Mercurial > touhou
annotate pytouhou/ui/sprite.pxd @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 14 Feb 2013 20:07:23 +0100 |
parents | ee6dfd14a785 |
children | 723a3e67a223 |
rev | line source |
---|---|
131
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
1 cpdef object get_sprite_rendering_data(object sprite) |