Mercurial > touhou
annotate pytouhou/game/effect.pyx @ 741:3555845f8cf4
Make it so we can use more than a single anm0 in an EclRunner.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 07 Jan 2020 00:06:18 +0100 |
parents | cd8a2baf468c |
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Move effects where they should be.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.game.sprite cimport Sprite |
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Always import runners from pytouhou.vm, to allow their replacement.
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16 from pytouhou.vm import ANMRunner |
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17 |
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18 |
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19 cdef class Effect(Element): |
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Remove AnmWrapper, since ANMs are lists of entries now.
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20 def __init__(self, pos, index, anm): |
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Add a base Element class for every object in pytouhou.game.
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21 Element.__init__(self, pos) |
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22 self.sprite = Sprite() |
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23 self.anmrunner = ANMRunner(anm, index, self.sprite) |
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24 |
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
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25 |
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26 cpdef update(self): |
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27 if self.anmrunner is not None and not self.anmrunner.run_frame(): |
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28 self.anmrunner = None |
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29 |
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30 if self.sprite is not None: |
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31 if self.sprite.removed: |
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32 self.sprite = None |
332 | 33 self.removed = True |