Mercurial > touhou
annotate pytouhou/game/face.py @ 392:45e1a9a37e66
When merging RGB and alpha data, get the C arrays only at the start of the loop.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 07 Jan 2013 22:06:02 +0100 |
parents | 690b5faaa0e6 |
children | c9433188ffdb |
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Implement dialogs (MSG files).
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.game.sprite import Sprite |
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17 from pytouhou.vm.anmrunner import ANMRunner |
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18 |
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19 |
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20 class Face(object): |
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21 __slots__ = ('_anm_wrapper', 'sprite', 'anmrunner', 'side', 'x', 'y', 'objects') |
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22 |
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23 def __init__(self, anm_wrapper, effect, side): |
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24 self._anm_wrapper = anm_wrapper |
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25 self.sprite = Sprite() |
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26 self.anmrunner = ANMRunner(anm_wrapper, side * 2, self.sprite) |
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27 self.side = side |
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28 self.load(0) |
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29 self.animate(effect) |
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30 self.objects = [self] |
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31 |
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32 #FIXME: the same as game.effect. |
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33 self.x = -32 |
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34 self.y = -16 |
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35 self.sprite.allow_dest_offset = True |
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36 |
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37 |
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38 def animate(self, effect): |
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39 self.anmrunner.interrupt(effect) |
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40 |
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41 |
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42 def load(self, index): |
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43 self.sprite.anm, self.sprite.texcoords = self._anm_wrapper.get_sprite(self.side * 8 + index) |
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44 self.anmrunner.run_frame() |
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45 |
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46 |
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47 def update(self): |
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48 self.anmrunner.run_frame() |
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49 |