annotate pytouhou/formats/exe.py @ 422:52829ebe2561

Refactor window management in its own class.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 16 Jul 2013 21:07:15 +0200
parents b11953cf1d3b
children e15672733c93
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
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15
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16 from copy import copy
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17 from struct import Struct, unpack
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18
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19 from pytouhou.utils.pe import PEFile
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20
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21 from pytouhou.utils.helpers import get_logger
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22
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23 logger = get_logger(__name__)
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24
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25
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26 SQ2 = 2. ** 0.5 / 2.
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27
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28
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29 class InvalidExeException(Exception):
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30 pass
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31
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32
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33 class Shot(object):
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34 def __init__(self):
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35 self.interval = 0
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36 self.delay = 0
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37 self.pos = (0., 0.)
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38 self.hitbox = (0., 0.)
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39 self.angle = 0.
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40 self.speed = 0.
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41 self.damage = 0
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42 self.orb = 0
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43 self.type = 0
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44 self.sprite = 0
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45 self.unknown1 = None
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46
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47
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48 class SHT(object):
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49 def __init__(self):
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50 #self.unknown1 = None
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51 #self.bombs = 0.
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52 #self.unknown2 = None
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53 self.hitbox = 2.
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54 self.graze_hitbox = 21.
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55 self.autocollection_speed = 8.
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56 self.item_hitbox = 19.
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57 # No percentage_of_cherry_loss_on_die
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58 self.point_of_collection = 128 #TODO: find the real default.
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59 self.horizontal_vertical_speed = 0.
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60 self.horizontal_vertical_focused_speed = 0.
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61 self.diagonal_speed = 0.
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62 self.diagonal_focused_speed = 0.
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63 self.shots = {}
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64
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65
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66 @classmethod
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67 def find_character_defs(cls, pe_file):
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68 """Generator returning the possible VA of character definition blocks.
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69
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70 Based on knowledge of the structure, it tries to find valid definition blocks
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71 without embedding any copyrighted material or hard-coded offsets that would
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72 only be useful for a specific build of the game.
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73 """
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74
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75 format = Struct('<4f2I')
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76 data_section = [section for section in pe_file.sections
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77 if section.Name.startswith('.data')][0]
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78 text_section = [section for section in pe_file.sections
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79 if section.Name.startswith('.text')][0]
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80 data_va = pe_file.image_base + data_section.VirtualAddress
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81 data_size = data_section.SizeOfRawData
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82 text_va = pe_file.image_base + text_section.VirtualAddress
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83 text_size = text_section.SizeOfRawData
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84
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85 # Search the whole data segment for 4 successive character definitions
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86 for addr in xrange(data_va, data_va + data_size, 4):
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87 for character_id in xrange(4):
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88 pe_file.seek_to_va(addr + character_id * 24)
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89 (speed1, speed2, speed3, speed4,
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90 ptr1, ptr2) = format.unpack(pe_file.file.read(format.size))
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91
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92 # Check whether the character's speed make sense,
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93 # and whether the function pointers point to valid addresses
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94 if not (all(0. < x < 10. for x in (speed1, speed2, speed3, speed4))
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95 and speed2 <= speed1
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96 and 0 <= ptr1 - text_va < text_size - 8
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97 and 0 <= ptr2 - text_va < text_size - 8):
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98 break
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99
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100 # So far, this character definition seems to be valid.
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101 # Now, make sure the shoot function wrappers pass valid addresses
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102
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103 # Search for the “push” instruction
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104 for i in xrange(20):
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105 # Find the “push” instruction
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106 pe_file.seek_to_va(ptr1 + i)
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107 instr1, shtptr1 = unpack('<BI', pe_file.file.read(5))
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108 pe_file.seek_to_va(ptr2 + i)
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109 instr2, shtptr2 = unpack('<BI', pe_file.file.read(5))
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110 if instr1 == 0x68 and instr2 == 0x68 and (0 <= shtptr1 - data_va < data_size - 12
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111 and 0 <= shtptr2 - data_va < data_size - 12):
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112 # It is unlikely this character record is *not* valid, but
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113 # just to be sure, let's check the first SHT definition.
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114 pe_file.seek_to_va(shtptr1)
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115 nb_shots, power, shotsptr = unpack('<III', pe_file.file.read(12))
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116 if (0 < nb_shots <= 1000
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117 and 0 <= power < 1000
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118 and 0 <= shotsptr - data_va < data_size - 36*nb_shots):
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119 break
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diff changeset
120 # Check if everything is fine...
230
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diff changeset
121 if not (0 <= shtptr1 - data_va < data_size - 12
261
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122 and 0 <= shtptr2 - data_va < data_size - 12
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diff changeset
123 and 0 < nb_shots <= 1000
230
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diff changeset
124 and 0 <= power < 1000
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125 and 0 <= shotsptr - data_va < data_size - 36*nb_shots):
229
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126 break
230
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diff changeset
127
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diff changeset
128 else:
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129 # XXX: Obscure python feature! This only gets executed if the
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diff changeset
130 # XXX: loop ended without a break statement.
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diff changeset
131 # In our case, it's only executed if all the 4 character
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diff changeset
132 # definitions are considered valid.
229
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133 yield addr
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134
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parents:
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135
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diff changeset
136 @classmethod
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137 def read(cls, file):
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138 pe_file = PEFile(file)
261
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diff changeset
139 data_section = [section for section in pe_file.sections
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140 if section.Name.startswith('.data')][0]
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diff changeset
141 data_va = pe_file.image_base + data_section.VirtualAddress
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diff changeset
142 data_size = data_section.SizeOfRawData
229
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parents:
diff changeset
143
367
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diff changeset
144 try:
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145 character_records_va = next(cls.find_character_defs(pe_file))
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diff changeset
146 except StopIteration:
298
92a6fd2632f1 Improve heuristic to filter out non-game exes (like custom.exe).
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parents: 261
diff changeset
147 raise InvalidExeException
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diff changeset
148
229
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149 characters = []
235
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diff changeset
150 shots_offsets = {}
229
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151 for character in xrange(4):
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152 sht = cls()
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diff changeset
153
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diff changeset
154 pe_file.seek_to_va(character_records_va + 6*4*character)
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diff changeset
155
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diff changeset
156 data = unpack('<4f2I', file.read(6*4))
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diff changeset
157 (speed, speed_focused, speed_unknown1, speed_unknown2,
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diff changeset
158 shots_func_offset, shots_func_offset_focused) = data
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159
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diff changeset
160 sht.horizontal_vertical_speed = speed
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161 sht.horizontal_vertical_focused_speed = speed_focused
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diff changeset
162 sht.diagonal_speed = speed * SQ2
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163 sht.diagonal_focused_speed = speed_focused * SQ2
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parents:
diff changeset
164
235
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diff changeset
165 # Characters might have different shot types whether they are
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parents: 230
diff changeset
166 # focused or not, but properties read earlier apply to both modes.
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parents: 230
diff changeset
167 focused_sht = copy(sht)
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parents: 230
diff changeset
168 characters.append((sht, focused_sht))
229
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parents:
diff changeset
169
235
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diff changeset
170 for sht, func_offset in ((sht, shots_func_offset), (focused_sht, shots_func_offset_focused)):
261
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parents: 236
diff changeset
171 # Search for the “push” instruction
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parents: 236
diff changeset
172 for i in xrange(20):
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diff changeset
173 # Find the “push” instruction
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diff changeset
174 pe_file.seek_to_va(func_offset + i)
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parents: 236
diff changeset
175 instr, offset = unpack('<BI', file.read(5))
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parents: 236
diff changeset
176 if instr == 0x68 and 0 <= offset - data_va < data_size - 12:
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parents: 236
diff changeset
177 pe_file.seek_to_va(offset)
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parents: 236
diff changeset
178 nb_shots, power, shotsptr = unpack('<III', pe_file.file.read(12))
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parents: 236
diff changeset
179 if (0 < nb_shots <= 1000
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diff changeset
180 and 0 <= power < 1000
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parents: 236
diff changeset
181 and 0 <= shotsptr - data_va < data_size - 36*nb_shots):
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parents: 236
diff changeset
182 break
235
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diff changeset
183 if offset not in shots_offsets:
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diff changeset
184 shots_offsets[offset] = []
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diff changeset
185 shots_offsets[offset].append(sht)
229
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parents:
diff changeset
186
235
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diff changeset
187 for shots_offset, shts in shots_offsets.iteritems():
229
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parents:
diff changeset
188 pe_file.seek_to_va(shots_offset)
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parents:
diff changeset
189
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
190 level_count = 9
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parents:
diff changeset
191 levels = []
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parents:
diff changeset
192 for i in xrange(level_count):
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parents:
diff changeset
193 shots_count, power, offset = unpack('<III', file.read(3*4))
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parents:
diff changeset
194 levels.append((shots_count, power, offset))
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diff changeset
195
235
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diff changeset
196 shots = {}
229
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diff changeset
197
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diff changeset
198 for shots_count, power, offset in levels:
235
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parents: 230
diff changeset
199 shots[power] = []
229
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parents:
diff changeset
200 pe_file.seek_to_va(offset)
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parents:
diff changeset
201
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parents:
diff changeset
202 for i in xrange(shots_count):
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
203 shot = Shot()
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
204
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
205 data = unpack('<HH6fHBBhh', file.read(36))
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
206 (shot.interval, shot.delay, x, y, hitbox_x, hitbox_y,
230
1c24a6d93c1b Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
Thibaut Girka <thib@sitedethib.com>
parents: 229
diff changeset
207 shot.angle, shot.speed, shot.damage, shot.orb, shot.type,
229
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
208 shot.sprite, shot.unknown1) = data
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parents:
diff changeset
209
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
210 shot.pos = (x, y)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
211 shot.hitbox = (hitbox_x, hitbox_y)
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parents:
diff changeset
212
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
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parents: 230
diff changeset
213 shots[power].append(shot)
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parents: 230
diff changeset
214
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parents: 230
diff changeset
215 for sht in shts:
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parents: 230
diff changeset
216 sht.shots = shots
229
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
217
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
218
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
219 return characters
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
220