annotate data/ST/stg1enm2.script @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
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115
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Thibaut Girka <thib@sitedethib.com>
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1 ENTRY 0
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2 Name: data/eff00/eff01.png
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3 Format: 1
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4 Width: 256
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5 Height: 256