annotate pytouhou/ui/sprite.pxd @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents ee6dfd14a785
children 723a3e67a223
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
1 cpdef object get_sprite_rendering_data(object sprite)