Mercurial > touhou
annotate pytouhou/game/item.py @ 164:5271789c067d
Implement player bullets rendering and updating.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 16 Oct 2011 08:01:28 -0700 |
parents | ebfd328e700c |
children | e1bc8c4cbb1a |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import cos, sin, atan2, pi |
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17 |
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18 from pytouhou.utils.interpolator import Interpolator |
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19 |
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20 |
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21 class Item(object): |
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22 def __init__(self, start_pos, item_type, game, angle=pi/2, speed=8., player=None, end_pos=None): |
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23 self._game = game |
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24 self._sprite = item_type.sprite |
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25 self._removed = False |
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26 self._item_type = item_type |
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27 |
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28 self.hitbox_half_size = item_type.hitbox_size / 2. |
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29 |
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30 self.frame = 0 |
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31 |
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32 self.player = player |
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33 |
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34 self.x, self.y = start_pos |
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35 self.angle = angle |
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36 self.speed = speed |
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37 dx, dy = cos(angle) * speed, sin(angle) * speed |
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38 self.delta = dx, dy |
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39 |
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40 if not player: |
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41 #TODO: find the formulae in the binary. |
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42 self.speed_interpolator = None |
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43 if end_pos: |
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44 self.pos_interpolator = Interpolator(start_pos, 0, |
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45 end_pos, 60) |
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46 else: |
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47 self.speed_interpolator = Interpolator((-2.,), 0, |
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48 (0.,), 60) |
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49 |
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50 self._sprite.angle = angle |
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51 |
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52 |
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53 def update(self): |
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54 dx, dy = self.delta |
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55 |
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56 if self.frame == 60: |
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57 self.speed_interpolator = Interpolator((0.,), 60, |
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58 (3.,), 180) |
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59 |
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60 if self.player is not None: |
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61 self.angle = atan2(self.player.y - self.y, self.player.x - self.x) |
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62 self.x += cos(self.angle) * self.speed |
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63 self.y += sin(self.angle) * self.speed |
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64 elif self.speed_interpolator is None: |
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65 self.pos_interpolator.update(self.frame) |
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66 self.x, self.y = self.pos_interpolator.values |
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67 else: |
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68 self.speed_interpolator.update(self.frame) |
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69 self.speed, = self.speed_interpolator.values |
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70 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed |
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71 self.delta = dx, dy |
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72 self.x += dx |
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73 self.y += dy |
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74 |
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75 self.frame += 1 |
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76 |