annotate pytouhou/games/eosd.py @ 266:3a86c4e070dc

Implement ECL’s 3rd hardcoded function.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 23 Jan 2012 19:01:04 +0100
parents 8fa660da5f0c
children f037bca24f2d
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game
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18 from pytouhou.game.bullettype import BulletType
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19 from pytouhou.game.itemtype import ItemType
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20 from pytouhou.game.player import Player
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21 from pytouhou.game.orb import Orb
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22
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23 from math import pi
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24
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25
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26 SQ2 = 2. ** 0.5 / 2.
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27
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28
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29 class EoSDGame(Game):
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30 def __init__(self, resource_loader, player_states, stage, rank, difficulty, **kwargs):
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31 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',))
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32 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
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33 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4),
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34 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6),
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35 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4),
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36 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6),
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37 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5),
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38 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4),
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39 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16),
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40 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11),
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41 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9),
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42 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)]
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43
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44 item_types = [ItemType(etama3, 0, 7), #Power
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45 ItemType(etama3, 1, 8), #Point
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46 ItemType(etama3, 2, 9), #Big power
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47 ItemType(etama3, 3, 10), #Bomb
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48 ItemType(etama3, 4, 11), #Full power
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49 ItemType(etama3, 5, 12), #1up
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50 ItemType(etama3, 6, 13)] #Star
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51
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52 characters = resource_loader.get_eosd_characters()
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53 players = [EoSDPlayer(state, self, resource_loader, characters[state.character]) for state in player_states]
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54
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55 Game.__init__(self, resource_loader, players, stage, rank, difficulty,
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56 bullet_types, item_types, nb_bullets_max=640, **kwargs)
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57
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58
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59
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60 class EoSDPlayer(Player):
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61 def __init__(self, state, game, resource_loader, character):
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62 self.sht = character[0]
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63 self.focused_sht = character[1]
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64 anm_wrapper = resource_loader.get_anm_wrapper(('player0%d.anm' % (state.character // 2),))
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65 self.anm_wrapper = anm_wrapper
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66
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67 Player.__init__(self, state, game, anm_wrapper)
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68
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69 self.orbs = [Orb(self.anm_wrapper, 128, self.state, None),
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70 Orb(self.anm_wrapper, 129, self.state, None)]
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71
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72 self.orbs[0].offset_x = -24
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73 self.orbs[1].offset_x = 24
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74
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75 self.orb_dx_interpolator = None
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76 self.orb_dy_interpolator = None
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77
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78
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79 def start_focusing(self):
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80 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
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81 (8,), self._game.frame + 8,
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82 lambda x: x ** 2)
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83 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
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84 (-32,), self._game.frame + 8)
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85 self.state.focused = True
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86
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87
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88 def stop_focusing(self):
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89 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
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90 (24,), self._game.frame + 8,
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91 lambda x: x ** 2)
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92 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
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93 (0,), self._game.frame + 8)
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94 self.state.focused = False
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95
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96
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97 def objects(self):
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98 return self.orbs if self.state.power >= 8 else []
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99
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100
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101 def update(self, keystate):
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102 Player.update(self, keystate)
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103
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104 if self.death_time == 0 or self._game.frame - self.death_time > 60:
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105 if self.orb_dx_interpolator:
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106 self.orb_dx_interpolator.update(self._game.frame)
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107 dx, = self.orb_dx_interpolator.values
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108 self.orbs[0].offset_x = -dx
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109 self.orbs[1].offset_x = dx
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110 if self.orb_dy_interpolator:
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111 self.orb_dy_interpolator.update(self._game.frame)
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112 dy, = self.orb_dy_interpolator.values
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113 self.orbs[0].offset_y = dy
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114 self.orbs[1].offset_y = dy
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115
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116 for orb in self.orbs:
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117 orb.update()
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118