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1 from io import BytesIO
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2 import os
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3 import struct
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4 from itertools import chain
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5
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6 from pytouhou.utils.matrix import Matrix
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7 from pytouhou.utils.interpolator import Interpolator
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8
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9 from pytouhou.formats.std import Stage
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10 from pytouhou.formats.anm0 import Animations
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11
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12
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13
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14 class Background(object):
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15 def __init__(self, archive, stage_num):
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16 self.stage = Stage.read(BytesIO(archive.extract('stage%d.std' % stage_num)))
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17 self.anim = Animations.read(BytesIO(archive.extract('stg%dbg.anm' % stage_num)))
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18 texture_components = [None, None]
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19 for i, component_name in ((0, self.anim.first_name), (1, self.anim.secondary_name)):
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20 if component_name:
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21 texture_components[i] = BytesIO(archive.extract(os.path.basename(component_name)))
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22 self.texture_components = texture_components
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23 self.objects = []
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24 self.object_instances = []
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25 self._uvs = b''
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26 self._vertices = b''
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27 self.build_objects()
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28 self.build_object_instances()
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29
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30
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31 def build_object_instances(self):
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32 self.object_instances = []
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33 for obj, ox, oy, oz in self.stage.object_instances:
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34 obj_id = self.stage.objects.index(obj)
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35
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36 obj_instance = []
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37 for face_vertices, face_uvs in self.objects[obj_id]:
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38 obj_instance.append((tuple((x + ox, y + oy, z + oz)
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39 for x, y, z in face_vertices),
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40 face_uvs))
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41 self.object_instances.append(obj_instance)
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42 # Z-sorting
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43 def keyfunc(obj):
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44 return min(z for face in obj for x, y, z in face[0])
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45 self.object_instances.sort(key=keyfunc, reverse=True)
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46
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47
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48 def object_instances_to_vertices_uvs(self):
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49 vertices = tuple(vertex for obj in self.object_instances
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50 for face in obj for vertex in face[0])
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51 uvs = tuple(uv for obj in self.object_instances
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52 for face in obj for uv in face[1])
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53 return vertices, uvs
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54
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55
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56 def build_objects(self):
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57 self.objects = []
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58 for i, obj in enumerate(self.stage.objects):
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59 faces = []
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60 for script_index, x, y, z, width_override, height_override in obj.quads:
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61 #TODO: refactor
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62 vertices = []
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63 uvs = []
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64 vertmat = Matrix()
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65 vertmat.data[0][0] = -.5
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66 vertmat.data[1][0] = -.5
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67
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68 vertmat.data[0][1] = .5
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69 vertmat.data[1][1] = -.5
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70
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71 vertmat.data[0][2] = .5
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72 vertmat.data[1][2] = .5
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73
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74 vertmat.data[0][3] = -.5
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75 vertmat.data[1][3] = .5
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76
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77 for i in range(4):
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78 vertmat.data[2][i] = 0.
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79 vertmat.data[3][i] = 1.
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80
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81 properties = {}
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82 for time, instr_type, data in self.anim.scripts[script_index]:
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83 if instr_type == 15:
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84 properties[15] = b''
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85 break
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86 elif time == 0: #TODO
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87 properties[instr_type] = data
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88 #if 15 not in properties: #TODO: Skip properties
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89 # continue
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90
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91 #TODO: properties 3 and 4
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92 if 1 in properties:
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93 tx, ty, tw, th = self.anim.sprites[struct.unpack('<I', properties[1])[0]]
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94 width, height = 1., 1.
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95 if 2 in properties:
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96 width, height = struct.unpack('<ff', properties[2])
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97 width = width_override or width * tw
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98 height = height_override or height * th
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99 transform = Matrix.get_scaling_matrix(width, height, 1.)
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100 if 7 in properties:
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101 transform = Matrix.get_scaling_matrix(-1., 1., 1.).mult(transform)
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102 if 9 in properties:
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103 rx, ry, rz = struct.unpack('<fff', properties[9])
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104 transform = Matrix.get_rotation_matrix(-rx, 'x').mult(transform)
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105 transform = Matrix.get_rotation_matrix(ry, 'y').mult(transform)
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106 transform = Matrix.get_rotation_matrix(-rz, 'z').mult(transform) #TODO: minus, really?
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107 if 23 in properties: # Reposition
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108 transform = Matrix.get_translation_matrix(width / 2., height / 2., 0.).mult(transform)
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109 vertmat = transform.mult(vertmat)
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110
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111 uvs = [(tx / self.anim.size[0], 1. - (ty / self.anim.size[1])),
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112 ((tx + tw) / self.anim.size[0], 1. - (ty / self.anim.size[1])),
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113 ((tx + tw) / self.anim.size[0], 1. - ((ty + th) / self.anim.size[1])),
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114 (tx / self.anim.size[0], 1. - ((ty + th) / self.anim.size[1]))]
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115
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116 for i in xrange(4):
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117 w = vertmat.data[3][i]
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118 vertices.append((vertmat.data[0][i] / w + x,
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119 vertmat.data[1][i] / w + y,
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120 vertmat.data[2][i] / w + z))
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121 faces.append((vertices, uvs))
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122 self.objects.append(faces)
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123
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124
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125 def update(self, frame):
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126 if not self._uvs or not self._vertices:
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127 vertices, uvs = self.object_instances_to_vertices_uvs()
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128 self.nb_vertices = len(vertices)
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129 vertices_format = 'f' * (3 * self.nb_vertices)
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130 uvs_format = 'f' * (2 * self.nb_vertices)
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131 self._vertices = struct.pack(vertices_format, *chain(*vertices))
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132 self._uvs = struct.pack(uvs_format, *chain(*uvs))
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133
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134 self.position_interpolator = Interpolator((0, 0, 0))
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135 self.fog_interpolator = Interpolator((0, 0, 0, 0, 0))
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136 self.position2_interpolator = Interpolator((0, 0, 0))
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137
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138 for frame_num, message_type, args in self.stage.script:
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139 if frame_num == frame:
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140 if message_type == 1:
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141 self.fog_interpolator.set_interpolation_end_values(args)
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142 elif message_type == 3:
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143 duration, = args
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144 self.position2_interpolator.set_interpolation_end_frame(frame_num + duration)
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145 elif message_type == 4:
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146 duration, = args
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147 self.fog_interpolator.set_interpolation_end_frame(frame_num + duration)
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148 elif message_type == 2:
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149 self.position2_interpolator.set_interpolation_end_values(args)
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150 if frame_num <= frame and message_type == 0:
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151 self.position_interpolator.set_interpolation_start(frame_num, args)
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152 if frame_num > frame and message_type == 0:
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153 self.position_interpolator.set_interpolation_end(frame_num, args)
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154 break
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155
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156 self.position2_interpolator.update(frame)
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157 self.fog_interpolator.update(frame)
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158 self.position_interpolator.update(frame)
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159
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