Mercurial > touhou
annotate pytouhou/opengl/texture.py @ 39:493b503c81e0
Fix PRNG and add some methods to perform like EoSD
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 15 Aug 2011 00:38:19 +0200 |
parents | cc864aadc733 |
children | ab826bc29aa2 |
rev | line source |
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14 | 1 import pygame |
2 import os | |
3 from io import BytesIO | |
4 | |
5 import OpenGL | |
6 OpenGL.FORWARD_COMPATIBLE_ONLY = True | |
7 from OpenGL.GL import * | |
8 from OpenGL.GLU import * | |
9 | |
10 | |
16
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11 class TextureManager(object): |
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12 def __init__(self, archive): |
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13 self.archive = archive |
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14 self.textures = {} |
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15 |
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16 def __getitem__(self, key): |
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17 if not key in self.textures: |
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18 self.textures[key] = self.load_texture(key) |
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19 return self.textures[key] |
14 | 20 |
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21 |
25
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22 def preload(self, anms): |
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23 for anm in anms: |
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24 key = anm.first_name, anm.secondary_name |
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25 texture = self[key] |
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26 |
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27 |
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28 def set_archive(self, archive): |
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29 self.archive = archive |
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30 |
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31 |
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32 def load_texture(self, key): |
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33 first_name, secondary_name = key |
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34 |
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35 image_file = BytesIO(self.archive.extract(os.path.basename(first_name))) |
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36 textureSurface = pygame.image.load(image_file).convert_alpha() |
14 | 37 |
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38 if secondary_name: |
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39 alpha_image_file = BytesIO(self.archive.extract(os.path.basename(secondary_name))) |
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40 alphaSurface = pygame.image.load(alpha_image_file) |
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41 assert textureSurface.get_size() == alphaSurface.get_size() |
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42 for x in range(alphaSurface.get_width()): |
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43 for y in range(alphaSurface.get_height()): |
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44 r, g, b, a = textureSurface.get_at((x, y)) |
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45 color2 = alphaSurface.get_at((x, y)) |
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46 textureSurface.set_at((x, y), (r, g, b, color2[0])) |
14 | 47 |
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48 textureData = pygame.image.tostring(textureSurface, 'RGBA', 1) |
14 | 49 |
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50 width = textureSurface.get_width() |
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51 height = textureSurface.get_height() |
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52 |
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53 texture = glGenTextures(1) |
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54 glBindTexture(GL_TEXTURE_2D, texture) |
14 | 55 |
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56 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
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57 GL_UNSIGNED_BYTE, textureData) |
15 | 58 |
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59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
14 | 61 |
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62 return texture |
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63 |