Mercurial > touhou
annotate pytouhou/game/sprite.py @ 450:2a352118c55a
Add back Windows support, using GLEW for OpenGL.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 Aug 2013 18:21:07 +0200 |
parents | 723a3e67a223 |
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rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
15 | 15 class Sprite(object): |
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16 def __init__(self, width_override=0, height_override=0): |
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17 self.anm = None |
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18 self.removed = False |
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19 self.changed = True |
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20 self.visible = True |
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21 |
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22 self.width_override = width_override |
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23 self.height_override = height_override |
90 | 24 self.angle = 0 |
25 self.force_rotation = False | |
26 | |
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27 self.scale_interpolator = None |
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28 self.fade_interpolator = None |
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29 self.offset_interpolator = None |
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30 self.rotation_interpolator = None |
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31 self.color_interpolator = None |
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32 |
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33 self.automatic_orientation = False |
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34 |
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35 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants |
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36 |
15 | 37 self.texcoords = (0, 0, 0, 0) # x, y, width, height |
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38 self.dest_offset = (0., 0., 0.) |
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39 self.allow_dest_offset = False |
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40 self.texoffsets = (0., 0.) |
15 | 41 self.mirrored = False |
42 self.rescale = (1., 1.) | |
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43 self.scale_speed = (0., 0.) |
15 | 44 self.rotations_3d = (0., 0., 0.) |
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45 self.rotations_speed_3d = (0., 0., 0.) |
15 | 46 self.corner_relative_placement = False |
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47 self.frame = 0 |
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48 self.color = (255, 255, 255) |
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49 self.alpha = 255 |
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50 |
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51 self._rendering_data = None |
15 | 52 |
53 | |
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54 def fade(self, duration, alpha, formula=None): |
280 | 55 self.fade_interpolator = Interpolator((self.alpha,), self.frame, |
56 (alpha,), self.frame + duration, | |
57 formula) | |
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58 |
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59 |
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60 def scale_in(self, duration, sx, sy, formula=None): |
280 | 61 self.scale_interpolator = Interpolator(self.rescale, self.frame, |
62 (sx, sy), self.frame + duration, | |
63 formula) | |
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64 |
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65 |
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66 def move_in(self, duration, x, y, z, formula=None): |
280 | 67 self.offset_interpolator = Interpolator(self.dest_offset, self.frame, |
68 (x, y, z), self.frame + duration, | |
69 formula) | |
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70 |
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71 |
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72 def rotate_in(self, duration, rx, ry, rz, formula=None): |
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73 self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame, |
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74 (rx, ry, rz), self.frame + duration, |
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75 formula) |
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76 |
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77 |
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78 def change_color_in(self, duration, r, g, b, formula=None): |
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79 self.color_interpolator = Interpolator(self.color, self.frame, |
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80 (r, g, b), self.frame + duration, |
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81 formula) |
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82 |
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83 |
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84 def update_orientation(self, angle_base=0., force_rotation=False): |
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85 if (self.angle != angle_base or self.force_rotation != force_rotation): |
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86 self.angle = angle_base |
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87 self.force_rotation = force_rotation |
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88 self.changed = True |
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89 |
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90 |
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91 def copy(self): |
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92 sprite = Sprite(self.width_override, self.height_override) |
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93 |
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94 sprite.blendfunc = self.blendfunc |
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95 sprite.frame = self.frame |
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96 sprite.angle = self.angle |
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97 |
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98 sprite.removed = self.removed |
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99 sprite.changed = self.changed |
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100 sprite.visible = self.visible |
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101 sprite.force_rotation = self.force_rotation |
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102 sprite.automatic_orientation = self.automatic_orientation |
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103 sprite.allow_dest_offset = self.allow_dest_offset |
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104 sprite.mirrored = self.mirrored |
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105 sprite.corner_relative_placement = self.corner_relative_placement |
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106 |
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107 sprite.scale_interpolator = self.scale_interpolator |
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108 sprite.fade_interpolator = self.fade_interpolator |
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109 sprite.offset_interpolator = self.offset_interpolator |
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110 sprite.rotation_interpolator = self.rotation_interpolator |
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111 sprite.color_interpolator = self.color_interpolator |
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112 |
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113 sprite.texcoords = self.texcoords |
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114 sprite.dest_offset = self.dest_offset |
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115 sprite.texoffsets = self.texoffsets |
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116 sprite.rescale = self.rescale |
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117 sprite.scale_speed = self.scale_speed |
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118 sprite.rotations_3d = self.rotations_3d |
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119 sprite.rotations_speed_3d = self.rotations_speed_3d |
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120 sprite.color = self.color |
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121 |
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122 sprite.alpha = self.alpha |
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123 sprite.anm = self.anm |
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124 sprite._rendering_data = self._rendering_data |
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125 |
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126 return sprite |
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127 |
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Make pytouhou.game.sprite an extension type.
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128 |
432
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129 def update(self): |
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130 self.frame += 1 |
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131 |
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132 if self.rotations_speed_3d != (0., 0., 0.): |
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133 ax, ay, az = self.rotations_3d |
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134 sax, say, saz = self.rotations_speed_3d |
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135 self.rotations_3d = ax + sax, ay + say, az + saz |
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136 self.changed = True |
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137 elif self.rotation_interpolator: |
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138 self.rotation_interpolator.update(self.frame) |
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139 self.rotations_3d = self.rotation_interpolator.values |
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140 self.changed = True |
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141 |
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142 if self.scale_speed != (0., 0.): |
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143 rx, ry = self.rescale |
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144 rsx, rsy = self.scale_speed |
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145 self.rescale = rx + rsx, ry + rsy |
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146 self.changed = True |
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147 |
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148 if self.fade_interpolator: |
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149 self.fade_interpolator.update(self.frame) |
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150 self.alpha = self.fade_interpolator.values[0] |
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151 self.changed = True |
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152 |
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153 if self.scale_interpolator: |
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154 self.scale_interpolator.update(self.frame) |
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155 self.rescale = self.scale_interpolator.values |
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156 self.changed = True |
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157 |
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158 if self.offset_interpolator: |
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159 self.offset_interpolator.update(self.frame) |
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160 self.dest_offset = self.offset_interpolator.values |
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161 self.changed = True |
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162 |
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163 if self.color_interpolator: |
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164 self.color_interpolator.update(self.frame) |
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165 self.color = self.color_interpolator.values |
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166 self.changed = True |