annotate pytouhou/vm/__init__.py @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents a142e57218a0
children e35bef07290d
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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