annotate pytouhou/ui/gamerunner.pyx @ 446:3a33ed7f3b85

Make pytouhou.game.item an extension type.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 17 Aug 2013 06:01:45 +0200
parents 43a8fed9a8d8
children 6864a38b2413
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15 from pytouhou.lib import sdl
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16
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17 from pytouhou.lib.opengl cimport \
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18 (glMatrixMode, glEnable, glDisable, glViewport, glScissor,
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19 glLoadMatrixf, glGenBuffers, glDeleteBuffers, GL_MODELVIEW,
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20 GL_FOG, GL_SCISSOR_TEST, glClear, GL_DEPTH_BUFFER_BIT)
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22 from pytouhou.utils.helpers import get_logger
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23 from pytouhou.utils.maths cimport perspective, setup_camera, ortho_2d
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24 from pytouhou.utils.matrix cimport Matrix
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26 from .gamerenderer import GameRenderer
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27 from .background import BackgroundRenderer
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28 from .music import MusicPlayer, SFXPlayer, NullPlayer
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29 from .shaders.eosd import GameShader, BackgroundShader
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32 logger = get_logger(__name__)
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33
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34
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35 class GameRunner(GameRenderer):
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36 def __init__(self, window, resource_loader, replay=None, skip=False):
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37 self.use_fixed_pipeline = window.use_fixed_pipeline #XXX
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38
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39 GameRenderer.__init__(self, resource_loader)
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40
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41 self.window = window
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42 self.replay_level = None
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43 self.skip = skip
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44 self.keystate = 0
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46 self.width = window.width #XXX
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47 self.height = window.height #XXX
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48
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49 if not self.use_fixed_pipeline:
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50 self.game_shader = GameShader()
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51 self.background_shader = BackgroundShader()
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52 self.interface_shader = self.game_shader
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53
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54
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55 def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None):
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56 self.game = game
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57 self.background = background
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58
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59 self.texture_manager.load(game.resource_loader.instanced_anms.values())
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60
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61 if background:
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62 self.background_renderer = BackgroundRenderer(self.use_fixed_pipeline)
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63 self.background_renderer.prerender(background)
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64
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65 self.set_input(replay)
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66 if replay and replay.levels[game.stage - 1]:
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67 game.players[0].state.lives = self.replay_level.lives
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68 game.players[0].state.power = self.replay_level.power
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69 game.players[0].state.bombs = self.replay_level.bombs
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70 game.difficulty = self.replay_level.difficulty
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71
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72 self.save_keystates = save_keystates
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73
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74 null_player = NullPlayer()
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75 if bgms:
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76 game.music = MusicPlayer(game.resource_loader, bgms)
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77 game.music.play(0)
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78 else:
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79 game.music = null_player
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80
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81 game.sfx_player = SFXPlayer(game.resource_loader) if not self.skip else null_player
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82
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83
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84 def set_input(self, replay=None):
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85 if not replay or not replay.levels[self.game.stage-1]:
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86 self.replay_level = None
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87 else:
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88 self.replay_level = replay.levels[self.game.stage-1]
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89 self.keys = self.replay_level.iter_keystates()
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90
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91
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92 def start(self):
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93 width = self.game.interface.width if self.game else 640
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94 height = self.game.interface.height if self.game else 480
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95 if (width, height) != (self.width, self.height):
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96 self.window.set_size(width, height)
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97
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98 self.proj = perspective(30, float(self.game.width) / float(self.game.height),
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99 101010101./2010101., 101010101./10101.)
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100 game_view = setup_camera(0, 0, 1)
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101 self.game_mvp = game_view * self.proj
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102 self.interface_mvp = ortho_2d(0., float(self.width), float(self.height), 0.)
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104
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105 def finish(self):
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106 #TODO: actually clean after buffers are not needed anymore.
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107 #if not self.use_fixed_pipeline:
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108 # vbo_array = (c_uint * 2)(self.vbo, self.back_vbo)
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109 # glDeleteBuffers(2, vbo_array)
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110 pass
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112
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113 def update(self):
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114 if self.background:
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115 self.background.update(self.game.frame)
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116 for event in sdl.poll_events():
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117 type_ = event[0]
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118 if type_ == sdl.KEYDOWN:
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119 scancode = event[1]
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120 if scancode == sdl.SCANCODE_ESCAPE:
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121 return False #TODO: implement the pause.
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122 elif type_ == sdl.QUIT:
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123 return False
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124 if self.game:
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125 if not self.replay_level:
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diff changeset
126 #TODO: allow user settings
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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diff changeset
127 keys = sdl.get_keyboard_state()
187
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128 keystate = 0
418
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129 if keys[sdl.SCANCODE_Z]:
187
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diff changeset
130 keystate |= 1
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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parents: 412
diff changeset
131 if keys[sdl.SCANCODE_X]:
187
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diff changeset
132 keystate |= 2
418
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parents: 412
diff changeset
133 if keys[sdl.SCANCODE_LSHIFT]:
187
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parents: 158
diff changeset
134 keystate |= 4
418
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parents: 412
diff changeset
135 if keys[sdl.SCANCODE_UP]:
187
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parents: 158
diff changeset
136 keystate |= 16
418
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parents: 412
diff changeset
137 if keys[sdl.SCANCODE_DOWN]:
187
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parents: 158
diff changeset
138 keystate |= 32
418
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parents: 412
diff changeset
139 if keys[sdl.SCANCODE_LEFT]:
187
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diff changeset
140 keystate |= 64
418
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parents: 412
diff changeset
141 if keys[sdl.SCANCODE_RIGHT]:
187
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diff changeset
142 keystate |= 128
418
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parents: 412
diff changeset
143 if keys[sdl.SCANCODE_LCTRL]:
187
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diff changeset
144 keystate |= 256
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diff changeset
145 else:
374
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diff changeset
146 try:
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diff changeset
147 keystate = self.keys.next()
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diff changeset
148 except StopIteration:
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diff changeset
149 keystate = 0
378
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parents: 374
diff changeset
150 if self.skip:
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parents: 374
diff changeset
151 self.set_input()
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parents: 374
diff changeset
152 self.skip = False
379
e0e284fcb288 Make a sound when an enemy is hit.
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diff changeset
153 self.game.sfx_player = SFXPlayer(self.game.resource_loader)
187
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parents: 158
diff changeset
154
373
6deab6ad8be8 Add the ability to save a replay.
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parents: 370
diff changeset
155 if self.save_keystates is not None:
6deab6ad8be8 Add the ability to save a replay.
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parents: 370
diff changeset
156 self.save_keystates.append(keystate)
6deab6ad8be8 Add the ability to save a replay.
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parents: 370
diff changeset
157
331
1b4f04b08729 Add the story mode.
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parents: 330
diff changeset
158 self.game.run_iter(keystate)
422
52829ebe2561 Refactor window management in its own class.
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parents: 421
diff changeset
159 if not self.skip:
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parents: 421
diff changeset
160 self.render_game()
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parents: 421
diff changeset
161 self.render_interface()
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parents: 421
diff changeset
162 return True
131
fab7ad2f0d8b Use Cython, improve performances!
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parents:
diff changeset
163
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
164
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
165 def render_game(self):
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
166 # Switch to game projection
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 224
diff changeset
167 #TODO: move that to GameRenderer?
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
168 x, y = self.game.interface.game_pos
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parents: 233
diff changeset
169 glViewport(x, y, self.game.width, self.game.height)
427
0604f4fbbe3c Move the depth buffer clear outside of scissor, as per apitrace’s advice.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 426
diff changeset
170 glClear(GL_DEPTH_BUFFER_BIT)
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
171 glScissor(x, y, self.game.width, self.game.height)
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parents: 233
diff changeset
172 glEnable(GL_SCISSOR_TEST)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
173
131
fab7ad2f0d8b Use Cython, improve performances!
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parents:
diff changeset
174 GameRenderer.render(self)
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parents:
diff changeset
175
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
176 glDisable(GL_SCISSOR_TEST)
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parents: 233
diff changeset
177
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
178
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
179 def render_interface(self):
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
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parents: 435
diff changeset
180 elements = []
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
181 interface = self.game.interface
422
52829ebe2561 Refactor window management in its own class.
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parents: 421
diff changeset
182 interface.labels['framerate'].set_text('%.2ffps' % self.window.clock.get_fps())
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
183
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
184 if self.use_fixed_pipeline:
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 353
diff changeset
185 glMatrixMode(GL_MODELVIEW)
435
878273a984c4 Improve Matrix representation, using float[16] instead of imbricated python lists.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
186 glLoadMatrixf((<Matrix>self.interface_mvp).data)
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
187 glDisable(GL_FOG)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
188 else:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
189 self.interface_shader.bind()
424
f4d76d3d6f2a Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 423
diff changeset
190 self.interface_shader.uniform_matrix('mvp', self.interface_mvp)
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
191 glViewport(0, 0, self.width, self.height)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
192
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 300
diff changeset
193 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running]
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
194 labels = interface.labels.values()
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
195
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
196 if items:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
197 # Redraw all the interface
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
198 elements.extend(items)
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
199 else:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
200 # Redraw only changed labels
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
201 labels = [label for label in labels if label.changed]
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
202
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
203 elements.extend(interface.level_start)
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
204
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
205 if self.game.boss:
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
206 elements.extend(interface.boss_items)
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
207
438
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
208 elements.extend(labels)
43a8fed9a8d8 Make only one call to render_elements during interface rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
209 self.render_elements(elements)
323
2fcdb8966957 Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents: 321
diff changeset
210 for label in labels:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
211 label.changed = False
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
212