annotate pytouhou/game/effect.pyx @ 741:3555845f8cf4

Make it so we can use more than a single anm0 in an EclRunner.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 07 Jan 2020 00:06:18 +0100
parents cd8a2baf468c
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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cae83b963695 Make pytouhou.game.effect an extension type.
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15 from pytouhou.game.sprite cimport Sprite
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e35bef07290d Always import runners from pytouhou.vm, to allow their replacement.
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16 from pytouhou.vm import ANMRunner
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18
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19 cdef class Effect(Element):
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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20 def __init__(self, pos, index, anm):
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b9d2db93972f Add a base Element class for every object in pytouhou.game.
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21 Element.__init__(self, pos)
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22 self.sprite = Sprite()
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23 self.anmrunner = ANMRunner(anm, index, self.sprite)
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184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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25
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26 cpdef update(self):
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27 if self.anmrunner is not None and not self.anmrunner.run_frame():
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28 self.anmrunner = None
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30 if self.sprite is not None:
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31 if self.sprite.removed:
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32 self.sprite = None
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bdcf2077e368 Add a boss rush mode
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33 self.removed = True