annotate pytouhou/utils/matrix.pyx @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents e15672733c93
children 560b45a7d014
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from libc.math cimport sin, cos
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16 from libc.stdlib cimport malloc, free
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17 from libc.string cimport memcpy
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19
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20 cdef Matrix identity
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21 identity = Matrix(1, 0, 0, 0,
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22 0, 1, 0, 0,
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23 0, 0, 1, 0,
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24 0, 0, 0, 1)
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27 cdef Matrix *new_matrix(Matrix *data) nogil:
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28 mat = <Matrix*> malloc(sizeof(Matrix))
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29 memcpy(mat, data, sizeof(Matrix))
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30 return mat
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32
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33 cdef Matrix *new_identity() nogil:
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34 return new_matrix(&identity)
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37 cdef void mul(Matrix *mat1, Matrix *mat2) nogil:
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38 cdef float *d3
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39
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40 out = <Matrix*> malloc(sizeof(Matrix))
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41 d1 = <float*>mat1
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42 d2 = <float*>mat2
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43 d3 = <float*>out
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44 for i in range(4):
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45 for j in range(4):
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46 d3[4*i+j] = 0
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47 for k in range(4):
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48 d3[4*i+j] += d1[4*i+k] * d2[4*k+j]
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49 memcpy(mat1, out, sizeof(Matrix))
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50 free(out)
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52
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53 cdef void flip(Matrix *mat) nogil:
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54 data = <float*>mat
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55 for i in range(4):
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56 data[i] = -data[i]
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58
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59 cdef void scale(Matrix *mat, float x, float y, float z) nogil:
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60 cdef float coordinate[3]
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61
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62 data = <float*>mat
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63 coordinate[0] = x
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64 coordinate[1] = y
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65 coordinate[2] = z
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67 for i in range(3):
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68 for j in range(4):
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69 data[4*i+j] *= coordinate[i]
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72 cdef void scale2d(Matrix *mat, float x, float y) nogil:
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73 data = <float*>mat
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74 for i in range(4):
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75 data[ i] *= x
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76 data[4+i] *= y
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79 cdef void translate(Matrix *mat, float[3] offset) nogil:
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80 cdef float item[3]
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81
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82 data = <float*>mat
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83 for i in range(3):
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84 item[i] = data[12+i] * offset[i]
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85
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87 for j in range(4):
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88 data[4*i+j] += item[i]
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90
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91 cdef void translate2d(Matrix *mat, float x, float y) nogil:
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92 cdef float[3] offset
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93
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94 offset[0] = x
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95 offset[1] = y
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96 offset[2] = 0
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97
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98 translate(mat, offset)
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100
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101 cdef void rotate_x(Matrix *mat, float angle) nogil:
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102 cdef float cos_a, sin_a
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103 cdef float lines[8]
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104
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105 data = <float*>mat
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106 cos_a = cos(angle)
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107 sin_a = sin(angle)
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108 for i in range(8):
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109 lines[i] = data[i+4]
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110 for i in range(4):
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111 data[4+i] = cos_a * lines[i] - sin_a * lines[4+i]
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112 data[8+i] = sin_a * lines[i] + cos_a * lines[4+i]
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114
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115 cdef void rotate_y(Matrix *mat, float angle) nogil:
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116 cdef float cos_a, sin_a
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117 cdef float lines[8]
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118
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119 data = <float*>mat
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120 cos_a = cos(angle)
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121 sin_a = sin(angle)
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122 for i in range(4):
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123 lines[i] = data[i]
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124 lines[i+4] = data[i+8]
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125 for i in range(4):
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126 data[ i] = cos_a * lines[i] + sin_a * lines[4+i]
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127 data[8+i] = -sin_a * lines[i] + cos_a * lines[4+i]
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129
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130 cdef void rotate_z(Matrix *mat, float angle) nogil:
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131 cdef float cos_a, sin_a
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132 cdef float lines[8]
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134 data = <float*>mat
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135 cos_a = cos(angle)
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136 sin_a = sin(angle)
590
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137 for i in range(8):
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138 lines[i] = data[i]
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139 for i in range(4):
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140 data[ i] = cos_a * lines[i] - sin_a * lines[4+i]
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parents: 493
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141 data[4+i] = sin_a * lines[i] + cos_a * lines[4+i]