Mercurial > touhou
annotate pytouhou/ui/renderer.pyx @ 411:2428296cccab
Remove indirect access to Matrix values.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 12 Jun 2013 16:07:22 +0200 |
parents | 9d790ca73c13 |
children | 5fe6cd6ceb48 |
rev | line source |
---|---|
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
2 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
4 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
8 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
13 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
14 |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
15 from libc.stdlib cimport malloc, free, realloc |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
16 from libc.math cimport tan |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
17 from math import radians |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
383
diff
changeset
|
18 from itertools import chain |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
19 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
20 import ctypes |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
21 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
22 from struct import pack |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
23 |
383
0537af9125a7
Replace wildcard imports with normal ones.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
371
diff
changeset
|
24 from pyglet.gl import (glVertexPointer, glTexCoordPointer, glColorPointer, |
394
346614f788f1
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
393
diff
changeset
|
25 glVertexAttribPointer, glEnableVertexAttribArray, |
383
0537af9125a7
Replace wildcard imports with normal ones.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
371
diff
changeset
|
26 glBlendFunc, glBindTexture, glDrawElements, |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
27 glBindBuffer, glBufferData, GL_ARRAY_BUFFER, |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
28 GL_DYNAMIC_DRAW, GL_STATIC_DRAW, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
29 GL_INT, GL_FLOAT, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
398
8d252cdb495f
Move the background rendering code to pytouhou.ui.renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
397
diff
changeset
|
30 GL_ONE, GL_TEXTURE_2D, GL_TRIANGLES, |
8d252cdb495f
Move the background rendering code to pytouhou.ui.renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
397
diff
changeset
|
31 glEnable, glDisable, GL_DEPTH_TEST, glDrawArrays, GL_QUADS) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
32 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
33 from .sprite cimport get_sprite_rendering_data |
223
98c64ffcbdff
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
Thibaut Girka <thib@sitedethib.com>
parents:
222
diff
changeset
|
34 from .texture cimport TextureManager |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
35 from pytouhou.utils.matrix cimport Matrix |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
36 from pytouhou.utils.vector import Vector, normalize, cross, dot |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
37 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
38 |
301
6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents:
245
diff
changeset
|
39 MAX_ELEMENTS = 640*4*3 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
40 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
41 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
42 cdef class Renderer: |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
43 def __cinit__(self): |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
44 # Allocate buffers |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
45 self.vertex_buffer = <Vertex*> malloc(MAX_ELEMENTS * sizeof(Vertex)) |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
46 self.background_vertex_buffer = <VertexFloat*> malloc(65536 * sizeof(Vertex)) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
47 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
48 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
49 def __dealloc__(self): |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
50 free(self.vertex_buffer) |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
51 free(self.background_vertex_buffer) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
52 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
53 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
54 def __init__(self, resource_loader): |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
55 self.texture_manager = TextureManager(resource_loader) |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
56 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
57 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
58 cpdef render_elements(self, elements): |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
59 cdef unsigned short nb_vertices = 0 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
60 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
61 indices_by_texture = {} |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
62 |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
383
diff
changeset
|
63 objects = chain(*[element.objects for element in elements]) |
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
383
diff
changeset
|
64 for element in objects: |
301
6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents:
245
diff
changeset
|
65 if nb_vertices >= MAX_ELEMENTS - 4: |
6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents:
245
diff
changeset
|
66 break |
6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents:
245
diff
changeset
|
67 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
301
diff
changeset
|
68 sprite = element.sprite |
245
d3ba32a9096e
Implement ANM0 instruction 29 and fix 24
Thibaut Girka <thib@sitedethib.com>
parents:
223
diff
changeset
|
69 if sprite and sprite.visible: |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
70 ox, oy = element.x, element.y |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
71 key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite) |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
72 rec = indices_by_texture.setdefault(key, []) |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
73 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
74 # Pack data in buffer |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
75 (x1, y1, z1), (x2, y2, z2), (x3, y3, z3), (x4, y4, z4) = vertices |
397
c5ba11ede097
Don’t duplicate values in sprite rendering data.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
396
diff
changeset
|
76 left, right, bottom, top = uvs |
c5ba11ede097
Don’t duplicate values in sprite rendering data.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
396
diff
changeset
|
77 r, g, b, a = colors |
c5ba11ede097
Don’t duplicate values in sprite rendering data.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
396
diff
changeset
|
78 self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, left, bottom, r, g, b, a) |
c5ba11ede097
Don’t duplicate values in sprite rendering data.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
396
diff
changeset
|
79 self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, right, bottom, r, g, b, a) |
c5ba11ede097
Don’t duplicate values in sprite rendering data.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
396
diff
changeset
|
80 self.vertex_buffer[nb_vertices+2] = Vertex(x3 + ox, y3 + oy, z3, right, top, r, g, b, a) |
c5ba11ede097
Don’t duplicate values in sprite rendering data.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
396
diff
changeset
|
81 self.vertex_buffer[nb_vertices+3] = Vertex(x4 + ox, y4 + oy, z4, left, top, r, g, b, a) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
82 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
83 # Add indices |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
84 index = nb_vertices |
371
6702bc0215dc
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
370
diff
changeset
|
85 rec.extend((index, index + 1, index + 2, index + 2, index + 3, index)) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
86 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
87 nb_vertices += 4 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
88 |
410
9d790ca73c13
Don’t render null-sized arrays of elements.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
89 if nb_vertices == 0: |
9d790ca73c13
Don’t render null-sized arrays of elements.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
90 return |
9d790ca73c13
Don’t render null-sized arrays of elements.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
91 |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
92 if self.use_fixed_pipeline: |
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
93 glVertexPointer(3, GL_INT, sizeof(Vertex), <long> &self.vertex_buffer[0].x) |
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
94 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), <long> &self.vertex_buffer[0].u) |
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
95 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), <long> &self.vertex_buffer[0].r) |
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
96 else: |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
97 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
98 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), <long> &self.vertex_buffer[0], GL_DYNAMIC_DRAW) |
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
99 |
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
100 #TODO: find a way to use offsetof() instead of those ugly hardcoded values. |
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
101 glVertexAttribPointer(0, 3, GL_INT, False, sizeof(Vertex), 0) |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
102 glEnableVertexAttribArray(0) |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
103 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), 12) |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
104 glEnableVertexAttribArray(1) |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
105 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), 20) |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
106 glEnableVertexAttribArray(2) |
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
107 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
108 for (texture_key, blendfunc), indices in indices_by_texture.items(): |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
109 nb_indices = len(indices) |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
110 indices = pack(str(nb_indices) + 'H', *indices) |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
111 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) |
393
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
112 glBindTexture(GL_TEXTURE_2D, self.texture_manager[texture_key]) |
371
6702bc0215dc
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
370
diff
changeset
|
113 glDrawElements(GL_TRIANGLES, nb_indices, GL_UNSIGNED_SHORT, indices) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
114 |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
115 if not self.use_fixed_pipeline: |
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
116 glBindBuffer(GL_ARRAY_BUFFER, 0) |
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
117 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
118 |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
119 cpdef render_background(self): |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
120 if self.use_fixed_pipeline: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
121 glVertexPointer(3, GL_FLOAT, sizeof(VertexFloat), <long> &self.background_vertex_buffer[0].x) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
122 glTexCoordPointer(2, GL_FLOAT, sizeof(VertexFloat), <long> &self.background_vertex_buffer[0].u) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
123 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(VertexFloat), <long> &self.background_vertex_buffer[0].r) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
124 else: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
125 glBindBuffer(GL_ARRAY_BUFFER, self.back_vbo) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
126 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
127 #TODO: find a way to use offsetof() instead of those ugly hardcoded values. |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
128 glVertexAttribPointer(0, 3, GL_FLOAT, False, sizeof(VertexFloat), 0) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
129 glEnableVertexAttribArray(0) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
130 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(VertexFloat), 12) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
131 glEnableVertexAttribArray(1) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
132 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(VertexFloat), 20) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
133 glEnableVertexAttribArray(2) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
134 |
398
8d252cdb495f
Move the background rendering code to pytouhou.ui.renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
397
diff
changeset
|
135 glEnable(GL_DEPTH_TEST) |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
136 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[self.blendfunc]) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
137 glBindTexture(GL_TEXTURE_2D, self.texture_manager[self.texture_key]) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
138 glDrawArrays(GL_QUADS, 0, self.nb_vertices) |
398
8d252cdb495f
Move the background rendering code to pytouhou.ui.renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
397
diff
changeset
|
139 glDisable(GL_DEPTH_TEST) |
8d252cdb495f
Move the background rendering code to pytouhou.ui.renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
397
diff
changeset
|
140 |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
141 if not self.use_fixed_pipeline: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
142 glBindBuffer(GL_ARRAY_BUFFER, 0) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
143 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
144 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
145 cpdef prerender_background(self, background): |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
146 cdef float ox, oy, oz, ox2, oy2, oz2 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
147 cdef unsigned short nb_vertices = 0 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
148 cdef VertexFloat* vertex_buffer |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
149 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
150 vertex_buffer = self.background_vertex_buffer |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
151 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
152 for ox, oy, oz, model_id, model in background.object_instances: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
153 for ox2, oy2, oz2, width_override, height_override, sprite in model: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
154 #TODO: view frustum culling |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
155 key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
156 (x1, y1, z1), (x2, y2, z2), (x3, y3, z3), (x4, y4, z4) = vertices |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
157 left, right, bottom, top = uvs |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
158 r, g, b, a = colors |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
159 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
160 vertex_buffer[nb_vertices] = VertexFloat(x1 + ox + ox2, y1 + oy + oy2, z1 + oz + oz2, left, bottom, r, g, b, a) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
161 vertex_buffer[nb_vertices+1] = VertexFloat(x2 + ox + ox2, y2 + oy + oy2, z2 + oz + oz2, right, bottom, r, g, b, a) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
162 vertex_buffer[nb_vertices+2] = VertexFloat(x3 + ox + ox2, y3 + oy + oy2, z3 + oz + oz2, right, top, r, g, b, a) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
163 vertex_buffer[nb_vertices+3] = VertexFloat(x4 + ox + ox2, y4 + oy + oy2, z4 + oz + oz2, left, top, r, g, b, a) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
164 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
165 nb_vertices += 4 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
166 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
167 self.texture_key, self.blendfunc = key |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
168 self.nb_vertices = nb_vertices |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
169 self.background_vertex_buffer = <VertexFloat*> realloc(vertex_buffer, nb_vertices * sizeof(VertexFloat)) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
170 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
171 if not self.use_fixed_pipeline: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
172 glBindBuffer(GL_ARRAY_BUFFER, self.back_vbo) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
173 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(VertexFloat), <long> &self.background_vertex_buffer[0], GL_STATIC_DRAW) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
174 glBindBuffer(GL_ARRAY_BUFFER, 0) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
175 |
398
8d252cdb495f
Move the background rendering code to pytouhou.ui.renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
397
diff
changeset
|
176 |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
177 cpdef ortho_2d(self, left, right, bottom, top): |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
178 mat = Matrix() |
411
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
179 data = mat.data |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
180 data[0][0] = 2 / (right - left) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
181 data[1][1] = 2 / (top - bottom) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
182 data[2][2] = -1 |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
183 data[3][0] = -(right + left) / (right - left) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
184 data[3][1] = -(top + bottom) / (top - bottom) |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
185 return mat |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
186 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
187 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
188 cpdef look_at(self, eye, center, up): |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
189 eye = Vector(eye) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
190 center = Vector(center) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
191 up = Vector(up) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
192 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
193 f = normalize(center - eye) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
194 u = normalize(up) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
195 s = normalize(cross(f, u)) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
196 u = cross(s, f) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
197 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
198 return Matrix([[s[0], u[0], -f[0], 0], |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
199 [s[1], u[1], -f[1], 0], |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
200 [s[2], u[2], -f[2], 0], |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
201 [-dot(s, eye), -dot(u, eye), dot(f, eye), 1]]) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
202 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
203 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
204 cpdef perspective(self, fovy, aspect, z_near, z_far): |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
205 top = tan(radians(fovy / 2)) * z_near |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
206 bottom = -top |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
207 left = -top * aspect |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
208 right = top * aspect |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
209 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
210 mat = Matrix() |
411
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
211 data = mat.data |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
212 data[0][0] = (2 * z_near) / (right - left) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
213 data[1][1] = (2 * z_near) / (top - bottom) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
214 data[2][2] = -(z_far + z_near) / (z_far - z_near) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
215 data[2][3] = -1 |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
216 data[3][2] = -(2 * z_far * z_near) / (z_far - z_near) |
2428296cccab
Remove indirect access to Matrix values.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
410
diff
changeset
|
217 data[3][3] = 0 |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
218 return mat |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
219 |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
220 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
221 cpdef setup_camera(self, dx, dy, dz): |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
222 # Some explanations on the magic constants: |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
223 # 192. = 384. / 2. = width / 2. |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
224 # 224. = 448. / 2. = height / 2. |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
225 # 835.979370 = 224./math.tan(math.radians(15)) = (height/2.)/math.tan(math.radians(fov/2)) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
226 # This is so that objects on the (O, x, y) plane use pixel coordinates |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
227 return self.look_at((192., 224., - 835.979370 * dz), |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
228 (192. + dx, 224. - dy, 0.), (0., -1., 0.)) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
229 |