Mercurial > touhou
annotate pytouhou/game/lasertype.py @ 636:4fa0a8e7d941
Add a GLFW implementation of gui.Window.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 14 May 2017 20:14:03 +0100 |
parents | d1f0bb0b7a17 |
children |
rev | line source |
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615
d1f0bb0b7a17
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
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1 class LaserType: |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
290
diff
changeset
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2 def __init__(self, anm, anim_index, |
290
18e4ed141dd8
Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents:
289
diff
changeset
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3 launch_sprite_idx=140, |
289
e7f40bff72fc
Fix launch_anim_offsets.
Thibaut Girka <thib@sitedethib.com>
parents:
280
diff
changeset
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4 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)): |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
290
diff
changeset
|
5 self.anm = anm |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 self.anim_index = anim_index |
290
18e4ed141dd8
Display lasers' “launch anim”.
Thibaut Girka <thib@sitedethib.com>
parents:
289
diff
changeset
|
7 self.launch_sprite_idx = launch_sprite_idx |
280 | 8 self.launch_anim_offsets = launch_anim_offsets |