annotate pytouhou/game/enemy.pxd @ 467:5bb7d2c0ff46

Fix lasers sprite handling
author Thibaut Girka <thib@sitedethib.com>
date Thu, 12 Sep 2013 14:43:38 +0200
parents 78e1c3864e73
children feecdb4a8928
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.game cimport Game
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3 from pytouhou.utils.interpolator cimport Interpolator
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4
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5 cdef class Enemy(Element):
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6 cdef public double z, angle, speed, rotation_speed, acceleration
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7 cdef public long _type, bonus_dropped, die_score, frame, life, death_flags, current_laser_id, death_callback, boss_callback, low_life_callback, low_life_trigger, timeout, timeout_callback, remaining_lives, bullet_launch_interval, bullet_launch_timer, death_anim, direction, update_mode
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8 cdef public bint visible, was_visible, touchable, collidable, damageable, boss, automatic_orientation, delay_attack
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9 cdef public tuple difficulty_coeffs, extended_bullet_attributes, bullet_attributes, bullet_launch_offset, movement_dependant_sprites, screen_box
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10 cdef public dict laser_by_id
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11 cdef public list aux_anm
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12 cdef public Interpolator interpolator, speed_interpolator
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13 cdef public object _anms, process
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14
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15 cdef Game _game
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16 cdef double[2] hitbox_half_size
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17
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18 cpdef play_sound(self, index)
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19 cpdef set_hitbox(self, double width, double height)
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20 cpdef set_bullet_attributes(self, type_, anim, sprite_idx_offset,
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21 bullets_per_shot, number_of_shots, speed, speed2,
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22 launch_angle, angle, flags)
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23 cpdef set_bullet_launch_interval(self, long value, unsigned long start=*)
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24 cpdef fire(self, offset=*, bullet_attributes=*, launch_pos=*)
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25 cpdef new_laser(self, variant, laser_type, sprite_idx_offset, angle, speed,
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26 start_offset, end_offset, max_length, width,
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27 start_duration, duration, end_duration,
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28 grazing_delay, grazing_extra_duration, unknown,
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29 offset=*)
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30 cpdef select_player(self, players=*)
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31 cpdef get_player_angle(self, player=*, pos=*)
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32 cpdef set_anim(self, index)
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33 cdef void die_anim(self)
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34 cdef void drop_particles(self, long number, long color)
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35 cpdef set_aux_anm(self, long number, long index)
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36 cpdef set_pos(self, x, y, z)
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37 cpdef move_to(self, duration, x, y, z, formula)
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38 cpdef stop_in(self, duration, formula)
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39 cdef bint is_visible(self, long screen_width, long screen_height)
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40 cdef void check_collisions(self)
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41 cdef void handle_callbacks(self)
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42 cpdef update(self)