annotate pytouhou/game/bullet.pyx @ 448:3bc37791f0a2

Make Bullet.state an enum.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 17 Aug 2013 17:44:11 +0200
parents 78e1c3864e73
children feecdb4a8928
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
1 # -*- encoding: utf-8 -*-
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
2 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
4 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
5 ## This program is free software; you can redistribute it and/or modify
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
6 ## it under the terms of the GNU General Public License as published
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
7 ## by the Free Software Foundation; version 3 only.
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
8 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
9 ## This program is distributed in the hope that it will be useful,
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
12 ## GNU General Public License for more details.
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
13 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
14
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
15 from libc.math cimport cos, sin, atan2, M_PI as pi
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
16
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
17 from pytouhou.vm.anmrunner import ANMRunner
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
18 from pytouhou.game.sprite cimport Sprite
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
19
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
20
440
b9d2db93972f Add a base Element class for every object in pytouhou.game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 433
diff changeset
21 cdef class Bullet(Element):
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
22 def __init__(self, pos, bullet_type, unsigned long sprite_idx_offset,
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 442
diff changeset
23 double angle, double speed, attributes, unsigned long flags, target, Game game,
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
24 bint player_bullet=False, unsigned long damage=0, hitbox=None):
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
25 cdef double launch_mult
257
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
26
440
b9d2db93972f Add a base Element class for every object in pytouhou.game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 433
diff changeset
27 Element.__init__(self, pos)
b9d2db93972f Add a base Element class for every object in pytouhou.game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 433
diff changeset
28
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 149
diff changeset
29 self._game = game
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
30 self._bullet_type = bullet_type
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
31 self.state = LAUNCHING
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
32 self.was_visible = True
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
33
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
34 if hitbox is not None:
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
35 self.hitbox = hitbox
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
36 else:
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
37 self.hitbox = (bullet_type.hitbox_size, bullet_type.hitbox_size)
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 127
diff changeset
38
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
39 self.speed_interpolator = None
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
40 self.frame = 0
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
41 self.grazed = False
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
42
232
8843e26f80c3 Hopefully implement “accelerating” bullets
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
43 self.target = target
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
44
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
45 self.sprite_idx_offset = sprite_idx_offset
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
46
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
47 self.flags = flags
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
48 self.attributes = list(attributes)
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
49
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
50 self.angle = angle
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
51 self.speed = speed
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
52 self.dx, self.dy = cos(angle) * speed, sin(angle) * speed
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
53
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
54 self.player_bullet = player_bullet
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
55 self.damage = damage
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
56
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
57 #TODO
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
58 if flags & 14:
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
59 if flags & 2:
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
60 index = bullet_type.launch_anim2_index
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
61 launch_mult = bullet_type.launch_anim_penalties[0]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
62 elif flags & 4:
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
63 index = bullet_type.launch_anim4_index
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
64 launch_mult = bullet_type.launch_anim_penalties[1]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
65 else:
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
66 index = bullet_type.launch_anim8_index
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
67 launch_mult = bullet_type.launch_anim_penalties[2]
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
68 self.dx, self.dy = self.dx * launch_mult, self.dy * launch_mult
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
69 self.sprite = Sprite()
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 417
diff changeset
70 self.anmrunner = ANMRunner(bullet_type.anm,
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
71 index, self.sprite,
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
72 bullet_type.launch_anim_offsets[sprite_idx_offset])
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
73 else:
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
74 self.launch()
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
75
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
76 if self.player_bullet:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
77 self.sprite.angle = angle - pi
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
78 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
79 self.sprite.angle = angle
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
80
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
81
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
82 cdef bint is_visible(self, unsigned int screen_width, unsigned int screen_height):
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
83 cdef double tw, th
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
84
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
85 tw, th = self.sprite.texcoords[2:]
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
86 x, y = self.x, self.y
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
87
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
88 max_x = tw / 2
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
89 max_y = th / 2
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
90
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
91 if (max_x < x - screen_width
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
92 or max_x < -x
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
93 or max_y < y - screen_height
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
94 or max_y < -y):
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
95 return False
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
96 return True
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
97
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
98
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
99 cpdef set_anim(self, sprite_idx_offset=None):
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
100 if sprite_idx_offset is not None:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
101 self.sprite_idx_offset = sprite_idx_offset
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
102
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
103 bt = self._bullet_type
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
104 self.sprite = Sprite()
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
105 if self.player_bullet:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
106 self.sprite.angle = self.angle - pi
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
107 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
108 self.sprite.angle = self.angle
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 417
diff changeset
109 self.anmrunner = ANMRunner(bt.anm, bt.anim_index,
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
110 self.sprite, self.sprite_idx_offset)
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
111
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
112
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
113 cdef void launch(self):
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
114 self.state = LAUNCHED
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
115 self.frame = 0
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
116 self.set_anim()
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
117 self.dx, self.dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 314
diff changeset
118
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
119 if self.flags & 1:
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
120 self.speed_interpolator = Interpolator((self.speed + 5.,), 0,
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
121 (self.speed,), 16)
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
122
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
123
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
124 cpdef collide(self):
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
125 self.cancel()
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
126 self._game.new_particle((self.x, self.y), 10, 256) #TODO: find the real size.
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
127
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
128
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
129 cpdef cancel(self):
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
130 # Cancel animation
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
131 bt = self._bullet_type
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
132 self.sprite = Sprite()
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
133 if self.player_bullet:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
134 self.sprite.angle = self.angle - pi
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
135 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
136 self.sprite.angle = self.angle
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 417
diff changeset
137 self.anmrunner = ANMRunner(bt.anm, bt.cancel_anim_index,
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
138 self.sprite, bt.launch_anim_offsets[self.sprite_idx_offset])
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
139 self.dx, self.dy = self.dx / 2., self.dy / 2.
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
140
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
141 self.state = CANCELLED
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
142
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
143
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
144 cpdef update(self):
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
145 cdef int frame, count, game_width, game_height
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
146 cdef double length, angle, speed, acceleration, angular_speed
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
147
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
148 if self.anmrunner is not None and not self.anmrunner.run_frame():
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
149 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
150 #TODO: check if it doesn't skip a frame
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
151 self.launch()
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
152 elif self.state == CANCELLED:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
153 self.removed = True
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
154 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
155 self.anmrunner = None
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
156
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
157 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
158 pass
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
159 elif self.state == CANCELLED:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
160 pass
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
161 elif self.flags & 1:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
162 # Initial speed burst
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
163 #TODO: use frame instead of interpolator?
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
164 if not self.speed_interpolator:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
165 self.flags &= ~1
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
166 elif self.flags & 16:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
167 # Each frame, add a vector to the speed vector
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
168 length, angle = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
169 angle = self.angle if angle < -900.0 else angle #TODO: is that right?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
170 self.dx += cos(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
171 self.dy += sin(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
172 self.speed = (self.dx ** 2 + self.dy ** 2) ** 0.5
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
173 self.angle = self.sprite.angle = atan2(self.dy, self.dx)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
174 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
175 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
176 if self.frame == self.attributes[0]: #TODO: include last frame, or not?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
177 self.flags &= ~16
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
178 elif self.flags & 32:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
179 # Each frame, accelerate and rotate
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
180 #TODO: check
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
181 acceleration, angular_speed = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
182 self.speed += acceleration
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
183 self.angle += angular_speed
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
184 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
185 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
186 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
187 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
188 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
189 if self.frame == self.attributes[0]:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
190 self.flags &= ~32
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
191 elif self.flags & 448:
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
192 #TODO: check
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
193 frame, count = self.attributes[0:2]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
194 angle, speed = self.attributes[4:6]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
195 if self.frame % frame == 0:
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
196 count -= 1
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
197
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
198 if self.frame != 0:
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
199 self.speed = self.speed if speed < -900 else speed
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
200
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
201 if self.flags & 64:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
202 self.angle += angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
203 elif self.flags & 128:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
204 self.angle = atan2(self.target.y - self.y,
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
205 self.target.x - self.x) + angle
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
206 elif self.flags & 256:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
207 self.angle = angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
208
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
209 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
210 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
211 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
212 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
213 self.sprite.changed = True
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
214
127
81e05aed8db5 Fix bullets
Thibaut Girka <thib@sitedethib.com>
parents: 124
diff changeset
215 if count >= 0:
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
216 self.speed_interpolator = Interpolator((self.speed,), self.frame,
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
217 (0.,), self.frame + frame - 1)
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
218 else:
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
219 self.flags &= ~448
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
220
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
221 self.attributes[1] = count
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
222
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
223 # Common updates
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
224
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
225 if self.speed_interpolator:
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
226 self.speed_interpolator.update(self.frame)
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
227 speed, = self.speed_interpolator.values
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
228 self.dx = cos(self.angle) * speed
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
229 self.dy = sin(self.angle) * speed
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
230
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
231 self.x += self.dx
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
232 self.y += self.dy
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
233
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
234 self.frame += 1
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
235
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
236 game_width, game_height = self._game.width, self._game.height
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
237
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
238 # Filter out-of-screen bullets and handle special flags
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
239 if self.flags & 448:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
240 self.was_visible = False
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
241 elif self.is_visible(game_width, game_height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
242 self.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
243 elif self.was_visible:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
244 self.removed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
245 if self.flags & (1024 | 2048) and self.attributes[0] > 0:
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
246 # Bounce!
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
247 if self.x < 0 or self.x > game_width:
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
248 self.angle = pi - self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
249 self.removed = False
442
6b4c3e250bd6 Type Bullet more, to improve performances.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 440
diff changeset
250 if self.y < 0 or ((self.flags & 1024) and self.y > game_height):
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
251 self.angle = -self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
252 self.removed = False
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
253 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
254 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
255 self.sprite.changed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
256 self.dx = cos(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
257 self.dy = sin(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
258 self.attributes[0] -= 1