Mercurial > touhou
annotate pytouhou/utils/matrix.pyx @ 502:3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 23 Oct 2013 18:24:08 +0200 |
parents | 26c082870dcf |
children | 6e3b3d5d4691 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from libc.math cimport sin, cos |
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16 from libc.stdlib cimport malloc, free |
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17 from libc.string cimport memcpy |
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18 |
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19 |
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20 cdef float[16] identity |
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21 identity[:] = [1, 0, 0, 0, |
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22 0, 1, 0, 0, |
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23 0, 0, 1, 0, |
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24 0, 0, 0, 1] |
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25 |
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26 |
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27 cdef class Matrix: |
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28 def __init__(self, data=None): |
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29 if data is not None: |
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30 for i in xrange(16): |
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31 self.data[i] = data[i] |
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32 else: |
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33 memcpy(self.data, identity, 16 * sizeof(float)) |
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34 |
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35 |
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36 def __mul__(Matrix self, Matrix other): |
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37 cdef float *d1, *d2, *d3 |
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38 |
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39 out = Matrix() |
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40 d1 = self.data |
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41 d2 = other.data |
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42 d3 = out.data |
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43 for i in xrange(4): |
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44 for j in xrange(4): |
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45 d3[4*i+j] = 0 |
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46 for k in xrange(4): |
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47 d3[4*i+j] += d1[4*i+k] * d2[4*k+j] |
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48 return out |
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49 |
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50 |
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51 cdef void flip(self) nogil: |
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52 cdef float *data |
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53 |
123 | 54 data = self.data |
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55 for i in xrange(4): |
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56 data[i] = -data[i] |
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57 |
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58 |
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59 cdef void scale(self, float x, float y, float z) nogil: |
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60 cdef float *data, coordinate[3] |
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61 |
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62 data = self.data |
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63 coordinate[0] = x |
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64 coordinate[1] = y |
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65 coordinate[2] = z |
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66 |
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67 for i in xrange(3): |
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68 for j in xrange(4): |
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69 data[4*i+j] *= coordinate[i] |
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70 |
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71 |
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72 cdef void scale2d(self, float x, float y) nogil: |
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73 cdef float *data |
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74 |
123 | 75 data = self.data |
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76 for i in xrange(4): |
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77 data[ i] *= x |
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78 data[4+i] *= y |
31 | 79 |
80 | |
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81 cdef void translate(self, float x, float y, float z) nogil: |
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82 cdef float *data, coordinate[3], item[3] |
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83 |
123 | 84 data = self.data |
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85 coordinate[0] = x |
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86 coordinate[1] = y |
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87 coordinate[2] = z |
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88 for i in xrange(3): |
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89 item[i] = data[12+i] * coordinate[i] |
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90 |
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91 for i in xrange(3): |
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92 for j in xrange(4): |
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93 data[4*i+j] += item[i] |
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94 |
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95 |
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96 cdef void rotate_x(self, float angle) nogil: |
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97 cdef float cos_a, sin_a |
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98 cdef float lines[8], *data |
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99 |
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100 data = self.data |
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101 cos_a = cos(angle) |
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102 sin_a = sin(angle) |
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103 for i in xrange(8): |
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104 lines[i] = data[i+4] |
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105 for i in xrange(4): |
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106 data[4+i] = cos_a * lines[i] - sin_a * lines[4+i] |
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107 data[8+i] = sin_a * lines[i] + cos_a * lines[4+i] |
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108 |
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109 |
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110 cdef void rotate_y(self, float angle) nogil: |
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111 cdef float cos_a, sin_a |
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112 cdef float lines[8], *data |
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113 |
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114 data = self.data |
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115 cos_a = cos(angle) |
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116 sin_a = sin(angle) |
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117 for i in xrange(4): |
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118 lines[i] = data[i] |
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119 lines[i+4] = data[i+8] |
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120 for i in xrange(4): |
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121 data[ i] = cos_a * lines[i] + sin_a * lines[4+i] |
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122 data[8+i] = -sin_a * lines[i] + cos_a * lines[4+i] |
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123 |
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124 |
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125 cdef void rotate_z(self, float angle) nogil: |
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126 cdef float cos_a, sin_a |
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parents:
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127 cdef float lines[8], *data |
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parents:
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128 |
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129 data = self.data |
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130 cos_a = cos(angle) |
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131 sin_a = sin(angle) |
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132 for i in xrange(8): |
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133 lines[i] = data[i] |
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134 for i in xrange(4): |
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135 data[ i] = cos_a * lines[i] - sin_a * lines[4+i] |
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parents:
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136 data[4+i] = sin_a * lines[i] + cos_a * lines[4+i] |