Mercurial > touhou
annotate pytouhou/game/text.py @ 313:2ba2462afc70
Implement hardcoded function 9.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 14 Mar 2012 19:07:15 +0100 |
parents | f3099ebf4f61 |
children | 4e8192aadcaa |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from copy import copy |
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16 |
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17 from pytouhou.game.sprite import Sprite |
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18 from pytouhou.vm.anmrunner import ANMRunner |
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19 |
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20 |
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21 class Glyph(object): |
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22 def __init__(self, sprite, pos): |
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23 self.sprite = sprite |
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24 self.removed = False |
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25 |
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26 self.x, self.y = pos |
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27 |
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28 |
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29 class Text(object): |
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30 def __init__(self, pos, text, front_wrapper, ascii_wrapper): |
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31 self.sprite = Sprite() |
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32 self.anmrunner = ANMRunner(front_wrapper, 22, self.sprite) |
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33 self.anmrunner.run_frame() |
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34 self.removed = False |
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35 self.changed = True |
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36 |
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37 self.text = '' |
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38 self.glyphes = [] |
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39 |
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40 self.front_wrapper = front_wrapper |
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41 self.ascii_wrapper = ascii_wrapper |
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42 |
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43 self.x, self.y = pos |
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44 self.set_text(text) |
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45 |
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46 |
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47 def objects(self): |
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48 return self.glyphes + [self] |
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49 |
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50 |
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51 def set_text(self, text): |
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52 if text == self.text: |
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53 return |
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54 |
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55 if len(text) > len(self.glyphes): |
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56 ref_sprite = Sprite() |
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57 anm_runner = ANMRunner(self.ascii_wrapper, 0, ref_sprite) |
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58 anm_runner.run_frame() |
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59 ref_sprite.corner_relative_placement = True #TODO: perhaps not right, investigate. |
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60 self.glyphes.extend(Glyph(copy(ref_sprite), (self.x + 14*i, self.y)) |
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61 for i in range(len(self.glyphes), len(text))) |
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62 elif len(text) < len(self.glyphes): |
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63 self.glyphes[:] = self.glyphes[:len(text)] |
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64 |
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65 for glyph, character in zip(self.glyphes, text): |
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66 glyph.sprite.anm, glyph.sprite.texcoords = self.ascii_wrapper.get_sprite(ord(character) - 21) |
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67 glyph.sprite.changed = True |
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68 |
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69 self.text = text |
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70 self.changed = True |
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71 |
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72 |
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73 def update(self): |
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74 if self.changed: |
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75 if self.anmrunner and not self.anmrunner.run_frame(): |
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76 self.anmrunner = None |
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77 self.changed = False |
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78 |