Mercurial > touhou
annotate pytouhou/utils/interpolator.py @ 117:1ec8be40880f
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 07 Sep 2011 12:10:28 +0200 |
parents | 1f591adcea04 |
children | 174324a4da51 |
rev | line source |
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52
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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Add some documentation, GPLv3 headers, README and COPYING file.
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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parents:
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14 |
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15 |
13 | 16 class Interpolator(object): |
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17 def __init__(self, values=(), formula=None): |
13 | 18 self.values = tuple(values) |
19 self.start_values = tuple(values) | |
20 self.end_values = tuple(values) | |
21 self.start_frame = 0 | |
22 self.end_frame = 0 | |
50
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Fix a few bugs and add support for a few instructions
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23 self._frame = 0 |
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24 self._formula = formula or (lambda x: x) |
13 | 25 |
26 | |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
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27 def __nonzero__(self): |
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28 return self._frame < self.end_frame |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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29 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
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30 |
13 | 31 def set_interpolation_start(self, frame, values): |
32 self.start_values = tuple(values) | |
33 self.start_frame = frame | |
34 | |
35 | |
36 def set_interpolation_end(self, frame, values): | |
37 self.end_values = tuple(values) | |
38 self.end_frame = frame | |
39 | |
40 | |
41 def set_interpolation_end_frame(self, end_frame): | |
42 self.end_frame = end_frame | |
43 | |
44 | |
45 def set_interpolation_end_values(self, values): | |
46 self.end_values = tuple(values) | |
47 | |
48 | |
49 def update(self, frame): | |
50
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50 self._frame = frame |
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1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
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51 if frame >= self.end_frame - 1: #XXX: skip the last interpolation step |
1f591adcea04
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52 # This bug is replicated from the original game |
13 | 53 self.values = tuple(self.end_values) |
54 self.start_values = tuple(self.end_values) | |
55 self.start_frame = frame | |
56 else: | |
60
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57 coeff = self._formula(float(frame - self.start_frame) / float(self.end_frame - self.start_frame)) |
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58 self.values = tuple(start_value + coeff * (end_value - start_value) |
13 | 59 for (start_value, end_value) in zip(self.start_values, self.end_values)) |
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6ebf9539c077
Handle more enemies types and movements
Thibaut Girka <thib@sitedethib.com>
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60 |