annotate pytouhou/game/orb.pxd @ 508:1bc014f9d572

Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 19 Nov 2013 14:19:14 +0100
parents b32cef75df59
children
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471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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1 from pytouhou.game.element cimport Element
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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2 from pytouhou.game.sprite cimport Sprite
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
3
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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4 cdef class Orb(Element):
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 cdef public double offset_x, offset_y
495
b32cef75df59 Drop an useless dependency on Player from Orb, on Game from Laser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
6 cdef Element player
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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7 cdef object fire
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
8
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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9 cpdef update(self)