Mercurial > touhou
annotate pytouhou/games/sample/enemies.py @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | d471b07ce4fd |
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rev | line source |
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599
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Add a sample Python ECL.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from math import radians |
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16 from pytouhou.vm import spawn_enemy |
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17 from pytouhou.game import NextStage |
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18 |
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19 |
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20 def disk(enemy, game): |
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21 if enemy.frame == 0: |
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22 enemy.set_anim(0) |
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23 |
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24 enemy.set_hitbox(32, 32) |
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25 |
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26 enemy.death_anim = 1 |
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27 |
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28 enemy.update_mode = 0 |
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29 enemy.angle, enemy.speed = radians(90), 1.5 |
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30 |
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31 elif enemy.frame == 10000: |
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32 enemy.removed = True |
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33 |
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34 |
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35 def boss(enemy, game): |
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36 if enemy.frame == 0: |
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37 enemy.set_anim(3) |
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38 enemy.set_hitbox(8, 32) |
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39 enemy.death_flags = 1 |
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40 enemy.set_boss(True) |
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41 |
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42 enemy.timeout = 20 * 60 |
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43 enemy.timeout_callback.enable(some_spellcard, (enemy, game)) |
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44 |
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45 enemy.low_life_trigger = 0x40 |
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46 enemy.low_life_callback.enable(some_spellcard, (enemy, game)) |
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47 |
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48 elif enemy.frame == 10000: |
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49 enemy.removed = True |
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50 |
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51 if enemy.frame % 10 == 0: |
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52 enemy.set_bullet_attributes(67, 0, 0, 3 if game.spellcard is not None else 1, 1, 6., 6., 0., radians(3), 0) |
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53 |
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54 |
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55 def some_spellcard(enemy, game): |
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56 enemy.life = 0x40 |
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57 enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0) |
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58 game.change_bullets_into_star_items() |
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59 game.spellcard = (42, 'Some Spellcard', 0) |
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60 game.enable_spellcard_effect() |
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61 |
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62 enemy.timeout = 10 * 60 |
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63 enemy.timeout_callback.enable(on_boss_death, (enemy, game)) |
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64 enemy.death_callback.enable(on_boss_death, (enemy, game)) |
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65 enemy.low_life_callback.disable() |
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66 |
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67 |
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68 def on_boss_death(enemy, game): |
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69 enemy.timeout_callback.disable() |
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70 enemy.death_callback.disable() |
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71 game.disable_spellcard_effect() |
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72 enemy.removed = True |
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73 |
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74 raise NextStage |
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75 |
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76 |
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77 def stage1(game): |
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78 if game.frame == 0x10: |
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79 spawn_enemy(game, disk, x=50., y=-32., life=20, score=300) |
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80 elif game.frame == 0x20: |
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81 spawn_enemy(game, disk, x=60., y=-32., life=20, score=300) |
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82 elif game.frame == 0x30: |
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83 spawn_enemy(game, disk, x=70., y=-32., life=20, score=300) |
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84 elif game.frame == 0x40: |
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85 spawn_enemy(game, disk, x=80., y=-32., life=20, score=300) |
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86 elif game.frame == 0x50: |
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87 spawn_enemy(game, disk, x=90., y=-32., life=20, score=300) |
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88 elif game.frame == 0x60: |
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89 spawn_enemy(game, disk, x=100., y=-32., life=20, score=300) |
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90 elif game.frame == 0x100: |
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91 spawn_enemy(game, boss, x=192., y=64., life=1000, item=-2, score=10000) |