17:41:52 +0200 |
parents | b895ed2de71f |
children | 3c2f96f1d715 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.lib.sdl cimport load_png, create_rgb_surface |
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16 from pytouhou.lib.sdl import SDLError |
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17 from pytouhou.game.text cimport NativeText |
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18 |
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19 import os |
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20 |
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21 from pytouhou.utils.helpers import get_logger |
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22 logger = get_logger(__name__) |
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23 |
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24 |
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25 cdef class TextureManager: |
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26 def __init__(self, loader, window): |
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27 self.loader = loader |
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28 self.window = window |
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29 |
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30 |
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31 cdef void load(self, dict anms): |
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32 for anm in sorted(anms.values(), key=is_ascii): |
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33 for entry in anm: |
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34 if entry.texture is None: |
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35 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) |
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36 #elif not isinstance(entry.texture, self.texture_class): |
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37 # texture = entry.texture |
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38 entry.texture = self.load_texture(texture) |
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39 anms.clear() |
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40 |
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41 |
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42 cdef load_texture(self, Surface surface): |
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43 return self.window.create_texture_from_surface(surface) |
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44 |
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45 |
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46 def is_ascii(anm): |
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47 return anm[0].first_name.endswith('ascii.png') |
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48 |
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49 |
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50 cdef class FontManager: |
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51 def __init__(self, fontname, fontsize=16, window=None): |
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52 self.font = Font(fontname, fontsize) |
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53 self.window = window |
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54 |
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55 |
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56 cdef void load(self, dict labels): |
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57 cdef NativeText label |
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58 |
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59 for i, label in labels.items(): |
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60 if label.texture is None: |
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61 try: |
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62 surface = self.font.render(label.text) |
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63 except SDLError as e: |
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64 logger.error(u'Rendering of label “%s” failed: %s', label.text, e) |
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65 del labels[i] # Prevents it from retrying to render. |
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66 continue |
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67 |
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68 label.width, label.height = surface.surface.w, surface.surface.h |
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69 |
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70 if label.align == 'center': |
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71 label.x -= label.width // 2 |
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72 elif label.align == 'right': |
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73 label.x -= label.width |
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74 else: |
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75 assert label.align == 'left' |
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76 |
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77 label.texture = self.window.create_texture_from_surface(surface) |
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78 |
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79 |
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80 cdef Surface decode_png(loader, first_name, secondary_name): |
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81 image_file = load_png(loader.get_file(os.path.basename(first_name))) |
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82 width, height = image_file.surface.w, image_file.surface.h |
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83 |
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84 # Support only 32 bits RGBA. Paletted surfaces are awful to work with. |
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85 #TODO: verify it doesn’t blow up on big-endian systems. |
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86 new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) |
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87 new_image.blit(image_file) |
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88 |
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89 if secondary_name: |
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90 alpha_file = load_png(loader.get_file(os.path.basename(secondary_name))) |
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91 assert (width == alpha_file.surface.w and height == alpha_file.surface.h) |
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92 |
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93 new_alpha_file = create_rgb_surface(width, height, 24) |
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94 new_alpha_file.blit(alpha_file) |
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95 |
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96 new_image.set_alpha(new_alpha_file) |
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97 |
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98 return new_image |