Mercurial > touhou
annotate pytouhou/game/text.py @ 399:1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 12 Feb 2013 19:19:31 +0100 |
parents | e1f5dcd4b83e |
children | 6c0cb3eee33e |
rev | line source |
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300
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from copy import copy |
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16 |
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17 from pytouhou.game.sprite import Sprite |
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18 from pytouhou.vm.anmrunner import ANMRunner |
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19 from pytouhou.utils.interpolator import Interpolator |
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20 |
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21 |
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22 class Glyph(object): |
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23 def __init__(self, sprite, pos): |
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24 self.sprite = sprite |
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25 self.removed = False |
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26 |
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27 self.x, self.y = pos |
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28 |
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29 |
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30 class Widget(object): |
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31 def __init__(self, pos, back_wrapper=None, back_script=22): |
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32 self.sprite = None |
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33 self.removed = False |
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34 self.changed = True |
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35 self.anmrunner = None |
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36 self.frame = 0 |
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37 |
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38 # Set up the backround sprite |
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39 self.back_wrapper = back_wrapper |
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40 if back_wrapper: |
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41 self.sprite = Sprite() |
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42 self.anmrunner = ANMRunner(back_wrapper, back_script, self.sprite) |
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43 self.anmrunner.run_frame() |
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44 |
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45 self.x, self.y = pos |
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46 |
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47 def update(self): |
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48 self.frame += 1 |
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49 if self.changed: |
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50 if self.anmrunner and not self.anmrunner.run_frame(): |
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51 self.anmrunner = None |
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52 self.changed = False |
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53 |
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54 |
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55 |
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56 class GlyphCollection(Widget): |
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57 def __init__(self, pos, anm_wrapper, back_wrapper=None, ref_script=0, |
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58 xspacing=14, back_script=22): |
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59 Widget.__init__(self, pos, back_wrapper, back_script) |
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60 |
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61 self.ref_sprite = Sprite() |
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62 self.anm_wrapper = anm_wrapper |
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63 self.glyphes = [] |
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64 self.xspacing = xspacing |
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65 |
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66 # Set up ref sprite |
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67 anm_runner = ANMRunner(anm_wrapper, ref_script, self.ref_sprite) |
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68 anm_runner.run_frame() |
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69 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right |
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70 |
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71 |
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72 def set_length(self, length): |
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73 current_length = len(self.glyphes) |
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74 if length > current_length: |
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75 self.glyphes.extend(Glyph(copy(self.ref_sprite), |
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76 (self.x + self.xspacing * i, self.y)) |
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77 for i in range(current_length, length)) |
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78 elif length < current_length: |
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79 self.glyphes[:] = self.glyphes[:length] |
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80 |
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81 |
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82 def set_sprites(self, sprite_indexes): |
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83 self.set_length(len(sprite_indexes)) |
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84 for glyph, idx in zip(self.glyphes, sprite_indexes): |
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85 glyph.sprite.anm, glyph.sprite.texcoords = self.anm_wrapper.get_sprite(idx) |
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86 glyph.sprite.changed = True |
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87 |
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88 |
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89 |
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90 class Text(GlyphCollection): |
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91 def __init__(self, pos, ascii_wrapper, back_wrapper=None, text='', |
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92 xspacing=14, shift=21, back_script=22): |
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93 GlyphCollection.__init__(self, pos, ascii_wrapper, back_wrapper, |
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94 xspacing=xspacing, back_script=back_script) |
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95 self.text = '' |
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96 self.shift = shift |
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97 |
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98 self.set_text(text) |
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99 |
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100 |
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101 @property |
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102 def objects(self): |
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103 return self.glyphes + [self] |
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104 |
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105 |
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106 def set_text(self, text): |
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107 if text == self.text: |
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108 return |
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109 |
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110 self.set_sprites([ord(c) - self.shift for c in text]) |
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111 self.text = text |
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112 self.changed = True |
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113 |
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114 |
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115 def set_color(self, color): |
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116 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), |
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117 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), |
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118 'purple': (224, 128, 255), 'red': (255, 64, 0)} |
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119 self.ref_sprite.color = colors[color] |
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120 for glyph in self.glyphes: |
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121 glyph.sprite.color = colors[color] |
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122 |
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123 |
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124 def move_timeout_update(self): |
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125 GlyphCollection.update(self) |
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126 if self.frame % 2: |
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127 for glyph in self.glyphes: |
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128 glyph.y -= 1 |
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129 if self.frame == self.timeout: |
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130 self.removed = True |
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131 |
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132 |
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133 def fadeout_timeout_update(self): |
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134 GlyphCollection.update(self) |
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135 if self.frame >= self.start: |
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136 if self.frame == self.start: |
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137 self.fade(self.effect, 255, lambda x: x) |
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138 elif self.frame == self.timeout - self.effect: |
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139 self.fade(self.effect, 0, lambda x: x) |
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140 if self.fade_interpolator: |
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141 self.fade_interpolator.update(self.frame) |
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142 self.alpha = int(self.fade_interpolator.values[0]) |
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143 for glyph in self.glyphes: |
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144 glyph.sprite.alpha = self.alpha |
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145 glyph.sprite.changed = True |
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146 if self.frame == self.timeout: |
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147 self.removed = True |
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148 |
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149 |
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150 def fade(self, duration, alpha, formula): |
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151 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
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152 (alpha,), self.frame + duration, |
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153 formula) |
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154 |
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155 |
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156 def set_timeout(self, timeout, effect=None, start=0): |
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157 if effect == None: #XXX |
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158 self.update = self.move_timeout_update |
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159 self.timeout = timeout + start |
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160 else: |
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161 self.alpha = 0 |
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162 for glyph in self.glyphes: |
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163 glyph.sprite.alpha = 0 |
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164 self.update = self.fadeout_timeout_update |
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165 self.effect = effect |
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166 self.start = start |
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167 self.timeout = timeout + start |
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168 |
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169 |
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170 |
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171 class Counter(GlyphCollection): |
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172 def __init__(self, pos, anm_wrapper, back_wrapper=None, script=0, |
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173 xspacing=16, value=0, back_script=22): |
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174 GlyphCollection.__init__(self, pos, anm_wrapper, |
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175 back_wrapper=back_wrapper, ref_script=script, |
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176 xspacing=xspacing, back_script=back_script) |
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177 |
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178 self.value = value |
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179 self.set_value(value) |
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180 |
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181 |
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182 @property |
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183 def objects(self): |
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184 return [self] + self.glyphes |
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185 |
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186 |
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187 def set_value(self, value): |
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188 if value < 0: |
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189 value = 0 |
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190 if value == self.value: |
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191 return |
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192 |
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193 self.set_length(value) |
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194 self.value = value |
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195 self.changed = True |
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196 |
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197 |
346
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198 |
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199 class Gauge(object): |
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200 def __init__(self, pos, anm_wrapper, max_length=280, maximum=1, value=0): |
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201 self.sprite = Sprite() |
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202 self.anmrunner = ANMRunner(anm_wrapper, 21, self.sprite) |
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203 self.anmrunner.run_frame() |
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204 self.removed = False |
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205 self.sprite.corner_relative_placement = True #TODO: perhaps not right |
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206 self.objects = [self] |
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207 |
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208 self.x, self.y = pos |
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209 self.max_length = max_length |
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210 self.maximum = maximum |
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211 |
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212 self.set_value(value) |
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213 |
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214 |
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215 def set_value(self, value): |
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216 self.value = value |
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217 self.sprite.width_override = self.max_length * value / self.maximum |
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218 self.sprite.changed = True #TODO |
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219 |
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220 |
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221 def update(self): |
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222 #XXX |
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223 if self.value == 0: |
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224 self.sprite.visible = False |
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225 else: |
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226 self.sprite.visible = True |
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227 if self.anmrunner and not self.anmrunner.run_frame(): |
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228 self.anmrunner = None |
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229 |
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230 |